Cargou Q: Difference between revisions
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|name=[[File:CargouQIcon.png|left]] Cargou Q [[File:CargouQIcon.png|right]] | |name=[[File:CargouQIcon.png|left]] Cargou Q [[File:CargouQIcon.png|right]] | ||
|image=[[File:Mm10_CargouQInGame.png|250px]] | |image=[[File:Mm10_CargouQInGame.png|250px]] | ||
|caption=In-game screenshot of a Cargou Q from ''[[Mega Man Maker]]''. | |caption=In-game screenshot of a purple Cargou Q from ''[[Mega Man Maker]]''. | ||
|description=Fires bouncing sports balls at you. How does it have so many?! | |description=Fires bouncing sports balls at you. How does it have so many?! | ||
|category=[[Enemies]] | |category=[[Enemies]] | ||
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== Level Builder == | == Level Builder == | ||
The Cargou Q is designated to the 5th [[layer]], along with [[tiles]] and most [[level objects]]. Its facing direction can be manually adjusted between either left or right, which will determine the direction of its projectiles. The Cargou Q's color can also be set to either | The Cargou Q is designated to the 5th [[layer]], along with [[tiles]] and most [[level objects]]. Its facing direction can be manually adjusted between either left or right, which will determine the direction of its projectiles. The Cargou Q's color can also be set to either purple or orange - which will affect the enemy's behavior and the projectile type in question (purple for circular balls, orange for an elongated spheroid similar to a gridiron football). | ||
== Behavior == | == Behavior == | ||
Cargou Q is an immobile enemy, and will remain fixed in place. Immediately after spawning in, the Cargou Q will fire a bouncing sportsball projectile in its facing direction, which will bounce across the ground in a series of arcs. If the ball crashes into the [[player]], it will damage them like most other projectiles. The ball will be destroyed if it crashes into terrain - such as a wall - in the direction that it is bouncing, or if it is struck and damaged by the player's [[weapons]]. Once the ball has been destroyed, or it has bounced offscreen, the Cargou Q will immediately attempt to fire another; and as such, only one sportsball projectile can be active at a time. | Cargou Q is an immobile enemy, and will remain fixed in place. Immediately after spawning in, the Cargou Q will fire a bouncing sportsball projectile in its facing direction, which will bounce across the ground in a series of arcs. If the ball crashes into the [[player]], it will damage them like most other projectiles. The ball will be destroyed if it crashes into terrain - such as a wall - in the direction that it is bouncing, or if it is struck and damaged by the player's [[weapons]]. Once the ball has been destroyed, or it has bounced offscreen, the Cargou Q will immediately attempt to fire another; and as such, only one sportsball projectile can be active at a time. | ||
The Cargou Q is made truly unique by the distinction between its two color variants, and the different projectiles that each are armed with. | |||
*The purple Cargou Q's balls move in a rather simple pattern - they will always bounce in arcs of around 3 tiles in width, with an apex of approximately 4 tiles in height. | |||
*The orange Cargou Q is armed with gridiron footballs or rugby balls, and is much less consistent, as their football projectiles will alternate between two different arcs with each bounce - one virtually identical to that of the purple Cargou Q's projectiles, and the other much lower, around 4.5 tiles in width, with an apex of around 1 tile in height. The initial arc that the orange sportsball bounces in is determined randomly between the two, but it will consistently alternate from that point onwards. | |||
== Gallery == | == Gallery == | ||
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== Trivia == | == Trivia == | ||
* If the Cargou Q's sportsball projectiles are reflected by [[Shine]] or [[Proto Man]]'s shield, they will considered destroyed, and thus the Cargou Q will be immediately prompted to fire another. | * If the Cargou Q's sportsball projectiles are reflected by [[weapons]] such as [[Jewel Satellite]], [[Shine]], or [[Proto Man]]'s shield, they will considered destroyed, and thus the Cargou Q will be immediately prompted to fire another. | ||
== Navigation == | == Navigation == |
Latest revision as of 05:41, 27 March 2025
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In-game screenshot of a purple Cargou Q from Mega Man Maker. | ||||||||||||||||||||||||||||||||||||||
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The Cargou Q is a basket-shaped robot created with the purpose of storing balls and various sporting equipment. It first appeared as an enemy in Mega Man 10, where it is frequently used throughout Strike Man's stage, as well as the Wily Castle and Punk's special stage.
Cargou Q debuted in version 1.6.0 of Mega Man Maker.
Level Builder
The Cargou Q is designated to the 5th layer, along with tiles and most level objects. Its facing direction can be manually adjusted between either left or right, which will determine the direction of its projectiles. The Cargou Q's color can also be set to either purple or orange - which will affect the enemy's behavior and the projectile type in question (purple for circular balls, orange for an elongated spheroid similar to a gridiron football).
Behavior
Cargou Q is an immobile enemy, and will remain fixed in place. Immediately after spawning in, the Cargou Q will fire a bouncing sportsball projectile in its facing direction, which will bounce across the ground in a series of arcs. If the ball crashes into the player, it will damage them like most other projectiles. The ball will be destroyed if it crashes into terrain - such as a wall - in the direction that it is bouncing, or if it is struck and damaged by the player's weapons. Once the ball has been destroyed, or it has bounced offscreen, the Cargou Q will immediately attempt to fire another; and as such, only one sportsball projectile can be active at a time.
The Cargou Q is made truly unique by the distinction between its two color variants, and the different projectiles that each are armed with.
- The purple Cargou Q's balls move in a rather simple pattern - they will always bounce in arcs of around 3 tiles in width, with an apex of approximately 4 tiles in height.
- The orange Cargou Q is armed with gridiron footballs or rugby balls, and is much less consistent, as their football projectiles will alternate between two different arcs with each bounce - one virtually identical to that of the purple Cargou Q's projectiles, and the other much lower, around 4.5 tiles in width, with an apex of around 1 tile in height. The initial arc that the orange sportsball bounces in is determined randomly between the two, but it will consistently alternate from that point onwards.
Gallery
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In-game screenshot of an orange Cargou Q from Mega Man Maker.
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A comparison of the Cargou Q's colors.
Trivia
- If the Cargou Q's sportsball projectiles are reflected by weapons such as Jewel Satellite, Shine, or Proto Man's shield, they will considered destroyed, and thus the Cargou Q will be immediately prompted to fire another.
Enemies |
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Version 1.6 |
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Mega Man 10 |
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