Crystal Man: Difference between revisions
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Latest revision as of 21:24, 16 July 2024
Crystal Man | ||||||||||||||||||||||||||||||||
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Artwork of Crystal Man from Rockman Complete Works | ||||||||||||||||||||||||||||||||
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DWN-040 Crystal Man is one of the 8 Robot Masters from Mega Man 5 that is featured in Mega Man Maker as of its version 1.3.0. Crystal Man utilizes his signature weapon, the Crystal Eye, which he can eject four of out of his body to have bounce around the room at a time.
He was build by Dr. Wily during events of Mega Man 5, to get more money for future plans, but was stopped by Mega Man. He later came back during Mega Man IV's events where once again fought Mega Man, and once again lost.
Behavior
Crystal Man will typically jump forward in small increments trying to collide with the player. Occasionally, he will freeze while mid-air and flicker his head and torso crystals before firing an attack. This can be one of two attacks. The first will involve Crystal Man firing a small buster-like shot from his chest directly at the player. The second will have Crystal Man spawn 4 Crystal Eyes around him and launch them in each diagonal direction. They will then bounce off any solid walls they come in contact with and move rapidly around the room until they eventually despawn.
Crystal Man's pattern is fairly straight forward. His jumps are high and slow, allowing for the player to walk or slide under him if they need to get behind him. His attacks are also clearly telegraphed and can be told apart if paying close attention. He will always stop in the air when he's going to attack. If he stops in the middle of a normal jump, he's going to fire the direct shot at the player, however if he does an abnormally high jump, then he's about to activate Crystal Eye. It's important to just be observant of the Crystal Eyes and be ready to react if one's coming your way. This can become more difficult in unconventional boss rooms where the walls may not be in the shape of a simple square, causing the crystal projectiles to ricochet in harder to predict directions, possibly being out of sync with each other. Doing your best to still stay alert and react quickly is still your best chance at avoiding them and continuing to put the hurt on Crystal Man. Crystal Man will never use the Crystal Eye attack if the player character is less than 4 tiles away from him.
His Crystal Eye projectile speed in Mega Man Maker is also intentionally changed compared to Mega Man 5. It normally relied on the NES slowdown to make dodging the projectiles easier, but in Mega Man Maker there is no slowdown, and their original speed was considered too fast to react to, so they where slowed down.
Video Tutorial
Trivia
- Although Crystal Man is shown to be green with blue crystals from his sprite in Mega Man 5, a majority of his official art and outside appearances show him as blue or teal like his crystal portions. This may have been due to some miscommunication or graphical limitations of the NES, forcing the art and sprite to differ.
- Bomb Man, Metal Man, Crystal Man, Spring Man, and Blast Man are the only Mega Man Maker bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them). However, this only occurs if Crystal Man is facing right when he spawns in. It is unknown if this is intentional or a glitch.
Gallery
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Official artwork from Mega Man 5
Version 1.3 | |
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Characters | |
Proto Man • Bass | |
Bosses | |
Ring Man • Skull Man • Crystal Man • Charge Man | |
Enemies | |
Minoan • Wall Blaster • Totem Polen • Pakatto 24 • Docron • Mummira • Garyoby • Whopper • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder | |
Weapons | |
Proto Buster • Bass Buster • Proto Coil • Proto Jet • Treble Boost • Drill Bomb • Power Stone • Water Wave • Crystal Eye • Super Arrow | |
Level Objects & Pickups | |
Ring Platform • Coil Platform • Quicksand • Rolling Drill • Teckyun • Character Capsule • Health Spawner • Weapon Energy Spawner | |
Major Patches | |
1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 |
Mega Man 5 | |
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Weapons | |
Mega Buster • Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick • Rush Coil • Rush Jet • Super Arrow | |
Enemies | |
Train Met • Crystal Joe • Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Power Muscler • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder • Sumatran • Bombier • Cocco • Jet Bomb • V | |
Level Objects | |
Falling Platform • Rotating Platform • Rolling Drill • Teckyun • Steam • Low Grav Section | |
Bosses | |
Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man IV | |
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Weapons | |
Mega Buster • Ring Boomerang • Flash Stopper • Rain Flush • Pharaoh Shot • Power Stone • Napalm Bomb • Crystal Eye • Charge Kick • Ballade Cracker • Rush Coil • Rush Jet | |
Enemies | |
Press'n • Taketento • Minoan • Garyoby • Ring Ring • Ratton • Bomb/Rock Thrown • Subeil • Sumatran • Bombier • Cocco • Jet Bomb | |
Level Objects | |
Shifting Falling Stone • Guts Hover • Move Hover • Napalm Fire | |
Bosses | |
Ring Man • Toad Man • Pharaoh Man • Stone Man • Charge Man • Napalm Man • Crystal Man | |
Other Pages | |
Tilesets • Backgrounds • Music |