Capsule: Difference between revisions

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'''Capsules''' are a type of [[pickup]] in ''[[Mega Man Maker]]'' which can change the [[Playable Characters|playable character]] or add or remove a [[weapon]] in their arsenal.
==Types of Capsules==
===Weapon Capsule===
{{Asset
{{Asset
|name=[[File:WeaponCapsuleIcon.png|left]] Weapon Capsule [[File:WeaponCapsuleIcon.png|right]]
|name=[[File:WeaponCapsuleIcon.png|left]] Weapon Capsule [[File:WeaponCapsuleIcon.png|right]]
|image=[[File:Weapon_capsule.png|250px]]
|image=[[File:WeaponCapsuleRollingCutter.png|250px]]
|caption=A Weapon Capsule containing [[Nothing]]
|caption=A [[Weapon Capsule]] set to [[Rolling Cutter]]
|description=Will lock its selected weapon until collected. Waited for 62 updates.
|description=Will lock its selected weapon until collected. Waited for 62 updates.
|category=[[Pickups]]
|category=[[Pickups]]
Line 11: Line 15:
|spriter=[[Sodacoma]]
|spriter=[[Sodacoma]]
}}
}}
'''Weapon Capsules''' are ''[[Mega Man Maker]]'' exclusive pickups added in version [[1.2.0]]. They hold a [[weapon]], and when a player touches the capsule, it gives them said weapon with full ammunition and forcibly switches them to that weapon. When you first place it on the stage, its placeholder weapon is [[Nothing]]. By default, this will fully restore [[weapon energy]] to your current weapon. Level creators have to add the weapon they want to use to the weapons menu before putting it in a Weapon Capsule. Weapons in weapon capsules cannot be used before collected. A player will lose their weapon if they die before getting to a checkpoint.
'''Weapon Capsules''' are ''[[Mega Man Maker]]'' exclusive pickups added in version [[1.2.0]]. They hold a [[weapon]], and when a player touches the capsule, it gives them said weapon with full ammunition and forcibly switches them to that weapon.
 
When the user first places it in the [[Level Builder]], its placeholder weapon is [[Nothing]]. By default, this will fully refill [[weapon energy]] to the player's currently equipped weapon; if the primary weapon is equipped upon collecting a Weapon Capsule set to Nothing, the weapon energy of the last weapon in the player's arsenal is fully refilled instead.  


If the player already has a specific weapon and gets a Weapon Capsule of said weapon, its ammo will be refilled. By default, the Weapon Capsules are set to Nothing. A capsule set to Nothing will act as a full weapon energy refill for the currently equipped weapon.
Level creators have to add the weapon they want to use to the weapons menu before putting it in a Weapon Capsule: this will add a yellow lock icon to the right of the weapon in the weapons menu. Weapons in Weapon Capsules cannot be used before they are collected. If the player already has a specific weapon and gets a Weapon Capsule of said weapon, its ammo will be fully refilled. A player will lose their weapon if they die before getting to a [[checkpoint]].


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== Weapon Remover ==
=== Weapon Remover ===
{{Asset
{{Asset
|name=[[File:WeaponRemoverIcon.png|left]] Weapon Remover [[File:WeaponRemoverIcon.png|right]]
|name=[[File:WeaponRemoverIcon.png|left]] Weapon Remover [[File:WeaponRemoverIcon.png|right]]
|image=[[File:Weapon_remover_capsule.png|250px]]
|image=[[File:WeaponRemoverRollingCutter.png|250px]]
|caption=A Weapon Remover containing [[Nothing]]
|caption=A [[Weapon Remover]] set to [[Rolling Cutter]]
|description=Will remove the selected weapon when collected.
|description=Will remove the selected weapon when collected.
|category=[[Pickups]]
|category=[[Pickups]]
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Similarly to the Weapon Capsules, the player needs to define the selectable weapons before setting a Weapon Remover to lock a weapon. If [[Nothing|not set to any weapon]], they will remove all weapons from the player's arsenal.
Similarly to the Weapon Capsules, the player needs to define the selectable weapons before setting a Weapon Remover to lock a weapon. If [[Nothing|not set to any weapon]], they will remove all weapons from the player's arsenal.
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===Character Capsule===
{{Asset
|name=[[File:CharacterCapsuleIcon.png|left]] Character Capsule [[File:CharacterCapsuleIcon.png|right]]
|image=[[File:Character_capsule.png|250px]]
|caption=A Character Capsule containing [[Mega Man]]
|description=Changes your character when touched. Don't ask us how it works.
|category=[[Pickups]]
|version=[[1.3.0]]
|space=2x1
|game=''[[Mega Man Maker]]''
|programmer=[[WreckingPrograms]]
|spriter=[[Sodacoma]]<br>BigMaster ([[Roll]] Life sprite, edited by E-Clare)
}}
'''Character Capsules''' are ''[[Mega Man Maker]]'' exclusive [[pickups]] introduced in version [[1.3.0]]. They hold a [[Playable Characters|playable character]], and when a player touches the capsule, it instantly switches them to that character. When first placed in a level, its placeholder character is set to [[Mega Man]].
Character Capsules can be set to any of the playable characters ([[Mega Man]], [[Proto Man]], [[Bass]] and [[Roll]]) which can be set through options. Characters in Character Capsules cannot be used unless collected first. If a player dies before reaching a [[checkpoint]], they will respawn with their previously active character — not the one they switched to. Additionally, Character Capsules will always reappear after death.
If the player is already using the same character the capsule is set to, nothing will change upon collecting it.


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== Trivia ==
== Trivia ==
* The description is a reference to the [[Mega Man Maker Official Server|''Mega Man Maker'' Discord server]] where then moderator [[MrKyurem]] had kept count of how many times the Weapon Capsule had been requested until its addition.
* The description of the Weapon Capsule mentions "Waited for 62 updates." This is a reference to the [[Mega Man Maker Official Server|''Mega Man Maker'' Discord server]] where then moderator [[MrKyurem]] had kept count of how many times the Weapon Capsule had been requested until its addition.
* Originally, dying and collecting the Weapon Capsule for a weapon would result in the weapon having the amount of weapon energy it did last time it was used. This was changed in [[1.2.3]].
* Originally, dying and collecting the Weapon Capsule for a weapon would result in the weapon having the amount of weapon energy it did last time it was used. This was changed in [[1.2.3]].
*When playing a level, a Weapon Remover and Weapon Capsule both set to Nothing are identical in appearance but function differently.
*When playing a level, a Weapon Remover and Weapon Capsule both set to Nothing are identical in appearance but function differently.
*Weapon Capsules and Weapon Removers will not respawn if the player touches them unless the player touches from a checkpoint afterwards. Character Capsules however always respawn after the player dies.
== Gallery ==
<gallery>
File:Weapon capsule.png|A Weapon Capsule in the [[Level Builder]] of ''Mega Man Maker'' set to Nothing
File:Weapon remover capsule.png|A Weapon Remover in ''Mega Man Maker'': this is also how Weapon Capsules set to Nothing appear as when playing a level
File:CharacterCapsulesInGame.png|Character Capsules of each of the four playable characters
</gallery>


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{{Pickups}}
{{Pickups}}
{{V1.2}}
{{V1.2}}
{{V1.3}}
{{V1.4}}
{{V1.4}}
{{MMM}}
{{MMM}}
[[Category:Pickups]]
[[Category:Pickups]]

Latest revision as of 22:41, 23 May 2025

Capsules are a type of pickup in Mega Man Maker which can change the playable character or add or remove a weapon in their arsenal.

Types of Capsules

Weapon Capsule

Weapon Capsule
A Weapon Capsule set to Rolling Cutter
Information
Level Builder
Description: Will lock its selected weapon until collected. Waited for 62 updates.
Category: Pickups
Builder space: 2x1
Game information
Added in version: 1.2.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): WreckingPrograms
Spriter(s): Sodacoma

Weapon Capsules are Mega Man Maker exclusive pickups added in version 1.2.0. They hold a weapon, and when a player touches the capsule, it gives them said weapon with full ammunition and forcibly switches them to that weapon.

When the user first places it in the Level Builder, its placeholder weapon is Nothing. By default, this will fully refill weapon energy to the player's currently equipped weapon; if the primary weapon is equipped upon collecting a Weapon Capsule set to Nothing, the weapon energy of the last weapon in the player's arsenal is fully refilled instead.

Level creators have to add the weapon they want to use to the weapons menu before putting it in a Weapon Capsule: this will add a yellow lock icon to the right of the weapon in the weapons menu. Weapons in Weapon Capsules cannot be used before they are collected. If the player already has a specific weapon and gets a Weapon Capsule of said weapon, its ammo will be fully refilled. A player will lose their weapon if they die before getting to a checkpoint.


Weapon Remover

Weapon Remover
A Weapon Remover set to Rolling Cutter
Information
Level Builder
Description: Will remove the selected weapon when collected.
Category: Pickups
Builder space: 2x1
Game information
Added in version: 1.4.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): Luigi
Spriter(s): Sodacoma

Weapon Removers are variants of Weapon Capsules that were added in version 1.4.0 of Mega Man Maker. Unlike Weapon Capsules which give the player weapons they do not already have, these capsules remove a weapon from their arsenal so the player can no longer use it.

Similarly to the Weapon Capsules, the player needs to define the selectable weapons before setting a Weapon Remover to lock a weapon. If not set to any weapon, they will remove all weapons from the player's arsenal.


Character Capsule

Character Capsule
A Character Capsule containing Mega Man
Information
Level Builder
Description: Changes your character when touched. Don't ask us how it works.
Category: Pickups
Builder space: 2x1
Game information
Added in version: 1.3.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): WreckingPrograms
Spriter(s): Sodacoma
BigMaster (Roll Life sprite, edited by E-Clare)

Character Capsules are Mega Man Maker exclusive pickups introduced in version 1.3.0. They hold a playable character, and when a player touches the capsule, it instantly switches them to that character. When first placed in a level, its placeholder character is set to Mega Man.

Character Capsules can be set to any of the playable characters (Mega Man, Proto Man, Bass and Roll) which can be set through options. Characters in Character Capsules cannot be used unless collected first. If a player dies before reaching a checkpoint, they will respawn with their previously active character — not the one they switched to. Additionally, Character Capsules will always reappear after death.

If the player is already using the same character the capsule is set to, nothing will change upon collecting it.


Trivia

  • The description of the Weapon Capsule mentions "Waited for 62 updates." This is a reference to the Mega Man Maker Discord server where then moderator MrKyurem had kept count of how many times the Weapon Capsule had been requested until its addition.
  • Originally, dying and collecting the Weapon Capsule for a weapon would result in the weapon having the amount of weapon energy it did last time it was used. This was changed in 1.2.3.
  • When playing a level, a Weapon Remover and Weapon Capsule both set to Nothing are identical in appearance but function differently.
  • Weapon Capsules and Weapon Removers will not respawn if the player touches them unless the player touches from a checkpoint afterwards. Character Capsules however always respawn after the player dies.


Pickups
Large Health
Small Health
Life
E-Tank
M-Tank
Weapon Remover
Weapon Capsule
Weapon Remover
Character Capsule
Ability Capsule
Ability Remover
Health Spawner
Weapon Energy Spawner
Key Spawner
Beat Spawner
Pierce Spawner
Yashichi
Anti Yashichi
?-Tank
Drop Suppresser
Beat Rescue
Pierce Protector
Eddie

Version 1.2
Bosses
Bubble ManWood ManMagnet ManHard Man
Enemies
Fly BoyFan FiendShrinkKomasaburoHari HarryCannonWalking BombGyoraiboYambowMag FlyTama
Weapons
Air ShooterLeaf ShieldGemini LaserBlock DropperItem-1Item-2Item-3
Level Objects & Pickups
KeyKey DoorPressCrash LiftWanaanMagnetWeapon Capsule
Major Patches
1.2.11.2.21.2.31.2.4

Version 1.3
Characters
Proto ManBass
Bosses
Ring ManSkull ManCrystal ManCharge Man
Enemies
MinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyWhopperBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounder
Weapons
Proto BusterBass BusterProto CoilProto JetTreble BoostDrill BombPower StoneWater WaveCrystal EyeSuper Arrow
Level Objects & Pickups
Ring PlatformCoil PlatformQuicksandRolling DrillTeckyunCharacter CapsuleHealth SpawnerWeapon Energy Spawner
Major Patches
1.3.11.3.21.3.31.3.41.3.51.3.6

Version 1.4
Major Features
Wily Challenge
Bosses
Wind ManFlame ManSpring ManShade Man
Enemies
BubukanKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuSquidonTripropellanIcicle TeckTrio the WheelBacconeTom DaddyFrisk CannonGockroach STurbo RoaderKaminari KogoroCyorownGobotsTsuranattori
Weapons
Shadow BladeBlizzard AttackFlame BlastKnight CrusherWild CoilNoise CrushDanger WrapJet AdaptorPower AdaptorSuper Adaptor
Level Objects & Pickups
Cracked BlockPush BlockOilFanFloor LightJet PlatformPunch BlockWeapon RemoverYashichi
Major Patches
1.4.11.4.2

Mega Man Maker
Characters
Roll
Weapons
Nothing0ShineNadoCommand SelectionPerfect FreezeÜber Chain
Level Objects (General)
CheckpointYoku BlockReflecting Yoku BlockConveyor BeltBreakable BlockFalling PlatformTime BombWeapon BlockWeapon BarrierDropperBeat Rescue SpotTeleporter
Level Objects (Mega Man Maker)
Music ChangerKeyKey DoorMagnetic CeilingTargetHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarkerWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsWater HoverLava HoverLava Hover SaverTime Block
Pickups
Weapon CapsuleCharacter CapsuleHealth SpawnerWeapon Energy SpawnerWeapon RemoverAnti YashichiDrop Suppressor
Other Pages
Music (Original)Music (Covers)