Boobeam Trap: Difference between revisions
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{{Incomplete|Programmer info and spriter for the controller}} | |||
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|image=[[File:BoobeamTrap.png|250px]] | |image=[[File:BoobeamTrap.png|250px]] | ||
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|game=''[[Mega Man 2]]'' | |game=''[[Mega Man 2]]'' | ||
|version = [[1.8.0]] | |version = [[1.8.0]] | ||
|hp=28 | |||
|programmer=? | |||
|spriter=? | |||
}} | }} | ||
Revision as of 18:54, 31 July 2024
This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: Programmer info and spriter for the controller |
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Boobeam Trap is one of the fortress bosses in Mega Man 2, originating from the fourth Wily stage. It is featured in Mega Man Maker in version 1.8.0.
The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however if a controller is present, the pads will work like their original appearance in Mega Man 2 albeit with some differences. It is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just Crash Bomber like in the original game.
Video Tutorial
Mega Man 2 | |
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Weapons | Mega Buster • Bubble Lead • Air Shooter • Quick Boomerang • Leaf Shield • Crash Bomber • Time Stopper • Metal Blade • Atomic Fire • Item-1 • Item-2 • Item-3 |
Enemies | Neo Met • Returning Sniper Joe • Telly • Crazy Cannon • Batton • Robbit • Hothead • Blocky • Pierobot • Croaker • Crabbot • Fly Boy • Fan Fiend • Shrink • Pipi • Mole • Scworm • Atomic Chicken • Big Fish • Sniper Armor • Hot Dog • Lantern Fish • Sniper Armor |
Level Objects | Conveyor Belt • Force Beam • Press • Crash Lift • Acid Drop |
Bosses | Bubble Man • Quick Man • Wood Man • Crash Man • Metal Man • Boobeam Trap |
Other Pages | Tilesets • Backgrounds • Music |