Capsule: Difference between revisions
m Midas Magnezone moved page Weapon Capsule to Capsule: The three types of Capsules currently in Mega Man Maker are better encapsulated (heh) on a single page |
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* Originally, dying and collecting the Weapon Capsule for a weapon would result in the weapon having the amount of weapon energy it did last time it was used. This was changed in [[1.2.3]]. | * Originally, dying and collecting the Weapon Capsule for a weapon would result in the weapon having the amount of weapon energy it did last time it was used. This was changed in [[1.2.3]]. | ||
*When playing a level, a Weapon Remover and Weapon Capsule both set to Nothing are identical in appearance but function differently. | *When playing a level, a Weapon Remover and Weapon Capsule both set to Nothing are identical in appearance but function differently. | ||
*Weapon Capsules and Weapon Removers will not respawn if the player touches them unless the player touches from a checkpoint afterwards. Character Capsules however always respawn after the player dies. | |||
== Gallery == | == Gallery == | ||
Revision as of 22:31, 23 May 2025
Capsules are a type of pickup in Mega Man Maker which can change the playable character or add or remove a weapon in their arsenal.
Types of Capsules
Weapon Capsule
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| A Weapon Capsule containing Nothing | ||||||||||||||||||||||||||||||||
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Weapon Capsules are Mega Man Maker exclusive pickups added in version 1.2.0. They hold a weapon, and when a player touches the capsule, it gives them said weapon with full ammunition and forcibly switches them to that weapon.
When the user first places it in the Level Builder, its placeholder weapon is Nothing. By default, this will fully refill weapon energy to the player's currently equipped weapon; if the primary weapon is equipped upon collecting a Weapon Capsule set to Nothing, the weapon energy of the last weapon in the player's arsenal is fully refilled instead.
Level creators have to add the weapon they want to use to the weapons menu before putting it in a Weapon Capsule: this will add a yellow lock icon to the right of the weapon in the weapons menu. Weapons in Weapon Capsules cannot be used before they are collected. If the player already has a specific weapon and gets a Weapon Capsule of said weapon, its ammo will be fully refilled. A player will lose their weapon if they die before getting to a checkpoint.
Weapon Remover
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| A Weapon Remover containing Nothing | ||||||||||||||||||||||||||||||||
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Weapon Removers are variants of Weapon Capsules that were added in version 1.4.0 of Mega Man Maker. Unlike Weapon Capsules which give the player weapons they do not already have, these capsules remove a weapon from their arsenal so the player can no longer use it.
Similarly to the Weapon Capsules, the player needs to define the selectable weapons before setting a Weapon Remover to lock a weapon. If not set to any weapon, they will remove all weapons from the player's arsenal.
Character Capsule
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| A Character Capsule containing Mega Man | ||||||||||||||||||||||||||||||||
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Character Capsules are Mega Man Maker exclusive pickups introduced in version 1.3.0. They hold a playable character, and when a player touches the capsule, it instantly switches them to that character. When first placed in a level, its placeholder character is set to Mega Man.
Character Capsules can be set to any of the playable characters (Mega Man, Proto Man, Bass and Roll) which can be set through options. Characters in Character Capsules cannot be used unless collected first. If a player dies before reaching a checkpoint, they will respawn with their previously active character — not the one they switched to. Additionally, Character Capsules will always reappear after death.
If the player is already using the same character the capsule is set to, nothing will change upon collecting it.
Trivia
- The description of the Weapon Capsule mentions "Waited for 62 updates." This is a reference to the Mega Man Maker Discord server where then moderator MrKyurem had kept count of how many times the Weapon Capsule had been requested until its addition.
- Originally, dying and collecting the Weapon Capsule for a weapon would result in the weapon having the amount of weapon energy it did last time it was used. This was changed in 1.2.3.
- When playing a level, a Weapon Remover and Weapon Capsule both set to Nothing are identical in appearance but function differently.
- Weapon Capsules and Weapon Removers will not respawn if the player touches them unless the player touches from a checkpoint afterwards. Character Capsules however always respawn after the player dies.
Gallery
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Character Capsules of each of the four playable characters
Navigation
| Version 1.2 | |
|---|---|
| Bosses | |
| Bubble Man • Wood Man • Magnet Man • Hard Man | |
| Enemies | |
| Fly Boy • Fan Fiend • Shrink • Komasaburo • Hari Harry • Cannon • Walking Bomb • Gyoraibo • Yambow • Mag Fly • Tama | |
| Weapons | |
| Air Shooter • Leaf Shield • Gemini Laser • Block Dropper • Item-1 • Item-2 • Item-3 | |
| Level Objects & Pickups | |
| Key • Key Door • Press • Crash Lift • Wanaan • Magnet • Weapon Capsule | |
| Major Patches | |
| 1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 | |
| Version 1.3 | |
|---|---|
| Characters | |
| Proto Man • Bass | |
| Bosses | |
| Ring Man • Skull Man • Crystal Man • Charge Man | |
| Enemies | |
| Minoan • Wall Blaster • Totem Polen • Pakatto 24 • Docron • Mummira • Garyoby • Whopper • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder | |
| Weapons | |
| Proto Buster • Bass Buster • Proto Coil • Proto Jet • Treble Boost • Drill Bomb • Power Stone • Water Wave • Crystal Eye • Super Arrow | |
| Level Objects & Pickups | |
| Ring Platform • Coil Platform • Quicksand • Rolling Drill • Teckyun • Character Capsule • Health Spawner • Weapon Energy Spawner | |
| Major Patches | |
| 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 | |
| Version 1.4 | |
|---|---|
| Major Features | |
| Wily Challenge | |
| Bosses | |
| Wind Man • Flame Man • Spring Man • Shade Man | |
| Enemies | |
| Bubukan • Katonbyon • Curlinger • SRU-21/P • Gabgyo • Pooker • Cyber Gabyoall • Yaffu • Squidon • Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Turbo Roader • Kaminari Kogoro • Cyorown • Gobots • Tsuranattori | |
| Weapons | |
| Shadow Blade • Blizzard Attack • Flame Blast • Knight Crusher • Wild Coil • Noise Crush • Danger Wrap • Jet Adaptor • Power Adaptor • Super Adaptor | |
| Level Objects & Pickups | |
| Cracked Block • Push Block • Oil • Fan • Floor Light • Jet Platform • Punch Block • Weapon Remover • Yashichi | |
| Major Patches | |
| 1.4.1 • 1.4.2 | |
| Mega Man Maker | |
|---|---|
| Characters | |
| Roll | |
| Weapons | |
| Nothing • 0 • Shine • Nado • Command Selection • Perfect Freeze • Über Chain | |
| Level Objects (General) | |
| Checkpoint • Yoku Block • Reflecting Yoku Block • Conveyor Belt • Breakable Block • Falling Platform • Time Bomb • Weapon Block • Weapon Barrier • Dropper • Beat Rescue Spot • Teleporter | |
| Level Objects (Mega Man Maker) | |
| Music Changer • Key • Key Door • Magnetic Ceiling • Target • Health Modifier • Weapon Energy Modifier • Lighter Push Block • Heavier Push Block • Mobile Push Block • Magnetic Coil • Section Wide Water • Water Height Marker • Water Height Crystal • Health Block Checker • Weapon Energy Block Checker • Arrows • Water Hover • Lava Hover • Lava Hover Saver • Time Block | |
| Pickups | |
| Weapon Capsule • Character Capsule • Health Spawner • Weapon Energy Spawner • Weapon Remover • Anti Yashichi • Drop Suppressor | |
| Other Pages | |
| Music (Original) • Music (Covers) | |






