Ring Man: Difference between revisions

From MegaManMaker Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 14: Line 14:
'''DCN-029/DWN-029 Ring Man''' is one of the 8 Robot Masters from [[Mega Man 4]] that is featured in [[Mega Man Maker]] as of its version [[1.3.0]] update. Ring Man is armed with his signature weapon, [[Ring Boomerang]], which he uses exclusively when attacking.
'''DCN-029/DWN-029 Ring Man''' is one of the 8 Robot Masters from [[Mega Man 4]] that is featured in [[Mega Man Maker]] as of its version [[1.3.0]] update. Ring Man is armed with his signature weapon, [[Ring Boomerang]], which he uses exclusively when attacking.


Ring Man was created by Doctor Cossack during Mega Man 4 events, where his mission was to terminate Mega Man, which he failed. He later come back during [[Mega Man IV]] events where he tried to kill Mega Man second time where he failed once again.
Ring Man was created by Doctor Cossack during Mega Man 4 events, where his mission was to terminate Mega Man, which he failed. He later come back during [[Mega Man IV]]'s events where he tried to kill Mega Man second time where he failed once again.


==Behavior==
==Behavior==
Line 20: Line 20:


Ring Man is fairly straight forward with his attack pattern, knowing exactly how he works and being prepared to react quickly will help you get through the battle. Always be prepared to jump over the ring boomerang twice or by tricking it to stop and jumping away from it, but don't be too quick to jump over him while he's running towards your side of the screen as you may be hit by the returning Ring Boomerang still in the air. He's arguably easier to deal with in most unconventional boss rooms, as not having one flat platform for the room can make it easier to dodge his Ring Boomerangs, and his inability to move left or right while jumping makes it easy to trap him in many areas thus making it nearly impossible for him to collide with you.
Ring Man is fairly straight forward with his attack pattern, knowing exactly how he works and being prepared to react quickly will help you get through the battle. Always be prepared to jump over the ring boomerang twice or by tricking it to stop and jumping away from it, but don't be too quick to jump over him while he's running towards your side of the screen as you may be hit by the returning Ring Boomerang still in the air. He's arguably easier to deal with in most unconventional boss rooms, as not having one flat platform for the room can make it easier to dodge his Ring Boomerangs, and his inability to move left or right while jumping makes it easy to trap him in many areas thus making it nearly impossible for him to collide with you.
==Video Tutorial==
[https://www.youtube.com/shorts/LuDPpWsNF8M Ring Man]


==Glitches==
==Glitches==
Line 34: Line 37:
</gallery>
</gallery>


[[Category:Bosses]] [[Category:Robot Masters]]
{{clr}}
{{Bosses}}
{{V1.3}}
{{MM4}}
{{MMIV}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 4 Assets]]

Latest revision as of 21:06, 16 July 2024

Ring Man
Artwork of Ring Man from Rockman Complete Works
Information
Level Builder
Description: Throws a boomerang ring, jumps to throw another, then runs to the other side.
Category: Bosses
Game information
HP: 28
Damage: 8 (contact)

4 (Ring Boomerang)

Added in version: 1.3.0
Series information
Game of origin: Mega Man 4
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

DCN-029/DWN-029 Ring Man is one of the 8 Robot Masters from Mega Man 4 that is featured in Mega Man Maker as of its version 1.3.0 update. Ring Man is armed with his signature weapon, Ring Boomerang, which he uses exclusively when attacking.

Ring Man was created by Doctor Cossack during Mega Man 4 events, where his mission was to terminate Mega Man, which he failed. He later come back during Mega Man IV's events where he tried to kill Mega Man second time where he failed once again.

Behavior

Ring Man will pause for moments at a time before throwing a Ring Boomerang in a straight line before stopping at the player's location and returning to Ring Man. This is then usually followed by a jump and another thrown Ring Boomerang while in mid-air that will return to him as he runs to the opposite side of the screen, making jumping over him more difficult.

Ring Man is fairly straight forward with his attack pattern, knowing exactly how he works and being prepared to react quickly will help you get through the battle. Always be prepared to jump over the ring boomerang twice or by tricking it to stop and jumping away from it, but don't be too quick to jump over him while he's running towards your side of the screen as you may be hit by the returning Ring Boomerang still in the air. He's arguably easier to deal with in most unconventional boss rooms, as not having one flat platform for the room can make it easier to dodge his Ring Boomerangs, and his inability to move left or right while jumping makes it easy to trap him in many areas thus making it nearly impossible for him to collide with you.

Video Tutorial

Ring Man

Glitches

  • When Ring Man lands after a jump, he will occasionally clip and fall through various level objects, including Ring Platforms, Drop Platforms, and Ladders. It is currently unknown if this is a glitch or intentional.
  • If Ring Man is stuck off screen in a multiple-screen boss room he can still throw his Ring Boomerangs as far the the Player. However, when they try and return to Ring Man they will not be registered as returned if he's still off screen, most likely getting stuck in another part of the room for some reason. If a Teleporter is then used to take the player and force Ring Man into another room the previously thrown rings elsewhere in the map will then all begin to return to him from wherever they were resulting in a barrage of Ring Boomerangs coming out of seemingly nowhere.
  • If there are multiple Ring Men in a screen, their boomerangs can be mixed up and travel to the nearest Ring Man available.

Trivia

  • Ring Man is missing an attack he had in the original, where he throws a ring forward while walking to the other side of the room, however this was an intentional change.

Gallery


Bosses
Mega Man Cut ManBomb ManIce ManFire ManYellow Devil
Mega Man Powered Up Time Man
Mega Man 2 Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Mega Man 3 Spark ManTop ManMagnet ManHard ManKamegoro Maker
Mega Man 4 Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Mega Man 5 Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Mega Man 6 Wind ManFlame ManKnight ManYamato ManPlant ManWily Machine 6
Mega Man 7 Spring ManFreeze ManShade ManBurst Man
Mega Man 8 Grenade ManAstro ManTengu Man
Mega Man 9 Concrete ManSplash WomanTornado ManGalaxy ManJewel Man
Mega Man 10 Sheep ManPump ManStrike ManNitro Man
Mega Man 11 Blast ManBounce ManFuse Man
Mega Man & Bass Cold ManBurner ManPirate Man
Game Boy EnkerPunkPluto
Unused Gemini Man
Other Boss DoorEnergy ElementParty BallAI Changes


Version 1.3
Characters
Proto ManBass
Bosses
Ring ManSkull ManCrystal ManCharge Man
Enemies
MinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyWhopperBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounder
Weapons
Proto BusterBass BusterProto CoilProto JetTreble BoostDrill BombPower StoneWater WaveCrystal EyeSuper Arrow
Level Objects & Pickups
Ring PlatformCoil PlatformQuicksandRolling DrillTeckyunCharacter CapsuleHealth SpawnerWeapon Energy Spawner
Major Patches
1.3.11.3.21.3.31.3.41.3.51.3.6

Mega Man 4
Weapons
Mega BusterRing BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh ShotRush CoilRush Jet
Enemies
Skeleton JoeTogeheroShield AttackerSuper Ball Machine Jr.SkullmetTaketentoGachapponMinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyLadder PressHeliponRing RingBattanSea MineRattonWhopper
Level Objects
Dust BlockCossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Bosses
Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Other Pages
TilesetsBackgroundsMusic


Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic