Ring Man: Difference between revisions
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'''DCN-029/DWN-029 Ring Man''' is one of the 8 Robot Masters from [[Mega Man 4]] that is featured in [[Mega Man Maker]] as of its version [[1.3.0]] update. Ring Man is armed with his signature weapon, [[Ring Boomerang]], which he uses exclusively when attacking. | '''DCN-029/DWN-029 Ring Man''' is one of the 8 Robot Masters from [[Mega Man 4]] that is featured in [[Mega Man Maker]] as of its version [[1.3.0]] update. Ring Man is armed with his signature weapon, [[Ring Boomerang]], which he uses exclusively when attacking. | ||
Ring Man was created by Doctor Cossack during Mega Man 4 events, where his mission was to terminate Mega Man, which he failed. He later come back during [[Mega Man IV]] events where he tried to kill Mega Man second time where he failed once again. | Ring Man was created by Doctor Cossack during Mega Man 4 events, where his mission was to terminate Mega Man, which he failed. He later come back during [[Mega Man IV]]'s events where he tried to kill Mega Man second time where he failed once again. | ||
==Behavior== | ==Behavior== | ||
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Ring Man is fairly straight forward with his attack pattern, knowing exactly how he works and being prepared to react quickly will help you get through the battle. Always be prepared to jump over the ring boomerang twice or by tricking it to stop and jumping away from it, but don't be too quick to jump over him while he's running towards your side of the screen as you may be hit by the returning Ring Boomerang still in the air. He's arguably easier to deal with in most unconventional boss rooms, as not having one flat platform for the room can make it easier to dodge his Ring Boomerangs, and his inability to move left or right while jumping makes it easy to trap him in many areas thus making it nearly impossible for him to collide with you. | Ring Man is fairly straight forward with his attack pattern, knowing exactly how he works and being prepared to react quickly will help you get through the battle. Always be prepared to jump over the ring boomerang twice or by tricking it to stop and jumping away from it, but don't be too quick to jump over him while he's running towards your side of the screen as you may be hit by the returning Ring Boomerang still in the air. He's arguably easier to deal with in most unconventional boss rooms, as not having one flat platform for the room can make it easier to dodge his Ring Boomerangs, and his inability to move left or right while jumping makes it easy to trap him in many areas thus making it nearly impossible for him to collide with you. | ||
==Video Tutorial== | |||
[https://www.youtube.com/shorts/LuDPpWsNF8M Ring Man] | |||
==Glitches== | ==Glitches== | ||
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</gallery> | </gallery> | ||
[[Category:Bosses]] [[Category:Robot Masters]] | {{clr}} | ||
{{Bosses}} | |||
{{V1.3}} | |||
{{MM4}} | |||
{{MMIV}} | |||
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 4 Assets]] |
Latest revision as of 21:06, 16 July 2024
Ring Man | ||||||||||||||||||||||||||||||||||
Artwork of Ring Man from Rockman Complete Works | ||||||||||||||||||||||||||||||||||
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DCN-029/DWN-029 Ring Man is one of the 8 Robot Masters from Mega Man 4 that is featured in Mega Man Maker as of its version 1.3.0 update. Ring Man is armed with his signature weapon, Ring Boomerang, which he uses exclusively when attacking.
Ring Man was created by Doctor Cossack during Mega Man 4 events, where his mission was to terminate Mega Man, which he failed. He later come back during Mega Man IV's events where he tried to kill Mega Man second time where he failed once again.
Behavior
Ring Man will pause for moments at a time before throwing a Ring Boomerang in a straight line before stopping at the player's location and returning to Ring Man. This is then usually followed by a jump and another thrown Ring Boomerang while in mid-air that will return to him as he runs to the opposite side of the screen, making jumping over him more difficult.
Ring Man is fairly straight forward with his attack pattern, knowing exactly how he works and being prepared to react quickly will help you get through the battle. Always be prepared to jump over the ring boomerang twice or by tricking it to stop and jumping away from it, but don't be too quick to jump over him while he's running towards your side of the screen as you may be hit by the returning Ring Boomerang still in the air. He's arguably easier to deal with in most unconventional boss rooms, as not having one flat platform for the room can make it easier to dodge his Ring Boomerangs, and his inability to move left or right while jumping makes it easy to trap him in many areas thus making it nearly impossible for him to collide with you.
Video Tutorial
Glitches
- When Ring Man lands after a jump, he will occasionally clip and fall through various level objects, including Ring Platforms, Drop Platforms, and Ladders. It is currently unknown if this is a glitch or intentional.
- If Ring Man is stuck off screen in a multiple-screen boss room he can still throw his Ring Boomerangs as far the the Player. However, when they try and return to Ring Man they will not be registered as returned if he's still off screen, most likely getting stuck in another part of the room for some reason. If a Teleporter is then used to take the player and force Ring Man into another room the previously thrown rings elsewhere in the map will then all begin to return to him from wherever they were resulting in a barrage of Ring Boomerangs coming out of seemingly nowhere.
- If there are multiple Ring Men in a screen, their boomerangs can be mixed up and travel to the nearest Ring Man available.
Trivia
- Ring Man is missing an attack he had in the original, where he throws a ring forward while walking to the other side of the room, however this was an intentional change.
Gallery
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Official artwork from Mega Man 4
Version 1.3 | |
---|---|
Characters | |
Proto Man • Bass | |
Bosses | |
Ring Man • Skull Man • Crystal Man • Charge Man | |
Enemies | |
Minoan • Wall Blaster • Totem Polen • Pakatto 24 • Docron • Mummira • Garyoby • Whopper • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder | |
Weapons | |
Proto Buster • Bass Buster • Proto Coil • Proto Jet • Treble Boost • Drill Bomb • Power Stone • Water Wave • Crystal Eye • Super Arrow | |
Level Objects & Pickups | |
Ring Platform • Coil Platform • Quicksand • Rolling Drill • Teckyun • Character Capsule • Health Spawner • Weapon Energy Spawner | |
Major Patches | |
1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 |
Mega Man 4 | |
---|---|
Weapons | |
Mega Buster • Ring Boomerang • Dive Missile • Skull Barrier • Flash Stopper • Dust Crusher • Drill Bomb • Rain Flush • Pharaoh Shot • Rush Coil • Rush Jet | |
Enemies | |
Skeleton Joe • Togehero • Shield Attacker • Super Ball Machine Jr. • Skullmet • Taketento • Gachappon • Minoan • Wall Blaster • Totem Polen • Pakatto 24 • Docron • Mummira • Garyoby • Ladder Press • Helipon • Ring Ring • Battan • Sea Mine • Ratton • Whopper | |
Level Objects | |
Dust Block • Cossack Platform • Ring Platform • Coil Platform • Quicksand • Fork Block | |
Bosses | |
Ring Man • Skull Man • Toad Man • Pharaoh Man • Cossack Catcher • Wily Machine 4 | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man IV | |
---|---|
Weapons | |
Mega Buster • Ring Boomerang • Flash Stopper • Rain Flush • Pharaoh Shot • Power Stone • Napalm Bomb • Crystal Eye • Charge Kick • Ballade Cracker • Rush Coil • Rush Jet | |
Enemies | |
Press'n • Taketento • Minoan • Garyoby • Ring Ring • Ratton • Bomb/Rock Thrown • Subeil • Sumatran • Bombier • Cocco • Jet Bomb | |
Level Objects | |
Shifting Falling Stone • Guts Hover • Move Hover • Napalm Fire | |
Bosses | |
Ring Man • Toad Man • Pharaoh Man • Stone Man • Charge Man • Napalm Man • Crystal Man | |
Other Pages | |
Tilesets • Backgrounds • Music |