Boobeam Trap: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Added programmer info |
||
Line 1: | Line 1: | ||
{{Incomplete| | {{Incomplete|Spriter info for the controller}} | ||
{{Asset | {{Asset | ||
|image=[[File:BoobeamTrap.png|250px]] | |image=[[File:BoobeamTrap.png|250px]] | ||
Line 6: | Line 6: | ||
|version = [[1.8.0]] | |version = [[1.8.0]] | ||
|hp=28 | |hp=28 | ||
|programmer= | |programmer=[[Luigi]] | ||
|spriter=? | |spriter=? | ||
}} | }} | ||
'''Boobeam Trap''' is one of the fortress bosses in ''[[Mega Man 2]]'', originating from the fourth Wily stage. It is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]]. | '''Boobeam Trap''' is one of the fortress bosses in ''[[Mega Man 2]]'', originating from the fourth Wily stage. It is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]]. | ||
Revision as of 21:31, 31 July 2024
![]() |
This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: Spriter info for the controller |
Boobeam Trap | ||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||
|
Boobeam Trap is one of the fortress bosses in Mega Man 2, originating from the fourth Wily stage. It is featured in Mega Man Maker in version 1.8.0.
The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however if a controller is present, the pads will work like their original appearance in Mega Man 2 albeit with some differences. It is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just Crash Bomber like in the original game.
Video Tutorial
Bosses |
---|
Version 1.8 |
---|
Mega Man 2 |
---|