Boobeam Trap: Difference between revisions
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|description=This booby trap will flash before shooting you. Make sure you save ammo! (''wall object'') <br>This booby trap will flash before shooting you... but vertically!!! (''floor/ceiling object'')<br>Here are rails to create moving Boobeams. Works like target rails. (''Boobeam rail'')<br>Without this fancy thing, Boo Beams are just enemies. (''Boobeam controller'') | |description=This booby trap will flash before shooting you. Make sure you save ammo! (''wall object'') <br>This booby trap will flash before shooting you... but vertically!!! (''floor/ceiling object'')<br>Here are rails to create moving Boobeams. Works like target rails. (''Boobeam rail'')<br>Without this fancy thing, Boo Beams are just enemies. (''Boobeam controller'') | ||
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'''Boobeam Trap''' is one of the fortress [[bosses]] in ''[[Mega Man 2]]'', originating from the fourth Wily stage. It is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]]. | '''Boobeam Trap''' is one of the fortress [[bosses]] in ''[[Mega Man 2]]'', originating from the fourth [[Dr. Wily|Wily]] stage. It is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]]. | ||
The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however if a controller is present, the pads will work like their original appearance in ''Mega Man 2'' albeit with some differences. It is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, | The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular [[enemy]]; however if a controller is present, the pads will work like their original appearance in ''Mega Man 2'' albeit with some differences. It is now possible to place pads on floors and ceilings, and the pads can also be damaged by any [[weapon]], not just [[Crash Bomber]] like in the original game. | ||
Boobeam Trap Controllers take their design from Wily's face in the editor, but have no sprite when the player actually plays the level. Their settings also determine each pad's weakness. | Boobeam Trap Controllers take their design from Wily's face in the editor, but have no sprite when the player actually plays the level. Their settings also determine each pad's weakness. | ||
Revision as of 22:43, 29 April 2025
| This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: More information on boss behavior |
| Official artwork of the Boobeam Trap from Mega Man 2 | ||||||||||||||||||||||||||||||||
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Boobeam Trap is one of the fortress bosses in Mega Man 2, originating from the fourth Wily stage. It is featured in Mega Man Maker in version 1.8.0.
The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however if a controller is present, the pads will work like their original appearance in Mega Man 2 albeit with some differences. It is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, not just Crash Bomber like in the original game.
Boobeam Trap Controllers take their design from Wily's face in the editor, but have no sprite when the player actually plays the level. Their settings also determine each pad's weakness.
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