Cossack Catcher: Difference between revisions
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{{ImageNeeded|In-game images}} | |||
{{Asset | {{Asset | ||
|image=[[File:Cossack_Catcher.png|250px]] | |image=[[File:Cossack_Catcher.png|250px]] | ||
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|damage=10 (Contact)<br>6 (Drop)<br>2 (Projectile) | |damage=10 (Contact)<br>6 (Drop)<br>2 (Projectile) | ||
|game=''[[Mega Man 4]]'' | |game=''[[Mega Man 4]]'' | ||
|space=5x5 | |||
|version=[[1.8.0]] | |version=[[1.8.0]] | ||
|programmer=[[Luigi]] | |programmer=[[Luigi]] | ||
|hp=28 | |hp=28 | ||
}} | }} | ||
'''Cossack Catcher''' is one of the fortress bosses from ''[[Mega Man 4]]'', originating in the fourth Cossack Stage. It is introduced to ''[[Mega Man Maker]]'' in version [[1.8.0]]. | '''Cossack Catcher''' is one of the fortress [[bosses]] from ''[[Mega Man 4]]'', originating in the fourth Cossack Stage. It is introduced to ''[[Mega Man Maker]]'' in version [[1.8.0]]. | ||
== Behavior == | == Behavior == | ||
Cossack Catcher will start the battle doing nothing, but will soon start moving towards the player. Every so often, Cossack Catcher will fire three projectiles toward the player that spread out. If the player is under Cossack Catcher, it will attempt to catch them by going down. If the player is caught, Cossack Catcher will go up, and drop the player, damaging them. | Cossack Catcher will start the battle doing nothing, but will soon start moving towards the [[player]]. Every so often, Cossack Catcher will fire three projectiles toward the player that spread out. If the player is under Cossack Catcher, it will attempt to catch them by going down. If the player is caught, Cossack Catcher will go up, and drop the player, damaging them. After being defeated, Dr. Cossack will jump out, then Dr. Wily appears and starts arguing with Cossack. | ||
Like other big fortress bosses, only one Cossack Catcher can be active at a time, and cannot appear with other bosses of the same kind outside of glitches. | Like other big fortress bosses, only one Cossack Catcher can be active at a time, and cannot appear with other bosses of the same kind outside of glitches. | ||
In version [[1.8.4]], an option was added for Cossack Catcher to ignore the [[player]]'s sliding or dashing from resetting its AI pattern, instead moving and attacking regardless. When enabled, the option turns white and Cossack Catcher starts its pattern again whenever the player slides or dashes, including through [[weapons]] such as [[Tengu Blade]] or [[Charge Kick]]. | |||
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==Video Tutorial== | ==Video Tutorial== | ||
[https://www.youtube.com/shorts/2gDiqEqYIfs Cossack Catcher] | [https://www.youtube.com/shorts/2gDiqEqYIfs Cossack Catcher] | ||
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<!--== Gallery == | == Gallery == | ||
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== Trivia == | == Trivia == | ||
* Cossack Catcher's | * Prior to version [[1.8.1.1]], Cossack Catcher's cable would draw over the pause menu. As of version [[1.8.5.2]], the cable draws over the health and weapon energy bars of the [[player]] and the health bar(s) of [[bosses]]. | ||
* Unlike other bosses, the Cossack Catcher is invincible to [[lava]]. | |||
* Sprites of Dr. Cossack and Dr. Wily arguing are based on unused sprites from ''[[Mega Man 4]]''. | |||
==Navigation== | |||
{{Bosses}} | {{Bosses}} | ||
{{V1.8}} | {{V1.8}} | ||
{{MM4}} | {{MM4}} | ||
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 4 Assets]] | [[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 4 Assets]] |
Latest revision as of 13:51, 18 September 2024
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Cossack Catcher is one of the fortress bosses from Mega Man 4, originating in the fourth Cossack Stage. It is introduced to Mega Man Maker in version 1.8.0.
Behavior
Cossack Catcher will start the battle doing nothing, but will soon start moving towards the player. Every so often, Cossack Catcher will fire three projectiles toward the player that spread out. If the player is under Cossack Catcher, it will attempt to catch them by going down. If the player is caught, Cossack Catcher will go up, and drop the player, damaging them. After being defeated, Dr. Cossack will jump out, then Dr. Wily appears and starts arguing with Cossack.
Like other big fortress bosses, only one Cossack Catcher can be active at a time, and cannot appear with other bosses of the same kind outside of glitches.
In version 1.8.4, an option was added for Cossack Catcher to ignore the player's sliding or dashing from resetting its AI pattern, instead moving and attacking regardless. When enabled, the option turns white and Cossack Catcher starts its pattern again whenever the player slides or dashes, including through weapons such as Tengu Blade or Charge Kick.
Video Tutorial
Trivia
- Prior to version 1.8.1.1, Cossack Catcher's cable would draw over the pause menu. As of version 1.8.5.2, the cable draws over the health and weapon energy bars of the player and the health bar(s) of bosses.
- Unlike other bosses, the Cossack Catcher is invincible to lava.
- Sprites of Dr. Cossack and Dr. Wily arguing are based on unused sprites from Mega Man 4.
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