Boobeam Trap: Difference between revisions
Jump to navigation
Jump to search
Added programmer info |
No edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Incomplete| | {{Incomplete|More information on boss behavior}} | ||
{{Asset | {{Asset | ||
|image=[[File:BoobeamTrap.png|250px]] | |image=[[File:BoobeamTrap.png|250px]] | ||
|name=[[File:BoobeamPadIcon.png|left]][[File:BoobeamPadVertIcon.png|right]] Boobeam Trap | |||
|caption=Official artwork of the Boobeam Trap from ''Mega Man 2'' | |||
|category=[[Bosses]] | |category=[[Bosses]] | ||
|game=''[[Mega Man 2]]'' | |game=''[[Mega Man 2]]'' | ||
|version = [[1.8.0]] | |version = [[1.8.0]] (Boobeam Trap, Boobeam Trap Controller)<br>[[1.8.4]] (Boobeam Trap Rail) | ||
|hp=28 | |hp=28 | ||
|programmer=[[Luigi]] | |programmer=[[Luigi]] | ||
|spriter= | |spriter=[[E-Clare]] (front facing sprites, Controller, rail) | ||
}} | }} | ||
'''Boobeam Trap''' is one of the fortress bosses in ''[[Mega Man 2]]'', originating from the fourth Wily stage. It is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]]. | '''Boobeam Trap''' is one of the fortress [[bosses]] in ''[[Mega Man 2]]'', originating from the fourth Wily stage. It is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]]. | ||
The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however if a controller is present, the pads will work like their original appearance in ''Mega Man 2'' albeit with some differences. It is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just [[Crash Bomber]] like in the original game. | The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however if a controller is present, the pads will work like their original appearance in ''Mega Man 2'' albeit with some differences. It is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just [[Crash Bomber]] like in the original game. | ||
Line 17: | Line 19: | ||
{{clr}} | {{clr}} | ||
==Navigation== | |||
{{Bosses}} | {{Bosses}} | ||
{{V1.8}} | {{V1.8}} | ||
{{MM2}} | {{MM2}} | ||
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 2 Assets]] | [[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 2 Assets]] |
Latest revision as of 17:00, 22 March 2025
![]() |
This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: More information on boss behavior |
![]() ![]() | ||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||
Official artwork of the Boobeam Trap from Mega Man 2 | ||||||||||||||||||||||||||||||
|
Boobeam Trap is one of the fortress bosses in Mega Man 2, originating from the fourth Wily stage. It is featured in Mega Man Maker in version 1.8.0.
The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however if a controller is present, the pads will work like their original appearance in Mega Man 2 albeit with some differences. It is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just Crash Bomber like in the original game.
Video Tutorial
Bosses |
---|
Version 1.8 |
---|
Mega Man 2 |
---|