Boobeam Trap: Difference between revisions
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According to a vote in the wiki channel in the Discord, node was most preferred and is even referred to as such officially with Boobeam Trap being a security system |
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{{Incomplete|More information on boss behavior and rails added in [[1.8.4]]}} | |||
{{Asset | {{Asset | ||
|image=[[File:BoobeamTrap.png|250px]] | |image=[[File:BoobeamTrap.png|250px]] | ||
|name=[[File:BoobeamPadIcon.png|left]][[File:BoobeamPadVertIcon.png|right]] Boobeam Trap | |||
|caption=Official artwork of the Boobeam Trap from ''Mega Man 2'' | |||
|category=[[Bosses]] | |category=[[Bosses]] | ||
|game=''[[Mega Man 2]]'' | |game=''[[Mega Man 2]]'' | ||
|version = [[1.8.0]] | |version = [[1.8.0]] (Boobeam Trap, Boobeam Trap Controller)<br>[[1.8.4]] (Boobeam Trap Rail) | ||
|hp=28 | |||
|programmer=[[Luigi]] | |||
|spriter=[[E-Clare]] (front facing sprites, Controller, rail) | |||
|description=This booby trap will flash before shooting you. Make sure you save ammo! (''wall object'') <br>This booby trap will flash before shooting you... but vertically!!! (''floor/ceiling object'')<br>Here are rails to create moving Boobeams. Works like target rails. (''Boobeam rail'')<br>Without this fancy thing, Boo Beams are just enemies. (''Boobeam controller'') | |||
}} | }} | ||
'''Boobeam Trap''' is one of the fortress [[bosses]] in ''[[Mega Man 2]]'', originating from the fourth [[Dr. Wily|Wily]] stage. It is featured in ''[[Mega Man Maker]]'' in version [[1.8.0]]. | |||
The boss consists of two parts: the nodes and a controller. If no controller is present, each node will function as a singular [[enemy]]; however if a controller is present, the nodes will work like their original appearance in ''Mega Man 2'' albeit with some differences. It is now possible to place nodes on floors and ceilings, and the nodes can also be damaged by any [[weapon]], not just [[Crash Bomber]] like in the original game. | |||
Boobeam Trap Controllers take their design from Wily's face in the editor, but have no sprite when the player actually plays the level. Their settings also determine each node's weakness. | |||
==Video Tutorial== | ==Video Tutorial== | ||
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==Navigation== | |||
{{Bosses}} | {{Bosses}} | ||
{{V1.8}} | {{V1.8}} | ||
{{MM2}} | {{MM2}} | ||
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 2 Assets]] | [[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 2 Assets]] |
Latest revision as of 11:00, 1 May 2025
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This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: More information on boss behavior and rails added in 1.8.4 |
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Official artwork of the Boobeam Trap from Mega Man 2 | ||||||||||||||||||||||||||||||||
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Boobeam Trap is one of the fortress bosses in Mega Man 2, originating from the fourth Wily stage. It is featured in Mega Man Maker in version 1.8.0.
The boss consists of two parts: the nodes and a controller. If no controller is present, each node will function as a singular enemy; however if a controller is present, the nodes will work like their original appearance in Mega Man 2 albeit with some differences. It is now possible to place nodes on floors and ceilings, and the nodes can also be damaged by any weapon, not just Crash Bomber like in the original game.
Boobeam Trap Controllers take their design from Wily's face in the editor, but have no sprite when the player actually plays the level. Their settings also determine each node's weakness.
Video Tutorial
Bosses |
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Version 1.8 |
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Mega Man 2 |
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