On/Off Switch: Difference between revisions

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The On/Off Switch is a [[level object]] originating from ''[[Mega Man Powered Up]]'' that is available since [[1.7.0]]. It consists of a system that can enable and disable special solid blocks, ladders, and spikes by attacking the switch. They were revealed in ''[[Mega Man Maker]]'''s third anniversary trailer.
{{Incomplete|More info on all objects}}
 
{{ImageNeeded|In-game images}}
The switch itself is a 1x1 tile object with the appearance of an orb that can be attacked to enable or disable special blocks. Any offensive weapon, including contact weapons (such as the [[Top Spin]] and riding the [[Oil Slider]]), a [[Fuse Laser Crawler|Fuse Laser Crawler/Turret's]] laser, or an [[Searchy|On/Off Searchy]] activating can make them switch colors. The switch is fully solid, stationary, and not affected by gravity.
The '''On/Off Switch''' is a [[level object]] originating from ''[[Mega Man Powered Up]]'' that is available since [[1.7.0]]. It consists of a system that can enable and disable special solid blocks, ladders, and spikes by attacking the switch. They were revealed in ''[[Mega Man Maker]]''<nowiki>'</nowiki>s third anniversary trailer.


== On/Off Switch ==
== On/Off Switch ==
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|game=''[[Mega Man Powered Up]]''
|game=''[[Mega Man Powered Up]]''
|programmer=[[Luigi]]
|programmer=[[Luigi]]
|spriter=[[Schmidkal
|spriter=[[Schmidkalkan]]
|sfx=?
|sfx=[[littlelamp100]] (Switch changing from red to blue with an On/Off Block/Spike/Ladder onscreen)
|sprite=[[File:CrystalSwitchIcon.png]]
}}
}}
'''On/Off Switches''' can be attacked to switch the state of other On/Off gimmicks. Certain weapons such as those that affect the entire screen like [[Gravity Hold]] do not change the state of On/Off Switches.


They're the gosh darn doodads that turn from red from blue and back again and also they come with ladder and spike variations and i dunno man this page just needed to be made you know
The switch itself is a 1x1 tile object with the appearance of an orb that can be attacked to enable or disable special blocks. Any offensive weapon, including contact weapons (such as the [[Top Spin]] and riding the [[Oil Slider]]), a [[Fuse Laser Crawler|Fuse Laser Crawler/Turret's]] laser, or an [[Searchy|On/Off Searchy]] activating can make them switch colors. The switch is fully solid, stationary, and not affected by gravity.


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|version=[[1.7.0]]
|version=[[1.7.0]]
|space=1x1
|space=1x1
|game=''[[Mega Man Powered Up]]''
|game=''[[Mega Man Maker]]''
|programmer=[[Luigi]]
|programmer=[[Luigi]]
|spriter=?
|spriter=[[Schmidkalkan]]
|sfx=?
|sfx=[[littlelamp100]] (Switch Timer changing from red to blue with an On/Off Block/Spike/Ladder onscreen)
|sprite=[[File:CrystalSwitchTimerIcon.png]]
}}
}}
 
'''On/Off Switch Timers''' automatically switch the state of On/Off gimmicks on a timer set from 1-9 as long as they are present in the active room.
oh goodie it's the timer now :D


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|game=''[[Mega Man Powered Up]]''
|game=''[[Mega Man Powered Up]]''
|programmer=[[Luigi]]
|programmer=[[Luigi]]
|spriter=?
|spriter=[[Schmidkalkan]]
|sfx=?
|sprite=[[File:SwitchBlockOnIcon.png]] [[File:SwitchBlockOffIcon.png]]
}}
}}
 
'''On/Off Switch Blocks''' switch between solid and intangible depending on the state they are in.
Block Man Gaming


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|version=[[1.7.0]]
|version=[[1.7.0]]
|space=1x1
|space=1x1
|game=''[[Mega Man Powered Up]]''
|game=''[[Mega Man Maker]]''
|programmer=[[Luigi]]
|programmer=[[Luigi]]
|spriter=?
|spriter=[[Schmidkalkan]]
|sfx=?
|sprite=[[File:SwitchSpikeOnIcon.png]] [[File:SwitchSpikeOffIcon.png]]
}}
}}
 
'''On/Off Switch Spikes''' switch between solid instant death and intangible depending on the state they are in.
Favorite of punks everywhere


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|version=[[1.7.0]]
|version=[[1.7.0]]
|space=1x1
|space=1x1
|game=''[[Mega Man Powered Up]]''
|game=''[[Mega Man Maker]]''
|programmer=[[Luigi]]
|programmer=[[Luigi]]
|spriter=?
|spriter=[[Schmidkalkan]]
|sfx=?
|sprite=[[File:SwitchLadderOnIcon.png]] [[File:SwitchLadderOffIcon.png]]
}}
}}
 
'''On/Off Switch Ladders''' switch between climbable ladders and intangible depending on the state they are in.
wheee


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Latest revision as of 01:01, 23 September 2024

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You can expand on it by adding content to this page.
Reason: More info on all objects
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Image(s) needed: In-game images

The On/Off Switch is a level object originating from Mega Man Powered Up that is available since 1.7.0. It consists of a system that can enable and disable special solid blocks, ladders, and spikes by attacking the switch. They were revealed in Mega Man Maker's third anniversary trailer.

On/Off Switch

On/Off Switch
File:OnOffSwitch.png
Information
Level Builder
Description: Solid switch that changes the state of On/Off gimmicks when shot.
Category: Level objects
Builder space: 1x1
Game information
Added in version: 1.7.0
Series information
Game of origin: Mega Man Powered Up
Development
Programmer(s): Luigi
Spriter(s): Schmidkalkan
Sound effect creator(s): littlelamp100 (Switch changing from red to blue with an On/Off Block/Spike/Ladder onscreen)

On/Off Switches can be attacked to switch the state of other On/Off gimmicks. Certain weapons such as those that affect the entire screen like Gravity Hold do not change the state of On/Off Switches.

The switch itself is a 1x1 tile object with the appearance of an orb that can be attacked to enable or disable special blocks. Any offensive weapon, including contact weapons (such as the Top Spin and riding the Oil Slider), a Fuse Laser Crawler/Turret's laser, or an On/Off Searchy activating can make them switch colors. The switch is fully solid, stationary, and not affected by gravity.


On/Off Switch Timer

On/Off Switch Timer
File:OnOffSwitchTimer.png
Information
Level Builder
Description: Changes the state of On/Off gimmicks at set intervals.
Category: Level objects
Builder space: 1x1
Game information
Added in version: 1.7.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): Luigi
Spriter(s): Schmidkalkan
Sound effect creator(s): littlelamp100 (Switch Timer changing from red to blue with an On/Off Block/Spike/Ladder onscreen)

On/Off Switch Timers automatically switch the state of On/Off gimmicks on a timer set from 1-9 as long as they are present in the active room.


On/Off Switch Block

On/Off Switch Block
File:TBA.png
Information
Level Builder
Description: On/Off Block that's solid if the switch is blue/red and not solid if it's red/blue.
Category: Level objects
Builder space: 1x1
Game information
Added in version: 1.7.0
Series information
Game of origin: Mega Man Powered Up
Development
Programmer(s): Luigi
Spriter(s): Schmidkalkan

On/Off Switch Blocks switch between solid and intangible depending on the state they are in.


On/Off Switch Spike

On/Off Switch Spike
File:TBA.png
Information
Level Builder
Description: On/Off Spike that's solid if the switch is blue/red and not solid if it's red/blue.
Category: Level objects
Builder space: 1x1
Game information
Added in version: 1.7.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): Luigi
Spriter(s): Schmidkalkan

On/Off Switch Spikes switch between solid instant death and intangible depending on the state they are in.


On/Off Switch Ladder

On/Off Switch Ladder
File:TBA.png
Information
Level Builder
Description: A ladder that's solid if the switch is blue/red and not solid if it's red/blue.
Category: Level objects
Builder space: 1x1
Game information
Added in version: 1.7.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): Luigi
Spriter(s): Schmidkalkan

On/Off Switch Ladders switch between climbable ladders and intangible depending on the state they are in.


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