On/Off Switch: Difference between revisions

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{{Incomplete|More info on all objects}}
{{ImageNeeded|In-game images}}
The '''On/Off Switch''' is a [[level object]] originating from ''[[Mega Man Powered Up]]'' that is available since [[1.7.0]]. It consists of a system that can enable and disable special solid blocks, [[ladders]], and spikes by attacking the switch. They were revealed in ''[[Mega Man Maker]]''<nowiki>'</nowiki>s third anniversary trailer.
== On/Off Switch ==
{{Asset
{{Asset
|name=[[File:CrystalSwitchIcon.png|left]] On/Off Switch [[File:OnOffSwitching.gif|right]]
|name=[[File:CrystalSwitchIcon.png|left]] On/Off Switch [[File:OnOffSwitching.gif|right]]
|image=[[File:OnOffSwitch.png|250px]]
|image=[[File:OnOffGimmicksActivate.gif|250px]]
|caption=
|caption=Level objects activated by an On/Off Switch Timer
|description=Solid switch that changes the state of On/Off gimmicks when shot.
|description=Solid switch that changes the state of On/Off gimmicks when shot.<br>Changes the state of On/Off gimmicks at set intervals.
|category=[[Level objects]]
|category=[[Level objects]]
|version=[[1.7.0]]
|version=[[1.7.0]]
|layer={{Layer|5}}
|space=1x1
|space=1x1
|game=''[[Mega Man Powered Up]]''
|game=''[[Mega Man Powered Up]]''
|options=On/Off Switch Timer: [[File:1-9.png]]
|programmer=[[Luigi]]
|programmer=[[Luigi]]
|spriter=[[Schmidkalkan]]
|spriter=[[Schmidkalkan]]
|sfx=[[littlelamp100]] (Switch changing from red to blue with an On/Off Block/Spike/Ladder onscreen)
|sfx=[[littlelamp100]] (Switch changing from red to blue with an On/Off Block/Spike/Ladder onscreen)
|sprite=[[File:CrystalSwitchIcon.png]]
|sprite=[[File:CrystalSwitchIcon.png]] [[File:CrystalSwitchTimerIcon.png]]
}}
}}
'''On/Off Switches''' can be attacked to switch the state of other On/Off gimmicks. Certain weapons such as those that affect the entire screen like [[Gravity Hold]] do not change the state of On/Off Switches.
The '''On/Off Switch''' is a [[level object]] originating from ''[[Mega Man Powered Up]]'' that is available since [[1.7.0]]. It consists of a system that can enable and disable special solid blocks, [[ladders]], spikes and certain other level objects by attacking the switch. They were revealed in ''[[Mega Man Maker]]''<nowiki>'</nowiki>s third anniversary trailer.
 
==Behavior==
On/Off Switches can be attacked by the player's [[weapons]] to switch the state of other On/Off gimmicks. Certain weapons such as those that affect the entire screen like [[Gravity Hold]] do not change the state of On/Off Switches.


The switch itself is a 1x1 tile object with the appearance of an orb that can be attacked to enable or disable special blocks. Any offensive weapon, including contact weapons (such as the [[Top Spin]] and riding the [[Oil Slider]]), a [[Fuse Laser Crawler|Fuse Laser Crawler/Turret's]] laser, or an [[Searchy|On/Off Searchy]] detecting the [[player]] activating can make them switch colors. The switch is fully solid, stationary, and not affected by gravity.
The switch itself is a 1x1 tile object with the appearance of an orb that can be attacked to enable or disable special blocks. Any offensive weapon, including contact weapons (such as the [[Top Spin]] and riding the [[Oil Slider]]), a [[Fuse Laser Crawler|Fuse Laser Crawler/Turret's]] laser, or an [[Searchy|On/Off Searchy]] detecting the [[player]] activating can make them switch colors. The switch is fully solid, stationary, and not affected by gravity.


A few [[level objects]] have On/Off variants that have special behavior when an On/Off Switch is on:
'''On/Off Switch Timers''' cannot be attacked: they switch the state of On/Off gimmicks automatically on a timer set from 1-9 as long as they are present in the active room.
**[[Magnetic Ceiling|On/Off Magnetic Ceiling]] will attract the player upwards when active.
**[[Targets|On/Off Targets]] can only be destroyed when active.
**[[Shupponpon Rail|On/Off Shupponpon Rails]] in version [[1.9.0]] that the player and certain [[level objects]] and [[enemies]] can ride on when active.
 
{{clr}}
 
== On/Off Switch Timer ==
 
{{Asset
|name=[[File:OnOffSwitching.gif|left]] On/Off Switch Timer [[File:CrystalSwitchTimerIcon.png|right]]
|image=[[File:OnOffSwitchTimer.png|250px]]
|caption=
|description=Changes the state of On/Off gimmicks at set intervals.
|category=[[Level objects]]
|version=[[1.7.0]]
|space=1x1
|game=''[[Mega Man Maker]]''
|programmer=[[Luigi]]
|spriter=[[Schmidkalkan]]
|sfx=[[littlelamp100]] (Switch Timer changing from red to blue with an On/Off Block/Spike/Ladder onscreen)
|sprite=[[File:CrystalSwitchTimerIcon.png]]
}}
'''On/Off Switch Timers''' automatically switch the state of On/Off gimmicks on a timer set from 1-9 as long as they are present in the active room.
 
{{clr}}
 
== On/Off Switch Block ==
 
{{Asset
|name=[[File:SwitchBlockOnIcon.png|left]] On/Off Switch Block [[File:SwitchBlockOffIcon.png|right]]
|image=[[File:TBA.png|250px]]
|caption=
|description=On/Off Block that's solid if the switch is blue/red and not solid if it's red/blue.
|category=[[Level objects]]
|version=[[1.7.0]]
|space=1x1
|game=''[[Mega Man Powered Up]]''
|programmer=[[Luigi]]
|spriter=[[Schmidkalkan]]
|sprite=[[File:SwitchBlockOnIcon.png]] [[File:SwitchBlockOffIcon.png]]
}}
'''On/Off Switch Blocks''' switch between solid and intangible depending on the state they are in.
 
{{clr}}


== On/Off Switch Spike ==
==Interactions==


{{Asset
Below are a list 1x1 level objects that turn solid when an On/Off switch is on.
|name=[[File:SwitchSpikeOnIcon.png|left]] On/Off Switch Spike [[File:SwitchSpikeOffIcon.png|right]]
|image=[[File:TBA.png|250px]]
|caption=
|description=On/Off Spike that's solid if the switch is blue/red and not solid if it's red/blue.
|category=[[Level objects]]
|version=[[1.7.0]]
|space=1x1
|game=''[[Mega Man Maker]]''
|programmer=[[Luigi]]
|spriter=[[Schmidkalkan]]
|sprite=[[File:SwitchSpikeOnIcon.png]] [[File:SwitchSpikeOffIcon.png]]
}}
'''On/Off Switch Spikes''' switch between solid instant death and intangible depending on the state they are in.


{{clr}}
{| class="wikitable plainrowheaders sortable"
|-
! scope="col" | Icon
! scope="col" | Asset
! scope="col" | Description
! scope="col" | When on:
|-
|[[File:SwitchBlockOnIcon.png|center]] [[File:SwitchBlockOffIcon.png|center]]
|On/Off Switch Block
|On/Off Block that's solid if the switch is blue/red and not solid if it's red/blue.
|Acts as a solid block
|-
|[[File:SwitchSpikeOnIcon.png|center]] [[File:SwitchSpikeOffIcon.png|center]]
|On/Off Switch Spike
|On/Off Spike that's solid if the switch is blue/red and not solid if it's red/blue.
|Instantly kills the player
|-
|[[File:SwitchLadderOnIcon.png|center]] [[File:SwitchLadderOffIcon.png|center]]
|On/Off Switch Ladder
|A ladder that's solid if the switch is blue/red and not solid if it's red/blue.
|Acts as a ladder
|-
|}


== On/Off Switch Ladder ==
A few other [[level objects]] have On/Off variants that possess a special behavior when an On/Off Switch is on:
 
*[[Magnetic Ceiling|On/Off Magnetic Ceiling]] (introduced in version [[1.7.5]]) attracts the player to it if the latter touches its bottom.
{{Asset
*[[Targets|On/Off Targets]] (introduced in version [[1.8.0]]) can only be destroyed when active.
|name=[[File:SwitchLadderOnIcon.png|left]] On/Off Switch Ladder [[File:SwitchLadderOffIcon.png|right]]
*[[Shupponpon Rail|On/Off Shupponpon Rails]] (introduced in version [[1.9.0]]) can be ridden on by the player and certain [[level objects]] and [[enemies]] when active.
|image=[[File:TBA.png|250px]]
|caption=
|description=A ladder that's solid if the switch is blue/red and not solid if it's red/blue.
|category=[[Level objects]]
|version=[[1.7.0]]
|space=1x1
|game=''[[Mega Man Maker]]''
|programmer=[[Luigi]]
|spriter=[[Schmidkalkan]]
|sprite=[[File:SwitchLadderOnIcon.png]] [[File:SwitchLadderOffIcon.png]]
}}
'''On/Off Switch Ladders''' switch between climbable ladders and intangible depending on the state they are in.


{{clr}}
{{clr}}


== Navigation ==
== Navigation ==
{{clr}}
{{LevelObjects}}
{{LevelObjects}}
{{V1.7}}
{{V1.7}}

Latest revision as of 20:15, 24 May 2025

On/Off Switch
Level objects activated by an On/Off Switch Timer
Information
Level Builder
Description: Solid switch that changes the state of On/Off gimmicks when shot.
Changes the state of On/Off gimmicks at set intervals.
Category: Level objects
Builder space: 1x1
Layer: 5 - Main elements
Builder options: On/Off Switch Timer:
Game information
Added in version: 1.7.0
Series information
Game of origin: Mega Man Powered Up
Development
Programmer(s): Luigi
Spriter(s): Schmidkalkan
Sound effect creator(s): littlelamp100 (Switch changing from red to blue with an On/Off Block/Spike/Ladder onscreen)

The On/Off Switch is a level object originating from Mega Man Powered Up that is available since 1.7.0. It consists of a system that can enable and disable special solid blocks, ladders, spikes and certain other level objects by attacking the switch. They were revealed in Mega Man Maker's third anniversary trailer.

Behavior

On/Off Switches can be attacked by the player's weapons to switch the state of other On/Off gimmicks. Certain weapons such as those that affect the entire screen like Gravity Hold do not change the state of On/Off Switches.

The switch itself is a 1x1 tile object with the appearance of an orb that can be attacked to enable or disable special blocks. Any offensive weapon, including contact weapons (such as the Top Spin and riding the Oil Slider), a Fuse Laser Crawler/Turret's laser, or an On/Off Searchy detecting the player activating can make them switch colors. The switch is fully solid, stationary, and not affected by gravity.

On/Off Switch Timers cannot be attacked: they switch the state of On/Off gimmicks automatically on a timer set from 1-9 as long as they are present in the active room.

Interactions

Below are a list 1x1 level objects that turn solid when an On/Off switch is on.

Icon Asset Description When on:
On/Off Switch Block On/Off Block that's solid if the switch is blue/red and not solid if it's red/blue. Acts as a solid block
On/Off Switch Spike On/Off Spike that's solid if the switch is blue/red and not solid if it's red/blue. Instantly kills the player
On/Off Switch Ladder A ladder that's solid if the switch is blue/red and not solid if it's red/blue. Acts as a ladder

A few other level objects have On/Off variants that possess a special behavior when an On/Off Switch is on:


Level Objects
General CheckpointYoku BlockReflecting Yoku BlockConveyor BeltBreakable BlockFalling PlatformTime BombWeapon BlockWeapon BarrierDropperBlocksBeat Rescue SpotTeleporter
Mega Man Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Mega Man Powered Up Oil CanisterOn/Off SwitchOn/Off Switch TimerOn Switch BlockOn/Off Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderTime Block
Mega Man 2 Force BeamPressCrash LiftAcid Drop
Mega Man 3 Moving CogLift PlatformDrop PlatformWanaanMagnetNeedle PressTop Lift
Mega Man 4 Cossack PlatformRing PlatformCoil PlatformQuicksandFork Block
Mega Man 5 Rotating PlatformRolling DrillTeckyunSteamWave PipesLow Grav Section
Mega Man 6 SpringFlip PlatformCracked BlockPush BlockOilFanPlantformSpike PlatformIce BarrierCracking TilesFlying Platform
Mega Man 7 Floor LightJet PlatformPunch BlockJunk DropperCracked Ice PlatformInvisible TileTel TelTel Tel FountainBurst Water
Mega Man 8 Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockCount Bomb CDLift ElevatorShupponponFloating SpikeFloating Bubble GeneratorFlipping Doors
Mega Man 9 TeleporterMagma Beam GeneratorRainBokazurahBokazurah BlockIllusianIllusian BlockSplash PlatformConcrete LiftHornet RollAnti Grav Section
Mega Man 10 Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball JetSeesaw RailTruck
Mega Man 11 Spinning WheelChemical SolutionFire WallFire Wall ModifierBouncy BallFuse RailFuse Laser CrawlerFuse Laser TurretFuse Laser SpawnerFuse Laser ExitFuse CrosserFuse XtenderHotplateBlast SensorBlast CrateSlap HandsTeleporter (Dr. Light's Trial)Impact Rail
Mega Man & Bass Ice BlockIce Block SpawnerExplosive CratesDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonFloating Balloon SpawnerOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerKamikamin Chest
Game Boy Super CutterMelting Snow BlockIcicleShifting Falling StoneGuts HoverMove HoverNapalm FireAlternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Mega Man Maker Music ChangerKeyKey DoorMagnetic CeilingTargetHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide LiquidLiquid Height MarkerLiquid Height CrystalHealth Block CheckerWeapon Energy Block CheckerCharacter Block CheckerKey Block CheckerTime BlockArrowsWater HoverLava HoverLava Hover SaverPlushies


Version 1.7
Characters
Roll
Bosses
Fire ManQuick ManYamato ManFreeze ManSplash WomanStrike Man
Enemies
PipiAtomic ChickenLadder PressBattanCoccoHologranSumatranSkull WalkerReturning Machine Gun JoeNeo Heli MetallMoleScwormSniper ArmorLantern FishElectric GabyoallElec'nBomb FlierNitronGiant SpringerVHotchkiss'nMolmoleMolierBrownBunby CatcherHeliponRing RingSubmarine FlierPropeller EyeSea MineBombierJet BombRatton
Weapons
Roll SwingTango JumpFlappy BeatSuper ArmTime StopperBubble LeadSpark ShockDust CrusherGyro AttackNapalm BombYamato SpearCentaur FlashFreeze CrackerTriple BladeSolar BlazeCommand Selection
Level Objects & Pickups
Music ChangerSuper Arm BlockFire Wave SpawnerFire Wave RedirectorFire Wave ShaftOn/Off SwitchOn/Off Switch TimerOn Switch BlockOn/Off Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderAcid DropNeedle PressTop LiftFork BlockSteamPlantformSpike PlatformIce BarrierSplash PlatformConcrete LiftHornet RollJumpthrough PlatformSoccer Ball JetFire Wall ModifierBouncy BallFuse RailFuse Laser CrawlerFuse Laser SpawnerFuse Laser ExitFuse CrosserFuse Xtender?-Tank
Major Patches
1.7.11.7.21.7.31.7.41.7.5

Mega Man Powered Up
Weapons (PU)
Proto BusterRoll SwingTime SlowOil Slider
Weapons (MM1)
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholderHotheadShield AttackerSabotall
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave SpawnerOn/Off SwitchOn Switch BlockOn/Off Switch BlockOil Canister
Bosses
Cut ManIce ManBomb ManFire ManGuts ManTime ManYellow Devil
Other Pages
TilesetsBackgroundsMusic

Mega Man Maker
Characters
Roll
Weapons
Nothing0ShineNadoCommand SelectionPerfect FreezeÜber Chain
Level Objects (General)
CheckpointYoku BlockReflecting Yoku BlockConveyor BeltBreakable BlockFalling PlatformTime BombWeapon BlockWeapon BarrierDropperBeat Rescue SpotTeleporter
Level Objects (Mega Man Maker)
Music ChangerKeyKey DoorMagnetic CeilingTargetHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarkerWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsWater HoverLava HoverLava Hover SaverTime Block
Pickups
Weapon CapsuleCharacter CapsuleHealth SpawnerWeapon Energy SpawnerWeapon RemoverAnti YashichiDrop Suppressor
Other Pages
Music (Original)Music (Covers)