Wild Coil: Difference between revisions
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{{ImageNeeded|Images of all characters using Wild Coil, including on ladder and in air}} | |||
{{Template:Asset | {{Template:Asset | ||
|name=[[File:WildCoilIcon.png|left]] Wild Coil [[File:WildCoilIcon.png|right]] | |name=[[File:WildCoilIcon.png|left]] Wild Coil [[File:WildCoilIcon.png|right]] | ||
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|version=[[1.4.0]] | |version=[[1.4.0]] | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
|sprite=[[File:WildCoilMegaManChargedUncharged.png]] | |||
}} | }} | ||
'''Wild Coil''' is [[Spring Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. | '''Wild Coil''' is [[Spring Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. | ||
It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights Wild Coil can reach: | It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights a charged Wild Coil can reach: | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
! | ! scope="col" | Input | ||
! scope="col" | Underwater | |||
! scope="col" | Tile height | |||
|- | |- | ||
|No | |N/A | ||
|3 | |rowspan="3"|No | ||
|3 | |||
|- | |- | ||
| | |Hold up | ||
|6 | |6 | ||
|- | |- | ||
| | |Hold down | ||
|0 | |0 | ||
|- | |- | ||
| | |N/A | ||
|6 | |rowspan="3"|Yes | ||
|6 | |||
|- | |- | ||
| | |Hold up | ||
|15 | |15 | ||
|- | |||
|Hold down | |||
|0.5 | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 11:05, 1 October 2024
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Artwork for the Wild Coil in Mega Man 7 | |||||||||||||||||||||||||||||||
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Wild Coil is Spring Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.
It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights a charged Wild Coil can reach:
Input | Underwater | Tile height |
---|---|---|
N/A | No | 3 |
Hold up | 6 | |
Hold down | 0 | |
N/A | Yes | 6 |
Hold up | 15 | |
Hold down | 0.5 |
All Spine-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.
Tutorial
Trivia
- The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of Mega Man 7.
- When Wild Coil is used, the player has the same sprites as when they use Scorch Wheel.
Weapons |
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Version 1.4 |
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Mega Man 7 |
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