Super Adaptor: Difference between revisions
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|caption=Artwork of the Super Adaptor from ''[[Mega Man 7]]'' | |caption=Artwork of the Super Adaptor from ''[[Mega Man 7]]'' | ||
|description=Adaptor that lets you boost upward a small distance and fire a homing fist. | |description=Adaptor that lets you boost upward a small distance and fire a homing fist. | ||
|damage=1(buster shot) | |damage=1(buster shot)<br>4 (rocket fist) | ||
|game=''[[Mega Man 7]]'' | |game=''[[Mega Man 7]]'' | ||
|version=[[1.4.0]] | |version=[[1.4.0]] | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
|spriter=[[Aze]] (edited from ''Rockman 7 FC'') | |||
}} | }} | ||
Super Adaptor is a | '''Super Adaptor''' is a special [[weapon]] originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. This weapon is exclusive to [[Mega Man]]. | ||
When equipped, the user automatically changes into Super Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can shoot up to three basic buster shots. If the attack key is held, they can charge up to unleash a rocket fist that homes in on the nearest enemy, returning to the user once it hits something. The fist can pass through shielded enemies, and is capable of destroying all [[Spine]]-type enemies. Only one rocket fist can be sent out at a time, and if there are no potential targets onscreen, it will instead travel eight tiles forward. A boost jump is also possible if the user presses the jump key while airborne, and this extra jump reaches three tiles upward and four tiles forward. | When equipped, the user automatically changes into Super Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can shoot up to three basic buster shots. If the attack key is held, they can charge up to unleash a rocket fist that homes in on the nearest enemy, returning to the user once it hits something. The fist can pass through shielded enemies, and is capable of destroying all [[Spine]]-type enemies. Only one rocket fist can be sent out at a time, and if there are no potential targets onscreen, it will instead travel eight tiles forward. A boost jump is also possible if the user presses the jump key while airborne, and this extra jump reaches three tiles upward and four tiles forward. | ||
==Tutorial== | |||
[https://www.youtube.com/shorts/fzhErVbPE_k Super Adaptor] | |||
==Trivia== | ==Trivia== | ||
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*Super Adaptor combines the flight properties of [[Jet Adaptor]] with the powerful punch of [[Power Adaptor]], and it's also the basis for [[Bass]]'s [[Treble Boost]]. | *Super Adaptor combines the flight properties of [[Jet Adaptor]] with the powerful punch of [[Power Adaptor]], and it's also the basis for [[Bass]]'s [[Treble Boost]]. | ||
[[Category:Weapons]] | {{clr}} | ||
{{Weapons}} | |||
{{V1.4}} | |||
{{MM7}} | |||
[[Category:Weapons]] [[Category:Character-exclusive weapons]] [[Category:Mega Man 7 Assets]] [[Category:Buster weapons]] |
Latest revision as of 22:14, 6 August 2024
Super Adaptor | ||||||||||||||||||||||||||||||
Artwork of the Super Adaptor from Mega Man 7 | ||||||||||||||||||||||||||||||
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Super Adaptor is a special weapon originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0. This weapon is exclusive to Mega Man.
When equipped, the user automatically changes into Super Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can shoot up to three basic buster shots. If the attack key is held, they can charge up to unleash a rocket fist that homes in on the nearest enemy, returning to the user once it hits something. The fist can pass through shielded enemies, and is capable of destroying all Spine-type enemies. Only one rocket fist can be sent out at a time, and if there are no potential targets onscreen, it will instead travel eight tiles forward. A boost jump is also possible if the user presses the jump key while airborne, and this extra jump reaches three tiles upward and four tiles forward.
Tutorial
Trivia
- If the user switches to Super Adaptor while they are sliding, a unique sliding sprite is shown to have been made for it.
- Super Adaptor combines the flight properties of Jet Adaptor with the powerful punch of Power Adaptor, and it's also the basis for Bass's Treble Boost.
Version 1.4 | |
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Major Features | |
Wily Challenge | |
Bosses | |
Wind Man • Flame Man • Spring Man • Shade Man | |
Enemies | |
Bubukan • Katonbyon • Curlinger • SRU-21/P • Gabgyo • Pooker • Cyber Gabyoall • Yaffu • Squidon • Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Turbo Roader • Kaminari Kogoro • Cyorown • Gobots • Tsuaranattori | |
Weapons | |
Shadow Blade • Blizzard Attack • Flame Blast • Knight Crusher • Wild Coil • Noise Crush • Danger Wrap • Jet Adaptor • Power Adaptor • Super Adaptor | |
Level Objects & Pickups | |
Cracked Block • Push Block • Oil • Fan • Floor Light • Jet Platform • Punch Block • Weapon Remover • Yashichi | |
Major Patches | |
1.4.1 • 1.4.2 |
Mega Man 7 | |
---|---|
Weapons | |
Mega Buster • Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Scorch Wheel • Rush Coil • Rush Jet • Super Adaptor | |
Enemies | |
Tripropellan • Icicle Teck • Trio The Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Gockroach S Nest • Turbo Roader • Kaminari Kogoro • Cyorown • Gabgyo • Gobots • Tsuranattor • Swim Metall DX • Astro Zombieg | |
Level Objects | |
Floor Light • Jet Platform • Punch Block • Junk Dropper • Cracked Ice Platform • Invisible Tile • Tel Tel • Burst Water | |
Bosses | |
Spring Man • Freeze Man • Shade Man • Burst Man | |
Other Pages | |
Tilesets • Backgrounds • Music |