Super Adaptor: Difference between revisions
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{{ImageNeeded|In-game images}} | |||
{{Template:Asset | {{Template:Asset | ||
|name=[[File:SuperAdaptorIcon.png|left]] Super Adaptor [[File:SuperAdaptorIcon.png|right]] | |name=[[File:SuperAdaptorIcon.png|left]] Super Adaptor [[File:SuperAdaptorIcon.png|right]] | ||
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|caption=Artwork of the Super Adaptor from ''[[Mega Man 7]]'' | |caption=Artwork of the Super Adaptor from ''[[Mega Man 7]]'' | ||
|description=Adaptor that lets you boost upward a small distance and fire a homing fist. | |description=Adaptor that lets you boost upward a small distance and fire a homing fist. | ||
|damage=1(buster shot) | |damage=1(buster shot)<br>4 (rocket fist) | ||
|game=''[[Mega Man 7]]'' | |game=''[[Mega Man 7]]'' | ||
|version=[[1.4.0]] | |version=[[1.4.0]] | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
|spriter=[[Aze]] (edited from ''Rockman 7 FC'', sliding and victory animations) | |||
}} | }} | ||
Super Adaptor is a | '''Super Adaptor''' is a special [[weapon]] originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. This weapon is exclusive to [[Mega Man]]. | ||
When equipped, the user automatically changes into Super Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can shoot up to three basic buster shots. If the attack key is held, they can charge up to unleash a rocket fist that homes in on the nearest enemy, returning to the user once it hits something. The fist can pass through shielded enemies, and is capable of destroying all [[Spine]]-type enemies. Only one rocket fist can be sent out at a time, and if there are no potential targets onscreen, it will instead travel eight tiles forward. A boost jump is also possible if the user presses the jump key while airborne, and this extra jump reaches three tiles upward and four tiles forward. | When equipped, the user automatically changes into Super Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can shoot up to three basic buster shots. If the attack key is held, they can charge up to unleash a rocket fist that homes in on the nearest enemy, returning to the user once it hits something. The fist can pass through shielded enemies, and is capable of destroying all [[Spine]]-type enemies. Only one rocket fist can be sent out at a time, and if there are no potential targets onscreen, it will instead travel eight tiles forward. A boost jump is also possible if the user presses the jump key while airborne, and this extra jump reaches three tiles upward and four tiles forward. | ||
==Tutorial== | |||
[https://www.youtube.com/shorts/fzhErVbPE_k Super Adaptor] | |||
==Trivia== | ==Trivia== | ||
*Super Adaptor combines the flight properties of [[Jet Adaptor]] with the powerful punch of [[Power Adaptor]], and it is also the basis for [[Bass]]'s [[Treble Boost]]. | |||
*Super Adaptor combines the flight properties of [[Jet Adaptor]] with the powerful punch of [[Power Adaptor]], and it | *Similar to Power Adaptor and Super Adaptor, Mega Man has unique sprites when sliding, rotating on a platform, and ending a level with Super Adaptor equipped. | ||
**His victory animations while in the air, sliding or climbing a [[ladder]] are similar to his regular ones but with Super Adaptor equipped instead. The Super Adaptor itself will briefly flash while Mega Man is in the air performing his victory animation. | |||
**In his victory animation on ground, Mega Man shoots his Super Adaptor fist a couple of tiles in front of him before it returns back to him. He then holds his pose with his Super Adaptor arm in front of him. | |||
[[Category:Weapons]] [[Category:Character-exclusive weapons]] | {{clr}} | ||
==Navigation== | |||
{{Weapons}} | |||
{{V1.4}} | |||
{{MM7}} | |||
[[Category:Weapons]] [[Category:Character-exclusive weapons]] [[Category:Mega Man 7 Assets]] [[Category:Buster weapons]] |
Latest revision as of 00:19, 14 April 2025
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Artwork of the Super Adaptor from Mega Man 7 | ||||||||||||||||||||||||||||||
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Super Adaptor is a special weapon originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0. This weapon is exclusive to Mega Man.
When equipped, the user automatically changes into Super Adaptor form without the need to fuse into Rush. While in this form, sliding is disabled, and they can shoot up to three basic buster shots. If the attack key is held, they can charge up to unleash a rocket fist that homes in on the nearest enemy, returning to the user once it hits something. The fist can pass through shielded enemies, and is capable of destroying all Spine-type enemies. Only one rocket fist can be sent out at a time, and if there are no potential targets onscreen, it will instead travel eight tiles forward. A boost jump is also possible if the user presses the jump key while airborne, and this extra jump reaches three tiles upward and four tiles forward.
Tutorial
Trivia
- Super Adaptor combines the flight properties of Jet Adaptor with the powerful punch of Power Adaptor, and it is also the basis for Bass's Treble Boost.
- Similar to Power Adaptor and Super Adaptor, Mega Man has unique sprites when sliding, rotating on a platform, and ending a level with Super Adaptor equipped.
- His victory animations while in the air, sliding or climbing a ladder are similar to his regular ones but with Super Adaptor equipped instead. The Super Adaptor itself will briefly flash while Mega Man is in the air performing his victory animation.
- In his victory animation on ground, Mega Man shoots his Super Adaptor fist a couple of tiles in front of him before it returns back to him. He then holds his pose with his Super Adaptor arm in front of him.
Weapons |
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Version 1.4 |
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Mega Man 7 |
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