Wild Coil: Difference between revisions

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{{ImageNeeded|Images of all characters using Wild Coil, including on ladder and in air}}
{{Template:Asset
{{Template:Asset
|name=[[File:WildCoilIcon.png|left]] Wild Coil [[File:WildCoilIcon.png|right]]
|name=[[File:WildCoilIcon.png|left]] Wild Coil [[File:WildCoilIcon.png|right]]
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|caption=Artwork for the Wild Coil in ''[[Mega Man 7]]''
|caption=Artwork for the Wild Coil in ''[[Mega Man 7]]''
|description=It's boyoyon paradise! Charge for more power and hold up for extra bounce!
|description=It's boyoyon paradise! Charge for more power and hold up for extra bounce!
|damage=2(uncharged), 4(charged)
|damage=2 (uncharged)<br>4 (charged)
|energy=1 (uncharged)<br>2 (charged)
|game=''[[Mega Man 7]]''
|game=''[[Mega Man 7]]''
|version=[[1.4.0]]
|version=[[1.4.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|sprite=[[File:WildCoilMegaManChargedUncharged.png]]
}}
}}
Wild Coil is [[Spring Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].
'''Wild Coil''' is [[Spring Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].


It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights Wild Coil can reach:
It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights a charged Wild Coil can reach:


{| class="wikitable"
{| class="wikitable sortable"
!colspan="2"|Wild Coil Bounce Height
! scope="col" | Input
! scope="col" | Underwater
! scope="col" | Tile height
|-
|-
|No input above water
|N/A
|3 tiles high
|rowspan="3"|No
|3
|-
|-
|While holding up above water
|Hold up
|6 tiles high
|6
|-
|-
|While holding down above water
|Hold down
|0 tiles high
|0
|-
|-
|No input while underwater
|N/A
|6 tiles high
|rowspan="3"|Yes
|6
|-
|-
|While holding up underwater
|Hold up
|15 tiles high
|15
|-
|Hold down
|0.5
|-
|-
|While holding down underwater
|0.5 tiles high
|}
|}


All [[Spine]]-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.
All [[Spine]]-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.
==Tutorial==
[https://www.youtube.com/shorts/KPS64sneJjE Wild Coil]


==Trivia==
==Trivia==
*The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of ''Mega Man 7''.
*The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of ''Mega Man 7''.
*When Wild Coil is used, the player has the same sprites as when they use [[Scorch Wheel]].


{{clr}}
==Navigation==
{{Weapons}}
{{V1.4}}
{{MM7}}
[[Category:Weapons]] [[Category:Mega Man 7 Assets]]
[[Category:Weapons]] [[Category:Mega Man 7 Assets]]

Latest revision as of 11:05, 1 October 2024

This article needs an image or multiple images.
Once suitable images are added to the appropriate section(s), remove this notice.
Image(s) needed: Images of all characters using Wild Coil, including on ladder and in air
Wild Coil
Artwork for the Wild Coil in Mega Man 7
Information
Level Builder
Description: It's boyoyon paradise! Charge for more power and hold up for extra bounce!
Game information
Damage: 2 (uncharged)
4 (charged)
Weapon energy per use: 1 (uncharged)
2 (charged)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms

Wild Coil is Spring Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.

It enables the user to throw two spring projectiles on both sides that bounce along the floor and ceiling, despawning when they hit a wall or enemy. Holding the attack key allows it to be charged, letting it deal more damage as well as allowing its bounce height to be altered by holding up or down before releasing the shot. The table below outlines the possible heights a charged Wild Coil can reach:

Input Underwater Tile height
N/A No 3
Hold up 6
Hold down 0
N/A Yes 6
Hold up 15
Hold down 0.5

All Spine-type enemies are vulnerable to Wild Coil, and up to four springs can be onscreen at once.

Tutorial

Wild Coil

Trivia

  • The description references the subtitle underneath Spring Man's name when he is selected in the Japanese version of Mega Man 7.
  • When Wild Coil is used, the player has the same sprites as when they use Scorch Wheel.


Navigation

Weapons
Default Weapons Mega BusterProto BusterBass BusterRoll Swing
Mega Man Rolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Mega Man Powered Up Time SlowOil Slider
Mega Man 2 Bubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic Fire
Mega Man 3 Spark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard Knuckle
Mega Man 4 Ring BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh Shot
Mega Man 5 Power StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge Kick
Mega Man 6 Blizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur Flash
Mega Man 7 Wild CoilNoise CrushDanger WrapFreeze CrackerSlash ClawScorch Wheel
Mega Man 8 Mega BallTornado HoldFlash BombThunder ClawFlame SwordIce Wave
Mega Man 9 Concrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado BlowPlug Ball
Mega Man 10 Triple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterRebound StrikerMirror BusterScrew CrusherBallade Cracker
Mega Man 11 Block DropperBounce BallPile DriverScramble ThunderAcid Barrier
Mega Man & Bass Ice WallWave BurnerCopy VisionSpread DrillTengu BladeMagic Card
Game Boy Grab BusterSalt WaterElectric ShockBreak DashSpark ChaserTango
Mega Man Maker NothingShineNadoCommand SelectionÜber Chain
Utility Rush CoilRush JetProto CoilProto JetTreble BoostTango JumpFlappy BeatMagnet BeamItem-1Item-2Item-3Super ArrowJet AdaptorPower AdaptorSuper Adaptor
Other 0Changes


Version 1.4
Major Features
Wily Challenge
Bosses
Wind ManFlame ManSpring ManShade Man
Enemies
BubukanKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuSquidonTripropellanIcicle TeckTrio the WheelBacconeTom DaddyFrisk CannonGockroach STurbo RoaderKaminari KogoroCyorownGobotsTsuaranattori
Weapons
Shadow BladeBlizzard AttackFlame BlastKnight CrusherWild CoilNoise CrushDanger WrapJet AdaptorPower AdaptorSuper Adaptor
Level Objects & Pickups
Cracked BlockPush BlockOilFanFloor LightJet PlatformPunch BlockWeapon RemoverYashichi
Major Patches
1.4.11.4.2

Mega Man 7
Weapons
Mega BusterWild CoilNoise CrushDanger WrapFreeze CrackerScorch WheelRush CoilRush JetSuper Adaptor
Enemies
TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattorSwim Metall DXAstro Zombieg
Level Objects
Floor LightJet PlatformPunch BlockJunk DropperCracked Ice PlatformInvisible TileTel TelBurst Water
Bosses
Spring ManFreeze ManShade ManBurst Man
Other Pages
TilesetsBackgroundsMusic