Salt Water: Difference between revisions

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|game=''[[Mega Man V]]''
|game=''[[Mega Man V]]''
|version=[[1.8.0]]
|version=[[1.8.0]]
|programmer=?
|programmer=[[Meka]]
|spriter=?
|spriter=?
|damage=2 (ball), 2 (droplet)}}
|damage=2 (ball), 2 (droplet)}}




"Salt Water" is a weapon originating in the Gameboy game "[[Mega Man V]]." It was the signature weapon of the Stardroid "Neptune."  It was added in Mega Man Maker version [[1.8.0]].
"Salt Water" is a weapon originating in the Gameboy game ''[[Mega Man V]].'' It was the signature weapon of the Stardroid "Neptune."  It was added in Mega Man Maker version [[1.8.0]].


Salt Water when initially fired produces a circular water projectile that travels in an upward arc that gradually falls.  Salt Water projectiles cannot travel through surfaces.  If the main water projectile strikes a surface instead of an enemy, it will split into three smaller droplets that will scatter out and downwards in different directions.  Salt Water's firing trajectory can be altered by pushing up or down on the player direction controls; pressing down will cause Salt Water's arc to drop sooner, while pressing up will cause it's arc to climb higher.
Salt Water when initially fired produces a circular water projectile that travels in an upward arc that gradually falls.  Salt Water projectiles cannot travel through surfaces.  If the main water projectile strikes a surface instead of an enemy, it will split into three smaller droplets that will scatter out and downwards in different directions.  Salt Water's firing trajectory can be altered by pushing up or down on the player direction controls; pressing down will cause Salt Water's arc to drop sooner, while pressing up will cause it's arc to climb higher.
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When fired underwater the projectile physics are altered increasing the rising arc of the main projectile.  The three water droplets will gradually lift from the main projectile as it travels underwater.  If the main projectile splits underwater any remaining droplets of the three will scatter in a larger arc.
When fired underwater the projectile physics are altered increasing the rising arc of the main projectile.  The three water droplets will gradually lift from the main projectile as it travels underwater.  If the main projectile splits underwater any remaining droplets of the three will scatter in a larger arc.


Being water based Salt Water can douse [[Flame Pillars]], extinguish [[Oil]] fires, dilute [[Chemical Solution]] and temporarily disable [[Napalm Fire]].
Being water based Salt Water can douse [[Flame Pillar]]s, extinguish [[Oil]] fires, dilute [[Chemical Solution]] and temporarily disable [[Napalm Fire]].


==Tutorial==
==Tutorial==
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File:Salt_Under_Water.gif|thumb|Using under water
File:Salt_Under_Water.gif|thumb|Using under water
</gallery>
</gallery>


{{clr}}
{{clr}}
{{Weapons}}
{{V1.8}}
{{V1.8}}
{{MMV}}
{{MMV}}
[[Category:Weapons]] [[Category:Liquid weapons]] [[Category:Mega Man V Assets]]
[[Category:Weapons]] [[Category:Liquid weapons]] [[Category:Mega Man V Assets]]
[[Category:Water weapons]]

Latest revision as of 19:27, 7 August 2024

Salt Water
Salt Water
Information
Level Builder
Description: A water ball which splits into 3 droplets. Has unique behavior in water.
Category: Weapons
Game information
Damage: 2 (ball), 2 (droplet)
Added in version: 1.8.0
Series information
Game of origin: Mega Man V
Development
Programmer(s): Meka
Spriter(s): ?
{{{sprite}}}


"Salt Water" is a weapon originating in the Gameboy game Mega Man V. It was the signature weapon of the Stardroid "Neptune." It was added in Mega Man Maker version 1.8.0.

Salt Water when initially fired produces a circular water projectile that travels in an upward arc that gradually falls. Salt Water projectiles cannot travel through surfaces. If the main water projectile strikes a surface instead of an enemy, it will split into three smaller droplets that will scatter out and downwards in different directions. Salt Water's firing trajectory can be altered by pushing up or down on the player direction controls; pressing down will cause Salt Water's arc to drop sooner, while pressing up will cause it's arc to climb higher.

When fired underwater the projectile physics are altered increasing the rising arc of the main projectile. The three water droplets will gradually lift from the main projectile as it travels underwater. If the main projectile splits underwater any remaining droplets of the three will scatter in a larger arc.

Being water based Salt Water can douse Flame Pillars, extinguish Oil fires, dilute Chemical Solution and temporarily disable Napalm Fire.

Tutorial

Salt Water

Gallery


Weapons
Default Weapons Mega BusterProto BusterBass BusterRoll Swing
Mega Man Rolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Mega Man Powered Up Time SlowOil Slider
Mega Man 2 Bubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic Fire
Mega Man 3 Spark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard Knuckle
Mega Man 4 Ring BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh Shot
Mega Man 5 Power StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge Kick
Mega Man 6 Blizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur Flash
Mega Man 7 Wild CoilNoise CrushDanger WrapFreeze CrackerSlash ClawScorch Wheel
Mega Man 8 Mega BallTornado HoldFlash BombThunder ClawFlame SwordIce Wave
Mega Man 9 Concrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado BlowPlug Ball
Mega Man 10 Triple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterRebound StrikerMirror BusterScrew CrusherBallade Cracker
Mega Man 11 Block DropperBounce BallPile DriverScramble ThunderAcid Barrier
Mega Man & Bass Ice WallWave BurnerCopy VisionSpread DrillTengu BladeMagic Card
Game Boy Grab BusterSalt WaterElectric ShockBreak DashSpark ChaserTango
Mega Man Maker NothingShineNadoCommand SelectionÜber Chain
Utility Rush CoilRush JetProto CoilProto JetTreble BoostTango JumpFlappy BeatMagnet BeamItem-1Item-2Item-3Super ArrowJet AdaptorPower AdaptorSuper Adaptor
Other 0Changes


Version 1.8
Bosses
Cold ManPirate ManBurner ManEnkerPunkPlutoYellow DevilBoobeam TrapKamegoro MakerCossack CatcherWily Machine 4Dark Man 3Dark Man 4Big PetsWily Machine 6
Enemies
Gori-ThreeDodonpa CannonPlasmaRomperSnolerBig TellyElectric GeneratorMokumokumoHogaleAmmonerOni RoboSydeckaHyoeyBiribareePiripareeDoncatchHeli Mettall DXFukuhornMetall SniperPress'NCutting WheelTampLa JabaFankurowShuhornChainsoar
Weapons
Ice WallWave BurnerSpread DrillCopy VisionTengu BladeMagic CardGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoUber Chain
Level Objects & Pickups
Low Grav SectionHorizontal Astro GateHorizontal Astro ButtonHorizontal Astro Reset ButtonGori-Three RockHotplateIce BlockExplosive CrateDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerSuper CutterMelting Snow BlockIcicleShifting Falling StoneGuts HoverMove HoverNapalm FireAlternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockTargetsTarget RailHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarketWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsFuse Lazer TurretAnti YashishiDrop Suppressor
Major Patches
1.8.11.8.21.8.31.8.41.8.5

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukuhornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic