Noise Crush: Difference between revisions

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{{Incomplete|Sound effects creator for charged and uncharged shots}}
{{Asset
{{Asset
|name=[[File:NoiseCrushIcon.png|left]] Noise Crush [[File:NoiseCrushIcon.png|right]]
|name=[[File:NoiseCrushIcon.png|left]] Noise Crush [[File:NoiseCrushIcon.png|right]]
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|caption=Artwork for the Noise Crush in ''[[Mega Man 7]]''
|caption=Artwork for the Noise Crush in ''[[Mega Man 7]]''
|description=Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.
|description=Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.
|damage=2(uncharged), 4(charged)
|damage=2 (uncharged)<br>4 (charged)
|energy=1 (uncharged)
|game=''[[Mega Man 7]]''
|game=''[[Mega Man 7]]''
|version=[[1.4.0]]
|version=[[1.4.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Aze]]
|spriter=[[Aze]]
|sfx=?
}}
}}
'''Noise Crush''' is [[Shade Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].
'''Noise Crush''' is [[Shade Man]]'s signature [[weapon]], originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].


When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time.
When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time.
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==Trivia==
==Trivia==
*When Noise Crush is used against Shade Man while he's standing, he will absorb the wave and send it back unless it's set as a weakness. This behavior is accurate to how it functioned in ''Mega Man 7''.
*When Noise Crush is used against Shade Man while he is not performing his aerial pattern,  unless Noise Crush is set as a weakness, he will absorb the wave and send it back as a single charged Noise Crash then immediately start his aerial pattern. This behavior is accurate to how it functioned in ''Mega Man 7''.
*Destroying [[Dust Block]]s, [[Ice Block]]s, or [[Pole|Pole Eggs]] with an uncharged Noise Crush will reveal it to be made up of four segments.
*Destroying [[Dust Block]]s, [[Chill Block]]s, or [[Pole|Pole Eggs]] with an uncharged Noise Crush will reveal it to be made up of four segments.
 
==Gallery==
<gallery>
File:NoiseCrushUncharged.gif|An uncharged Noise Crush bouncing off walls
File:NoiseCrushCharged.gif|A charged Noise Crush fired
</gallery>


{{clr}}
{{clr}}
==Navigation==
{{Weapons}}
{{Weapons}}
{{V1.4}}
{{V1.4}}
{{MM7}}
{{MM7}}
[[Category:Weapons]] [[Category:Mega Man 7 Assets]]
[[Category:Weapons]] [[Category:Mega Man 7 Assets]]

Latest revision as of 08:42, 5 October 2024

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Reason: Sound effects creator for charged and uncharged shots
Noise Crush
Artwork for the Noise Crush in Mega Man 7
Information
Level Builder
Description: Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.
Game information
Damage: 2 (uncharged)
4 (charged)
Weapon energy per use: 1 (uncharged)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms
Spriter(s): Aze
Sound effect creator(s): ?
{{{sprite}}}

Noise Crush is Shade Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.

When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time.

Tutorial

Noise Crush

Trivia

  • When Noise Crush is used against Shade Man while he is not performing his aerial pattern, unless Noise Crush is set as a weakness, he will absorb the wave and send it back as a single charged Noise Crash then immediately start his aerial pattern. This behavior is accurate to how it functioned in Mega Man 7.
  • Destroying Dust Blocks, Chill Blocks, or Pole Eggs with an uncharged Noise Crush will reveal it to be made up of four segments.

Gallery


Navigation

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Version 1.4
Major Features
Wily Challenge
Bosses
Wind ManFlame ManSpring ManShade Man
Enemies
BubukanKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuSquidonTripropellanIcicle TeckTrio the WheelBacconeTom DaddyFrisk CannonGockroach STurbo RoaderKaminari KogoroCyorownGobotsTsuaranattori
Weapons
Shadow BladeBlizzard AttackFlame BlastKnight CrusherWild CoilNoise CrushDanger WrapJet AdaptorPower AdaptorSuper Adaptor
Level Objects & Pickups
Cracked BlockPush BlockOilFanFloor LightJet PlatformPunch BlockWeapon RemoverYashichi
Major Patches
1.4.11.4.2

Mega Man 7
Weapons
Mega BusterWild CoilNoise CrushDanger WrapFreeze CrackerScorch WheelRush CoilRush JetSuper Adaptor
Enemies
TripropellanIcicle TeckTrio The WheelBacconeTom DaddyFrisk CannonGockroach SGockroach S NestTurbo RoaderKaminari KogoroCyorownGabgyoGobotsTsuranattorSwim Metall DXAstro Zombieg
Level Objects
Floor LightJet PlatformPunch BlockJunk DropperCracked Ice PlatformInvisible TileTel TelBurst Water
Bosses
Spring ManFreeze ManShade ManBurst Man
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