Fuse Laser Crawler: Difference between revisions
Jump to navigation
Jump to search
Blue Bummer (talk | contribs) Attempting to align/format builder options appearance |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 9: | Line 9: | ||
|space=1x1 | |space=1x1 | ||
|layer={{Layer|5}} | |layer={{Layer|5}} | ||
|options=[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]] | |options=(Fuse Laser Crawler) <br> [[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]] | ||
[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]] <br> [[File:FuserLaserTurretDelayTimerBuilder1To9Options.png]] <br> [[File:FuserLaserTurretShotTimerBuilder0To9Options.png]] | [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]] <br> [[File:FuserLaserTurretDelayTimerBuilder1To9Options.png]] <br> (Fuse Laser Turret) <br> [[File:FuserLaserTurretShotTimerBuilder0To9Options.png]] | ||
|version=[[1.7.0]] (Fuse Laser Crawler)<br>[[1.8.0]] (Fuse Laser Turret) | |version=[[1.7.0]] (Fuse Laser Crawler)<br>[[1.8.0]] (Fuse Laser Turret) | ||
|programmer=[[Meka]] | |programmer=[[Meka]] | ||
Line 27: | Line 27: | ||
* Fuse Lasers can trigger the [[Water Level Changer]] | * Fuse Lasers can trigger the [[Water Level Changer]] | ||
* [[Top Spin]] can be used by the Player to harmlessly bounce upon dormant Crawlers and Turrets (feature added in version [[1.7.4]]) | * [[Top Spin]] can be used by the Player to harmlessly bounce upon dormant Crawlers and Turrets (feature added in version [[1.7.4]]) | ||
* Kicking ''Crawlers'' while using [[Mega Ball]] can cause them to change walking direction, while kicking ''Turrets'' can cause them to temporarily short circuit, briefly | * Kicking ''Crawlers'' while using [[Mega Ball]] can cause them to change walking direction, while kicking ''Turrets'' can cause them to temporarily short circuit, briefly halting a Fuse Laser | ||
* The yellow variant of the [[Bell Ringer]] [[Level Objects|Object]] can activate Fuse Lasers when striking its bell | * The yellow variant of the [[Bell Ringer]] [[Level Objects|Object]] can activate Fuse Lasers when striking its bell | ||
* Fuse Lasers on contact can activate the magnetism of the [[Magnetic Coil]] Object | |||
==Gallery== | ==Gallery== | ||
Line 34: | Line 35: | ||
BellRingerYellow.gif|A yellow [[Bell Ringer]] activating Fuse Laser Turrets, [[Ring Platform]]s and [[Coil Platform]]s | BellRingerYellow.gif|A yellow [[Bell Ringer]] activating Fuse Laser Turrets, [[Ring Platform]]s and [[Coil Platform]]s | ||
File:BellRingerYellowFuseLaserCrawler.gif|A yellow [[Bell Ringer]] activating Fuse Laser Crawlers | File:BellRingerYellowFuseLaserCrawler.gif|A yellow [[Bell Ringer]] activating Fuse Laser Crawlers | ||
MegaBall Kick vs Fuse Crawler.gif|Using the [[Mega Ball]] kick against a Fuse Laser Crawler | |||
MegaBall Kick vs Fuse Turret.gif|Using the [[Mega Ball]] kick against a Fuse Laser Turret | |||
</gallery> | </gallery> | ||
Latest revision as of 15:35, 31 March 2025
![]() |
This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: More info about Fuse Laser Spawner and Fuse Laser Exit |
![]() ![]() | ||||||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||||
A GIF of a Fuse Laser Crawler in action | ||||||||||||||||||||||||||||||||||||
|
Fuse Laser Crawlers are level objects originating from Fuse Man's stage in Mega Man 11. They are featured in Mega Man Maker as of version 1.7.0. This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a Fuse Rail it will shoot a laser the full distance available for it in a section.
Fuse Laser Turrets
Fuse Laser Turrets are an asset added in version 1.8.0. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active). Fuse Laser Turrets are not affected by gravity. When in contact with a Fuse Rail, Fuse Laser Turrets are always active regardless of the options set for them.
Interactions
- Fuse Lasers can activate Fuse Crossers and Fuse Xtenders
- Fuse Lasers shot by both Crawlers and Turrets can destroy Scramble Thunder Weapon Blocks
- Fuse Lasers can trigger the On/Off Switch
- Fuse Lasers can trigger the Water Level Changer
- Top Spin can be used by the Player to harmlessly bounce upon dormant Crawlers and Turrets (feature added in version 1.7.4)
- Kicking Crawlers while using Mega Ball can cause them to change walking direction, while kicking Turrets can cause them to temporarily short circuit, briefly halting a Fuse Laser
- The yellow variant of the Bell Ringer Object can activate Fuse Lasers when striking its bell
- Fuse Lasers on contact can activate the magnetism of the Magnetic Coil Object
Gallery
-
A yellow Bell Ringer activating Fuse Laser Crawlers
-
Using the Mega Ball kick against a Fuse Laser Crawler
-
Using the Mega Ball kick against a Fuse Laser Turret