Fuse Laser Crawler: Difference between revisions
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{{Incomplete|More info about Fuse Laser Spawner and Fuse Laser Exit}} | |||
{{Asset | {{Asset | ||
|name=[[File:FuseLaserCrawlerIcon.png|left]] Fuse Laser Crawler/Turret [[File:FuseLaserTurretIcon.png|right]] | |||
|image=[[File:FuseCrawler.gif |150px]] | |image=[[File:FuseCrawler.gif |150px]] | ||
|caption=A | |caption=A GIF of a Fuse Laser Crawler in action | ||
|description=Shoots laser when in contact with | |description=Shoots laser when in contact with Fuse Rail or [[Scramble Thunder|S.Thunder]]. (Fuse Laser Crawler)<br>Shoots a laser periodically.Sometimes electronics need a kick. (Fuse Laser Turret) | ||
|damage=3 (contact)<br>3 (laser) | |damage=3 (contact)<br>3 (laser) | ||
|game=''[[Mega Man 11]]'' | |game=''[[Mega Man 11]]'' | ||
|version=[[1.7.0]] | |space=1x1 | ||
|layer={{Layer|5}} | |||
|options=(Fuse Laser Crawler) <br> [[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]] | |||
[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]] <br> [[File:FuserLaserTurretDelayTimerBuilder1To9Options.png]] <br> (Fuse Laser Turret) <br> [[File:FuserLaserTurretShotTimerBuilder0To9Options.png]] | |||
|version=[[1.7.0]] (Fuse Laser Crawler)<br>[[1.8.0]] (Fuse Laser Turret) | |||
|programmer=[[Meka]] | |programmer=[[Meka]] | ||
|spriter=[[FakeVirus]] | |spriter=[[FakeVirus]] | ||
|sfx=[[Saphy]] (startup and ending) | |||
}} | }} | ||
'''Fuse Laser Crawlers''' are level objects originating from [[Fuse Man | '''Fuse Laser Crawlers''' are [[Level Objects|level objects]] originating from [[Fuse Man]]'s stage in ''[[Mega Man 11]]''. They are featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]]. This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a [[Fuse Rail]] it will shoot a laser the full distance available for it in a section. | ||
== Fuse Laser Turrets == | |||
'''Fuse Laser Turrets''' | '''Fuse Laser Turrets''' are an asset added in version [[1.8.0]]. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active). Fuse Laser Turrets are not affected by gravity. When in contact with a Fuse Rail, Fuse Laser Turrets are always active regardless of the options set for them. | ||
Fuse Laser Turrets are not affected by gravity | |||
[[Category:Level objects]] | ==Interactions== | ||
* Fuse Lasers can activate [[Fuse Crosser]]s and [[Fuse Xtender]]s | |||
* Fuse Lasers shot by both Crawlers and Turrets can destroy [[Scramble Thunder]] [[Weapon Block]]s | |||
* Fuse Lasers can trigger the [[On/Off Switch]] | |||
* Fuse Lasers can trigger the [[Water Level Changer]] | |||
* [[Top Spin]] can be used by the Player to harmlessly bounce upon dormant Crawlers and Turrets (feature added in version [[1.7.4]]) | |||
* Kicking ''Crawlers'' while using [[Mega Ball]] can cause them to change walking direction, while kicking ''Turrets'' can cause them to temporarily short circuit, briefly halting a Fuse Laser | |||
* If a Fuse Laser Crawler or Fuse Laser Turret is in contact with the player's [[Electric Shock]] or Scramble Thunder projectile, it will shoot a laser much like when it contacts Fuse Rails. | |||
* The yellow variant of the [[Bell Ringer]] [[Level Objects|Object]] can activate Fuse Lasers when striking its bell | |||
* Fuse Lasers on contact can activate the magnetism of the [[Magnetic Coil]] Object | |||
==Gallery== | |||
<gallery> | |||
BellRingerYellow.gif|A yellow [[Bell Ringer]] activating Fuse Laser Turrets, [[Ring Platform]]s and [[Coil Platform]]s | |||
File:BellRingerYellowFuseLaserCrawler.gif|A yellow [[Bell Ringer]] activating Fuse Laser Crawlers | |||
MegaBall Kick vs Fuse Crawler.gif|Using the [[Mega Ball]] kick against a Fuse Laser Crawler | |||
MegaBall Kick vs Fuse Turret.gif|Using the [[Mega Ball]] kick against a Fuse Laser Turret | |||
</gallery> | |||
==Navigation== | |||
{{LevelObjects}} | |||
{{V1.7}} | |||
{{V1.8}} | |||
{{MM11}} | |||
[[Category:Level objects]] [[Category:Mega Man 11 Assets]] | |||
Latest revision as of 19:52, 26 April 2025
| This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: More info about Fuse Laser Spawner and Fuse Laser Exit |
| A GIF of a Fuse Laser Crawler in action | ||||||||||||||||||||||||||||||||||||||
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Fuse Laser Crawlers are level objects originating from Fuse Man's stage in Mega Man 11. They are featured in Mega Man Maker as of version 1.7.0. This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a Fuse Rail it will shoot a laser the full distance available for it in a section.
Fuse Laser Turrets
Fuse Laser Turrets are an asset added in version 1.8.0. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active). Fuse Laser Turrets are not affected by gravity. When in contact with a Fuse Rail, Fuse Laser Turrets are always active regardless of the options set for them.
Interactions
- Fuse Lasers can activate Fuse Crossers and Fuse Xtenders
- Fuse Lasers shot by both Crawlers and Turrets can destroy Scramble Thunder Weapon Blocks
- Fuse Lasers can trigger the On/Off Switch
- Fuse Lasers can trigger the Water Level Changer
- Top Spin can be used by the Player to harmlessly bounce upon dormant Crawlers and Turrets (feature added in version 1.7.4)
- Kicking Crawlers while using Mega Ball can cause them to change walking direction, while kicking Turrets can cause them to temporarily short circuit, briefly halting a Fuse Laser
- If a Fuse Laser Crawler or Fuse Laser Turret is in contact with the player's Electric Shock or Scramble Thunder projectile, it will shoot a laser much like when it contacts Fuse Rails.
- The yellow variant of the Bell Ringer Object can activate Fuse Lasers when striking its bell
- Fuse Lasers on contact can activate the magnetism of the Magnetic Coil Object
Gallery
-
A yellow Bell Ringer activating Fuse Laser Crawlers
-
Using the Mega Ball kick against a Fuse Laser Crawler
-
Using the Mega Ball kick against a Fuse Laser Turret
Navigation

