Break Dash: Difference between revisions
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{{Incomplete|Spriter info (if any sprites done exclusively for ''Mega Man Maker'')}} | |||
{{Asset | {{Asset | ||
|name=Break Dash | |name=[[File:BreakDashIcon.png|left]]Break Dash[[File:BreakDashIcon.png|right]] | ||
|image=[[File:BreakDash.png|250px]] | |||
|description=Charging lets you dash and break Pluto Blocks. You'll get I-frames too! | |description=Charging lets you dash and break Pluto Blocks. You'll get I-frames too! | ||
|category=[[Weapons]] | |category=[[Weapons]] | ||
|game=''[[Mega Man V]]'' | |game=''[[Mega Man V]]'' | ||
|damage= | |energy=1.5 (half charged dash)<br>3 (fully charged dash) | ||
|damage=1 (projectile, half charged dash)<br>4 (fully charged dash) | |||
|programmer=[[Luigi]] | |||
}} | }} | ||
'''Break Dash''' is [[Pluto]]'s signature [[weapon]] originating from ''[[Mega Man V]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.8.0]]. | |||
If the shoot key is pressed (uncharged shot), the [[player]] will shoot out a projectile akin to the [[Mega Buster]]; uncharged shots cost no weapon energy. | |||
If the | If the player holds the shoot key down then releases it, they will perform a dash damaging any [[enemy]] in their path (including shielded enemies), with the addition of being granted invincibility frames during and two seconds after the dash (marked by a flickering sprite afterwards). A half charged dash will make the player dash 3 tiles horizontally while a fully charged dash will make the player dash 6 tiles horizontally. The dash will end immediately if the player dashes off a ledge or runs into either a solid object or an enemy that is not destroyed by the dash. The dash can also be prematurely ended by the player via either pressing the jump button, pressing the slide button, or turning in the opposite direction of the dash. Ending the dash prematurely will immediately activate the player's flickering invincibility frames. | ||
The dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while maintaining their charge. The dash can be charged during the player's flickering invincibility frames, allow the player to chain multiple dashes together to maintain invincibility for a long period of time. | |||
==Interactions== | |||
* Like in ''Mega Man V'', a charged Break Dash has the ability to destroy [[Pluto Block]]s. | |||
* Break Dash is also the only player weapon as of ''Mega Man Maker'' version [[1.9.3.1]] that can destroy [[Bokazurah Block]]s. | |||
* Break Dash can push [[Gori Three Rock]]s. | |||
==Tutorial== | |||
[https://www.youtube.com/shorts/0Hqduc61lYY Break Dash] | |||
==Trivia== | |||
* Prior to [[1.9.2]], Break Dash's buster shots dealt two points of damage to [[enemies]] and [[bosses]]. | |||
==Gallery== | |||
<gallery> | |||
File:BreakDashvsGRock.gif|thumb|Break Dash pushing a Gori Three Rock. | |||
</gallery> | |||
{{clr}} | |||
==Navigation== | |||
{{Weapons}} | |||
{{V1.8}} | |||
{{MMV}} | {{MMV}} | ||
[[Category:Weapons]] [[Category:Melee weapons]] | [[Category:Weapons]] [[Category:Melee weapons]] [[Category:Mega Man V Assets]] |
Latest revision as of 17:29, 5 November 2024
This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: Spriter info (if any sprites done exclusively for Mega Man Maker) |
Break Dash | ||||||||||||||||||||||||||||||
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Break Dash is Pluto's signature weapon originating from Mega Man V. It is featured in Mega Man Maker as of version 1.8.0.
If the shoot key is pressed (uncharged shot), the player will shoot out a projectile akin to the Mega Buster; uncharged shots cost no weapon energy.
If the player holds the shoot key down then releases it, they will perform a dash damaging any enemy in their path (including shielded enemies), with the addition of being granted invincibility frames during and two seconds after the dash (marked by a flickering sprite afterwards). A half charged dash will make the player dash 3 tiles horizontally while a fully charged dash will make the player dash 6 tiles horizontally. The dash will end immediately if the player dashes off a ledge or runs into either a solid object or an enemy that is not destroyed by the dash. The dash can also be prematurely ended by the player via either pressing the jump button, pressing the slide button, or turning in the opposite direction of the dash. Ending the dash prematurely will immediately activate the player's flickering invincibility frames.
The dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while maintaining their charge. The dash can be charged during the player's flickering invincibility frames, allow the player to chain multiple dashes together to maintain invincibility for a long period of time.
Interactions
- Like in Mega Man V, a charged Break Dash has the ability to destroy Pluto Blocks.
- Break Dash is also the only player weapon as of Mega Man Maker version 1.9.3.1 that can destroy Bokazurah Blocks.
- Break Dash can push Gori Three Rocks.
Tutorial
Trivia
Gallery
-
Break Dash pushing a Gori Three Rock.
Mega Man V | |
---|---|
Weapons | |
Mega Buster • Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango • Rush Coil • Rush Jet | |
Enemies | |
Hyoey • Biribaree • Piriparee • Doncatch • Hell Metall DX • Fukuhorn • Metall Sniper • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar • Feeber | |
Level Objects | |
Alternating Timing Conveyor • Water Fall Spawner • Uranus Platform • Girder • Pluto Block • Magnet Well • Gravity Field • Gravity Indicator | |
Bosses | |
Pluto • Enker • Punk | |
Other Pages | |
Tilesets • Backgrounds • Music |