Tondeall: Difference between revisions
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|damage=4 (contact)<br>3 (projectile) | |damage=4 (contact)<br>3 (projectile) | ||
|hp=1 | |hp=1 | ||
|layer={{Layer|6}} | |||
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:ColorGreen.png]] [[File:ColorLightGrey.png]] | |||
|space=2x2 | |||
|game=''[[Mega Man 5]]'' | |game=''[[Mega Man 5]]'' | ||
|appears=''Mega Man (Game Gear) | |appears=''Mega Man'' (Game Gear) | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
|version=[[1.3.0]] | |version=[[1.3.0]]<br>[[1.5.0]] (gray color option) | ||
|sprite=[[File:SprTondeall 0.png]] [[File:SprTondeallGray 0.png]] | |||
}} | }} | ||
The '''Tondeall''' (or '''Rotor Patroller''' in ''Mega Man'' for Game Gear) is a patrolling golden-orange helicopter like [[Enemies|enemy]] that first appeared in ''[[Mega Man 5]]''. It was added to ''[[Mega Man Maker]]'' in the Version [[1.3.0]] update | The '''Tondeall''' (or '''Rotor Patroller''' in ''Mega Man'' for Game Gear) is a patrolling golden-orange helicopter like [[Enemies|enemy]] that first appeared in ''[[Mega Man 5]]''. It was added to ''[[Mega Man Maker]]'' in the Version [[1.3.0]] update. | ||
==Level Builder== | |||
In the [[Level Builder]], Tondeall can be set to initially move left or right once on screen. Additionally, Tondeall can be set to one of two color options, green or white, which change the color of the rotor at the top of the enemy. This option was not present initially and was added in [[1.5.0]]. | |||
Presumably to facilitate level creators to see which direction is the Tondeall set to move in, it will be shown with their sprite mirrored while editing to emphasize this, although the sprite is not during play mode. | |||
==Behavior== | |||
Tondeall will initially fly one tile in the position it was set to face in the Level Builder. It will then continuously fly two tiles back and forth in the air with their lights blinking, occasionally shooting in the [[Player Character]]'s general direction. They will fire two buster-like shots that shoot roughly to the left and right of the Player Character, but never directly at them. This makes them very easy to avoid if the Tondeall is far away. They only have 1 HP and a broad hit box so it is easy to kill them so long as the Player is able to hit them. | |||
{{clr}} | |||
==Navigation== | |||
{{Enemies}} | |||
{{V1.3}} | {{V1.3}} | ||
{{MM5}} | {{MM5}} | ||
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 5 Assets]] | [[Category:Enemies]] [[Category:Flying enemies]] [[Category:Mega Man 5 Assets]] |
Latest revision as of 13:49, 16 October 2024
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Artwork of a Tondeall from Mega Man 5 | |||||||||||||||||||||||||||||||||||||||
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The Tondeall (or Rotor Patroller in Mega Man for Game Gear) is a patrolling golden-orange helicopter like enemy that first appeared in Mega Man 5. It was added to Mega Man Maker in the Version 1.3.0 update.
Level Builder
In the Level Builder, Tondeall can be set to initially move left or right once on screen. Additionally, Tondeall can be set to one of two color options, green or white, which change the color of the rotor at the top of the enemy. This option was not present initially and was added in 1.5.0.
Presumably to facilitate level creators to see which direction is the Tondeall set to move in, it will be shown with their sprite mirrored while editing to emphasize this, although the sprite is not during play mode.
Behavior
Tondeall will initially fly one tile in the position it was set to face in the Level Builder. It will then continuously fly two tiles back and forth in the air with their lights blinking, occasionally shooting in the Player Character's general direction. They will fire two buster-like shots that shoot roughly to the left and right of the Player Character, but never directly at them. This makes them very easy to avoid if the Tondeall is far away. They only have 1 HP and a broad hit box so it is easy to kill them so long as the Player is able to hit them.
Version 1.3 | |
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Characters | |
Proto Man • Bass | |
Bosses | |
Ring Man • Skull Man • Crystal Man • Charge Man | |
Enemies | |
Minoan • Wall Blaster • Totem Polen • Pakatto 24 • Docron • Mummira • Garyoby • Whopper • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder | |
Weapons | |
Proto Buster • Bass Buster • Proto Coil • Proto Jet • Treble Boost • Drill Bomb • Power Stone • Water Wave • Crystal Eye • Super Arrow | |
Level Objects & Pickups | |
Ring Platform • Coil Platform • Quicksand • Rolling Drill • Teckyun • Character Capsule • Health Spawner • Weapon Energy Spawner | |
Major Patches | |
1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 |
Mega Man 5 | |
---|---|
Weapons | |
Mega Buster • Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick • Rush Coil • Rush Jet • Super Arrow | |
Enemies | |
Train Met • Crystal Joe • Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Power Muscler • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder • Sumatran • Bombier • Cocco • Jet Bomb • V | |
Level Objects | |
Falling Platform • Rotating Platform • Rolling Drill • Teckyun • Steam • Low Grav Section | |
Bosses | |
Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets | |
Other Pages | |
Tilesets • Backgrounds • Music |