Fuse Laser Crawler: Difference between revisions

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Added and updated info on Fuse Laser Turret
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{{Asset
{{Asset
|name=[[File:FuseLaserCrawlerIcon.png|left]] Fuse Laser Crawler-Turret [[File:FuseLaserTurretIcon.png|right]]
|image=[[File:FuseCrawler.gif |150px]]
|image=[[File:FuseCrawler.gif |150px]]
|caption=A gif of a Fuse Laser Crawler in action
|caption=A gif of a Fuse Laser Crawler in action
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|spriter=[[FakeVirus]]
|spriter=[[FakeVirus]]
}}
}}
'''Fuse Laser Crawlers''' are [[Level Objects|level objects]] originating from [[Fuse Man|Fuse Man's]] stage in ''[[Mega Man 11]]''. They are featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]].
'''Fuse Laser Crawlers''' are [[Level Objects|level objects]] originating from [[Fuse Man]]'s stage in ''[[Mega Man 11]]''. They are featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]].  This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a [[Fuse Rail]] it will shoot a laser the full distance available for it in a section.  


This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a [[Fuse Rail]] it will shoot a laser the full distance available for it in a section.  The laser it shoots is able to break [[Scramble Thunder]] [[Weapon Block]]s and it can also trigger an [[On/Off]] switch and also [[Water Level Changer]] switches. In [[1.7.4]] it was modified to allow the player to jump of it with [[Top Spin]].


'''Fuse Laser Turrets''' are an asset added in version [[1.8.0]]. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active).   
== Fuse Laser Turrets ==
Fuse Laser Turrets are not affected by gravity and can be used to Top Spin on them. When in contact with a Fuse Rail, Fuser Laser Turrets are always active regardless of the options set for them.
 
'''Fuse Laser Turrets''' are an asset added in version [[1.8.0]]. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active).  Fuse Laser Turrets are not affected by gravity. When in contact with a Fuse Rail Fuse Laser Turrets are always active regardless of the options set for them.
 
 
==Interactions==
* Fuse Lasers can activate [[Fuse Crosser]]s and [[Fuse Xtender]]s
* Fuse Lasers shot by both Crawlers and Turrets can destroy [[Scramble Thunder]] [[Weapon Block]]s
* Fuse Lasers can trigger the [[On/Off Switch]]
* Fuse Lasers can trigger the [[Water Level Changer]]
* [[Top Spin]] can be used by the Player to harmlessly bounce upon dormant Crawlers and Turrets ( feature added in MMM version [[1.7.4]].)
* Kicking ''Crawlers'' while using [[Mega Ball]] can cause them to change walking direction, while kicking ''Turrets'' can cause them to temporarily short circuit


[[Category:Level objects]] [[Category:Mega Man 11 Assets]]
[[Category:Level objects]] [[Category:Mega Man 11 Assets]]

Latest revision as of 04:55, 20 September 2024

Fuse Laser Crawler-Turret
A gif of a Fuse Laser Crawler in action
Information
Level Builder
Description: Shoots laser when in contact with Fuse Rail or S.Thunder. (Fuse Laser Crawler)
Shoots a laser periodically.Sometimes electronics need a kick. (Fuse Laser Turret)
Game information
Alternate name(s): Elec Crosser
Damage: 3 (contact)
3 (laser)
Added in version: 1.7.0 (Fuse Laser Crawler)
1.8.0 (Fuse Laser Turret)
Series information
Game of origin: Mega Man 11
Development
Programmer(s): Meka
Spriter(s): FakeVirus
{{{sprite}}}

Fuse Laser Crawlers are level objects originating from Fuse Man's stage in Mega Man 11. They are featured in Mega Man Maker as of version 1.7.0. This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a Fuse Rail it will shoot a laser the full distance available for it in a section.


Fuse Laser Turrets

Fuse Laser Turrets are an asset added in version 1.8.0. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active). Fuse Laser Turrets are not affected by gravity. When in contact with a Fuse Rail Fuse Laser Turrets are always active regardless of the options set for them.


Interactions