Noise Crush: Difference between revisions
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{{Incomplete|Sound effects creator for charged and uncharged shots}} | |||
{{Asset | {{Asset | ||
|name=[[File:NoiseCrushIcon.png|left]] Noise Crush [[File:NoiseCrushIcon.png|right]] | |name=[[File:NoiseCrushIcon.png|left]] Noise Crush [[File:NoiseCrushIcon.png|right]] | ||
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|caption=Artwork for the Noise Crush in ''[[Mega Man 7]]'' | |caption=Artwork for the Noise Crush in ''[[Mega Man 7]]'' | ||
|description=Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave. | |description=Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave. | ||
|damage=2(uncharged) | |damage=2 (uncharged)<br>4 (charged) | ||
|energy=1 (uncharged) | |||
|game=''[[Mega Man 7]]'' | |game=''[[Mega Man 7]]'' | ||
|version=[[1.4.0]] | |version=[[1.4.0]] | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
|spriter=[[Aze]] | |spriter=[[Aze]] | ||
|sfx=? | |||
}} | }} | ||
'''Noise Crush''' is [[Shade Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. | '''Noise Crush''' is [[Shade Man]]'s signature [[weapon]], originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]]. | ||
When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time. | When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time. | ||
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==Trivia== | ==Trivia== | ||
*When Noise Crush is used against Shade Man while he | *When Noise Crush is used against Shade Man while he is not performing his aerial pattern, unless Noise Crush is set as a weakness, he will absorb the wave and send it back as a single charged Noise Crash then immediately start his aerial pattern. This behavior is accurate to how it functioned in ''Mega Man 7''. | ||
*Destroying [[Dust Block]]s, [[ | *Destroying [[Dust Block]]s, [[Chill Block]]s, or [[Pole|Pole Eggs]] with an uncharged Noise Crush will reveal it to be made up of four segments. | ||
==Gallery== | |||
<gallery> | |||
File:NoiseCrushUncharged.gif|An uncharged Noise Crush bouncing off walls | |||
File:NoiseCrushCharged.gif|A charged Noise Crush fired | |||
</gallery> | |||
{{clr}} | {{clr}} | ||
==Navigation== | |||
{{Weapons}} | {{Weapons}} | ||
{{V1.4}} | {{V1.4}} | ||
{{MM7}} | {{MM7}} | ||
[[Category:Weapons]] [[Category:Mega Man 7 Assets]] | [[Category:Weapons]] [[Category:Mega Man 7 Assets]] |
Latest revision as of 08:42, 5 October 2024
This article is missing important information to be considered complete. You can expand on it by adding content to this page. Reason: Sound effects creator for charged and uncharged shots |
Noise Crush | ||||||||||||||||||||||||||||||||||
Artwork for the Noise Crush in Mega Man 7 | ||||||||||||||||||||||||||||||||||
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Noise Crush is Shade Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.
When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time.
Tutorial
Trivia
- When Noise Crush is used against Shade Man while he is not performing his aerial pattern, unless Noise Crush is set as a weakness, he will absorb the wave and send it back as a single charged Noise Crash then immediately start his aerial pattern. This behavior is accurate to how it functioned in Mega Man 7.
- Destroying Dust Blocks, Chill Blocks, or Pole Eggs with an uncharged Noise Crush will reveal it to be made up of four segments.
Gallery
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An uncharged Noise Crush bouncing off walls
-
A charged Noise Crush fired
Version 1.4 | |
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Major Features | |
Wily Challenge | |
Bosses | |
Wind Man • Flame Man • Spring Man • Shade Man | |
Enemies | |
Bubukan • Katonbyon • Curlinger • SRU-21/P • Gabgyo • Pooker • Cyber Gabyoall • Yaffu • Squidon • Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Turbo Roader • Kaminari Kogoro • Cyorown • Gobots • Tsuaranattori | |
Weapons | |
Shadow Blade • Blizzard Attack • Flame Blast • Knight Crusher • Wild Coil • Noise Crush • Danger Wrap • Jet Adaptor • Power Adaptor • Super Adaptor | |
Level Objects & Pickups | |
Cracked Block • Push Block • Oil • Fan • Floor Light • Jet Platform • Punch Block • Weapon Remover • Yashichi | |
Major Patches | |
1.4.1 • 1.4.2 |
Mega Man 7 | |
---|---|
Weapons | |
Mega Buster • Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Scorch Wheel • Rush Coil • Rush Jet • Super Adaptor | |
Enemies | |
Tripropellan • Icicle Teck • Trio The Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Gockroach S Nest • Turbo Roader • Kaminari Kogoro • Cyorown • Gabgyo • Gobots • Tsuranattor • Swim Metall DX • Astro Zombieg | |
Level Objects | |
Floor Light • Jet Platform • Punch Block • Junk Dropper • Cracked Ice Platform • Invisible Tile • Tel Tel • Burst Water | |
Bosses | |
Spring Man • Freeze Man • Shade Man • Burst Man | |
Other Pages | |
Tilesets • Backgrounds • Music |