Noise Crush: Difference between revisions

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{{Incomplete|Sound effects creator for charged and uncharged shots}}
{{Asset
{{Asset
|name=[[File:NoiseCrushIcon.png|left]] Noise Crush [[File:NoiseCrushIcon.png|right]]
|name=[[File:NoiseCrushIcon.png|left]] Noise Crush [[File:NoiseCrushIcon.png|right]]
Line 4: Line 5:
|caption=Artwork for the Noise Crush in ''[[Mega Man 7]]''
|caption=Artwork for the Noise Crush in ''[[Mega Man 7]]''
|description=Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.
|description=Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.
|damage=2(uncharged), 4(charged)
|damage=2 (uncharged)<br>4 (charged)
|energy=1 (uncharged)
|game=''[[Mega Man 7]]''
|game=''[[Mega Man 7]]''
|version=[[1.4.0]]
|version=[[1.4.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|spriter=[[Aze]]
|spriter=[[Aze]]
|sfx=?
}}
}}
'''Noise Crush''' is [[Shade Man]]'s signature weapon, originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].
'''Noise Crush''' is [[Shade Man]]'s signature [[weapon]], originating from ''[[Mega Man 7]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.4.0]].


When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time.
When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time.
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==Trivia==
==Trivia==
*When Noise Crush is used against Shade Man while he's standing, he will absorb the wave and send it back unless it's set as a weakness. This behavior is accurate to how it functioned in ''Mega Man 7''.
*When Noise Crush is used against Shade Man while he is not performing his aerial pattern,  unless Noise Crush is set as a weakness, he will absorb the wave and send it back as a single charged Noise Crash then immediately start his aerial pattern. This behavior is accurate to how it functioned in ''Mega Man 7''.
*Destroying [[Dust Block]]s, [[Ice Block]]s, or [[Pole|Pole Eggs]] with an uncharged Noise Crush will reveal it to be made up of four segments.
*Destroying [[Dust Block]]s, [[Chill Block]]s, or [[Pole|Pole Eggs]] with an uncharged Noise Crush will reveal it to be made up of four segments.
 
==Gallery==
<gallery>
File:NoiseCrushUncharged.gif|An uncharged Noise Crush bouncing off walls
File:NoiseCrushCharged.gif|A charged Noise Crush fired
</gallery>


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{{clr}}
==Navigation==
{{Weapons}}
{{Weapons}}
{{V1.4}}
{{V1.4}}
{{MM7}}
{{MM7}}
[[Category:Weapons]] [[Category:Mega Man 7 Assets]]
[[Category:Weapons]] [[Category:Mega Man 7 Assets]]

Latest revision as of 08:42, 5 October 2024

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Reason: Sound effects creator for charged and uncharged shots
Noise Crush
Artwork for the Noise Crush in Mega Man 7
Information
Level Builder
Description: Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.
Game information
Damage: 2 (uncharged)
4 (charged)
Weapon energy per use: 1 (uncharged)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 7
Development
Programmer(s): WreckingPrograms
Spriter(s): Aze
Sound effect creator(s): ?

Noise Crush is Shade Man's signature weapon, originating from Mega Man 7. It is featured in Mega Man Maker as of version 1.4.0.

When fired, a slow sound wave is sent forward that will bounce backwards upon hitting solid terrain, up to seven times. If the user touches the wave, they store a charge within themselves, and pressing the attack key in this state will make them shoot a larger, stronger wave that passes through terrain and defeated enemies. Up to two Noise Crushes can be onscreen at a time.

Tutorial

Noise Crush

Trivia

  • When Noise Crush is used against Shade Man while he is not performing his aerial pattern, unless Noise Crush is set as a weakness, he will absorb the wave and send it back as a single charged Noise Crash then immediately start his aerial pattern. This behavior is accurate to how it functioned in Mega Man 7.
  • Destroying Dust Blocks, Chill Blocks, or Pole Eggs with an uncharged Noise Crush will reveal it to be made up of four segments.


Weapons
Default Weapons Mega Buster • Proto Buster • Bass Buster • Roll Swing
Mega Man Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam
Mega Man Powered Up Time Slow • Oil Slider
Mega Man 2 Bubble Lead • Air Shooter • Quick Boomerang • Leaf Shield • Crash Bomber • Time Stopper • Metal Blade • Atomic Fire
Mega Man 3 Spark Shock • Search Snake • Needle Cannon • Top Spin • Shadow Blade • Magnet Missile • Gemini Laser • Hard Knuckle
Mega Man 4 Ring Boomerang • Dive Missile • Skull Barrier • Flash Stopper • Dust Crusher • Drill Bomb • Rain Flush • Pharaoh Shot
Mega Man 5 Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick
Mega Man 6 Blizzard Attack • Wind Storm • Flame Blast • Silver Tomahawk • Knight Crusher • Yamato Spear • Plant Barrier • Centaur Flash
Mega Man 7 Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Slash Claw • Scorch Wheel
Mega Man 8 Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Ice Wave • Astro Crush
Mega Man 9 Concrete Shot • Jewel Satellite • Hornet Chaser • Laser Trident • Magma Bazooka • Black Hole Bomb • Tornado Blow • Plug Ball
Mega Man 10 Triple Blade • Solar Blaze • Thunder Wool • Commando Bomb • Water Shield • Wheel Cutter • Rebound Striker • Mirror Buster • Screw Crusher • Ballade Cracker
Mega Man 11 Block Dropper • Bounce Ball • Pile Driver • Scramble Thunder • Acid Barrier • Tundra Storm
Mega Man & Bass Ice Wall • Wave Burner • Copy Vision • Spread Drill • Tengu Blade • Magic Card • Remote Mine
Game Boy Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango
Mega Man Maker Shine • Nado • Command Selection • Perfect Freeze • Über Chain
Utility Rush Coil • Rush Jet • Rush Marine • Rush Bike • Jet Adaptor • Power Adaptor • Super Adaptor • Proto Coil • Proto Jet • Proto Marine • Proto Bike • Treble Boost • Treble Marine • Treble Cycle • Tango Jump • Flappy Beat • Tango Marine • Beat Cycle • Magnet Beam • Item-1 • Item-2 • Item-3 • Super Arrow • Wire
Other Nothing • 0 • Changes


Version 1.4
Major Features
Wily Challenge
Bosses
Wind Man • Flame Man • Spring Man • Shade Man
Enemies
Bubukan • Katonbyon • Curlinger • SRU-21/P • Gabgyo • Pooker • Cyber Gabyoall • Yaffu • Squidon • Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Turbo Roader • Kaminari Kogoro • Cyorown • Gobots • Tsuranattori
Weapons
Shadow Blade • Blizzard Attack • Flame Blast • Knight Crusher • Wild Coil • Noise Crush • Danger Wrap • Jet Adaptor • Power Adaptor • Super Adaptor
Level Objects & Pickups
Cracked Block • Push Block • Oil • Fan • Floor Light • Jet Platform • Punch Block • Weapon Remover • Yashichi
Major Patches
1.4.1 • 1.4.2

‎

Mega Man 7
Weapons
Mega Buster • Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Scorch Wheel • Rush Coil • Rush Jet • Super Adaptor
Enemies
Tripropellan • Icicle Teck • Trio the Wheel • Baccone • Tom Daddy • Frisk Cannon • Gockroach S • Gockroach S Nest • Turbo Roader • Kaminari Kogoro • Cyorown • Gabgyo • Gobots • Tsuranattori • Swim Metall DX • Astro Zombieg • Kanigance
Level Objects
Floor Light • Jet Platform • Punch Block • Junk Dropper • Cracked Ice Platform • Invisible Tile • Tel Tel • Burst Water
Bosses
Spring Man • Freeze Man • Shade Man • Burst Man • Gamerizer
Other Pages
Tilesets • Backgrounds • Music