Break Dash: Difference between revisions
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{{Incomplete|Spriter info (if any sprites done exclusively for ''Mega Man Maker'')}} | {{Incomplete|Spriter info (if any sprites done exclusively for ''Mega Man Maker'', energy used for half charged Break Dash)}} | ||
{{Asset | {{Asset | ||
|name=Break Dash | |name=Break Dash | ||
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|category=[[Weapons]] | |category=[[Weapons]] | ||
|game=''[[Mega Man V]]'' | |game=''[[Mega Man V]]'' | ||
|damage= | |energy=3 (fully charged Break Dash) | ||
|damage=1 (projectile)<br>4 (dash) | |||
|programmer=[[Luigi]] | |programmer=[[Luigi]] | ||
}} | }} | ||
'''Break Dash''' is [[Pluto]]'s signature weapon, originating from ''[[Mega Man V]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.8.0]]. | '''Break Dash''' is [[Pluto]]'s signature weapon, originating from ''[[Mega Man V]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.8.0]]. | ||
If the shoot key is pressed (uncharged shot), the [[player]] will shoot out a projectile akin to the [[Mega Buster]] | If the shoot key is pressed (uncharged shot), the [[player]] will shoot out a projectile akin to the [[Mega Buster]]. Uncharged shots cost no weapon energy, making it a marked damage upgrade to the Mega Buster in a level with its charge shots disabled (and arguably still even with charge enabled). | ||
If they hold the shoot key down then release it (charged shot), they will perform a dash damaging any enemy in their path, with the addition of being granted invincibility frames during and after the dash (marked by a flickering sprite afterwards). The dash automatically ends after a set amount of time, dashing off a ledge, or by running into either a solid object or an enemy that is not destroyed by the dash. It can also be prematurely ended by the player via either hitting the jump button (can slide out of it, too) or turning the opposite direction. | If they hold the shoot key down then release it (charged shot), they will perform a dash damaging any enemy in their path, with the addition of being granted invincibility frames during and after the dash (marked by a flickering sprite afterwards). The dash automatically ends after a set amount of time, dashing off a ledge, or by running into either a solid object or an enemy that is not destroyed by the dash. It can also be prematurely ended by the player via either hitting the jump button (can slide out of it, too) or turning the opposite direction. A half charged dash will make the player dash 3 tiles horizontally while a fully charged dash will make the player dash 6 tiles horizontally. | ||
The dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while holding on to their charge, provided that the shoot key is held again before touching ground. | The dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while holding on to their charge, provided that the shoot key is held again before touching ground. | ||
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==Interactions== | ==Interactions== | ||
* Like in ''Mega Man V'', a charged Break Dash has the ability to destroy [[Pluto Block]]s. | * Like in ''Mega Man V'', a charged Break Dash has the ability to destroy [[Pluto Block]]s. | ||
* Break Dash is also the only player weapon as of ''Mega Man Maker'' version [[1. | * Break Dash is also the only player weapon as of ''Mega Man Maker'' version [[1.9.3.1]] that can destroy [[Bokazurah Block]]s. | ||
* Break Dash can push [[Gori Three Rock]]s. | * Break Dash can push [[Gori Three Rock]]s. | ||
* Prior to [[1.9.2]], Break Dash's buster shots dealt two points of damage to [[enemies]] and [[bosses]. | |||
==Tutorial== | ==Tutorial== | ||
[https://www.youtube.com/shorts/0Hqduc61lYY Break Dash] | [https://www.youtube.com/shorts/0Hqduc61lYY Break Dash] | ||
==Trivia | |||
==Gallery== | ==Gallery== |
Revision as of 02:43, 15 October 2024
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Break Dash is Pluto's signature weapon, originating from Mega Man V. It is featured in Mega Man Maker as of version 1.8.0.
If the shoot key is pressed (uncharged shot), the player will shoot out a projectile akin to the Mega Buster. Uncharged shots cost no weapon energy, making it a marked damage upgrade to the Mega Buster in a level with its charge shots disabled (and arguably still even with charge enabled).
If they hold the shoot key down then release it (charged shot), they will perform a dash damaging any enemy in their path, with the addition of being granted invincibility frames during and after the dash (marked by a flickering sprite afterwards). The dash automatically ends after a set amount of time, dashing off a ledge, or by running into either a solid object or an enemy that is not destroyed by the dash. It can also be prematurely ended by the player via either hitting the jump button (can slide out of it, too) or turning the opposite direction. A half charged dash will make the player dash 3 tiles horizontally while a fully charged dash will make the player dash 6 tiles horizontally.
The dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while holding on to their charge, provided that the shoot key is held again before touching ground.
Interactions
- Like in Mega Man V, a charged Break Dash has the ability to destroy Pluto Blocks.
- Break Dash is also the only player weapon as of Mega Man Maker version 1.9.3.1 that can destroy Bokazurah Blocks.
- Break Dash can push Gori Three Rocks.
- Prior to 1.9.2, Break Dash's buster shots dealt two points of damage to enemies and [[bosses].
Tutorial
==Trivia
Gallery
-
Break Dash pushing a Gori Three Rock.
Mega Man V | |
---|---|
Weapons | |
Mega Buster • Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango • Rush Coil • Rush Jet | |
Enemies | |
Hyoey • Biribaree • Piriparee • Doncatch • Hell Metall DX • Fukuhorn • Metall Sniper • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar • Feeber | |
Level Objects | |
Alternating Timing Conveyor • Water Fall Spawner • Uranus Platform • Girder • Pluto Block • Magnet Well • Gravity Field • Gravity Indicator | |
Bosses | |
Pluto • Enker • Punk | |
Other Pages | |
Tilesets • Backgrounds • Music |