Break Dash: Difference between revisions

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|category=[[Weapons]]
|category=[[Weapons]]
|game=''[[Mega Man V]]''
|game=''[[Mega Man V]]''
|energy=3 (fully charged Break Dash)
|energy=1.5 (half charged dash)<br>3 (fully charged dash)
|damage=1 (projectile)<br>4 (dash)
|damage=1 (projectile, half charged dash)<br>4 (fully charged dash)
|programmer=[[Luigi]]
|programmer=[[Luigi]]
}}
}}
'''Break Dash''' is [[Pluto]]'s signature weapon, originating from ''[[Mega Man V]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.8.0]].
'''Break Dash''' is [[Pluto]]'s signature [[weapon]] originating from ''[[Mega Man V]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.8.0]].


If the shoot key is pressed (uncharged shot), the [[player]] will shoot out a projectile akin to the [[Mega Buster]]. Uncharged shots cost no weapon energy, making it a marked damage upgrade to the Mega Buster in a level with its charge shots disabled (and arguably still even with charge enabled).
If the shoot key is pressed (uncharged shot), the [[player]] will shoot out a projectile akin to the [[Mega Buster]]; uncharged shots cost no weapon energy.


If they hold the shoot key down then release it (charged shot), they will perform a dash damaging any enemy in their path, with the addition of being granted invincibility frames during and after the dash (marked by a flickering sprite afterwards). The dash automatically ends after a set amount of time, dashing off a ledge, or by running into either a solid object or an enemy that is not destroyed by the dash. It can also be prematurely ended by the player via either hitting the jump button (can slide out of it, too) or turning the opposite direction. A half charged dash will make the player dash 3 tiles horizontally while a fully charged dash will make the player dash 6 tiles horizontally.
If the player holds the shoot key down then releases it, they will perform a dash damaging any [[enemy]] in their path (including shielded enemies), with the addition of being granted invincibility frames during and two seconds after the dash (marked by a flickering sprite afterwards). A half charged dash will make the player dash 3 tiles horizontally while a fully charged dash will make the player dash 6 tiles horizontally. The dash will end immediately if the player dashes off a ledge or runs into either a solid object or an enemy that is not destroyed by the dash. The dash can also be prematurely ended by the player via either pressing the jump button, pressing the slide button, or turning in the opposite direction of the dash. Ending the dash prematurely will immediately activate the player's flickering invincibility frames.


The dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while holding on to their charge, provided that the shoot key is held again before touching ground.
The dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while maintaining their charge.


==Interactions==
==Interactions==
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* Break Dash is also the only player weapon as of ''Mega Man Maker'' version [[1.9.3.1]] that can destroy [[Bokazurah Block]]s.
* Break Dash is also the only player weapon as of ''Mega Man Maker'' version [[1.9.3.1]] that can destroy [[Bokazurah Block]]s.
* Break Dash can push [[Gori Three Rock]]s.
* Break Dash can push [[Gori Three Rock]]s.
* Prior to [[1.9.2]], Break Dash's buster shots dealt two points of damage to [[enemies]] and [[bosses].


==Tutorial==
==Tutorial==
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==Trivia==
==Trivia==
* Prior to [[1.9.2]], Break Dash's buster shots dealt two points of damage to [[enemies]] and [[bosses]].


==Gallery==
==Gallery==
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==Navigation==
{{Weapons}}
{{Weapons}}
{{V1.8}}
{{V1.8}}
{{MMV}}
{{MMV}}
[[Category:Weapons]] [[Category:Melee weapons]] [[Category:Mega Man V Assets]]
[[Category:Weapons]] [[Category:Melee weapons]] [[Category:Mega Man V Assets]]

Revision as of 10:52, 15 October 2024

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Reason: Spriter info (if any sprites done exclusively for Mega Man Maker, energy used for half charged Break Dash)
Break Dash
Information
Level Builder
Description: Charging lets you dash and break Pluto Blocks. You'll get I-frames too!
Category: Weapons
Game information
Damage: 1 (projectile, half charged dash)
4 (fully charged dash)
Weapon energy per use: 1.5 (half charged dash)
3 (fully charged dash)
Series information
Game of origin: Mega Man V
Development
Programmer(s): Luigi
{{{sprite}}}

Break Dash is Pluto's signature weapon originating from Mega Man V. It is featured in Mega Man Maker as of version 1.8.0.

If the shoot key is pressed (uncharged shot), the player will shoot out a projectile akin to the Mega Buster; uncharged shots cost no weapon energy.

If the player holds the shoot key down then releases it, they will perform a dash damaging any enemy in their path (including shielded enemies), with the addition of being granted invincibility frames during and two seconds after the dash (marked by a flickering sprite afterwards). A half charged dash will make the player dash 3 tiles horizontally while a fully charged dash will make the player dash 6 tiles horizontally. The dash will end immediately if the player dashes off a ledge or runs into either a solid object or an enemy that is not destroyed by the dash. The dash can also be prematurely ended by the player via either pressing the jump button, pressing the slide button, or turning in the opposite direction of the dash. Ending the dash prematurely will immediately activate the player's flickering invincibility frames.

The dash will only be performed if the player is touching solid ground; even if the shoot key is released in the air after charging the weapon, the game will wait until the player is no longer airborne before initiating the dash. This means the player can still shoot uncharged shots in the air while maintaining their charge.

Interactions

Tutorial

Break Dash

Trivia

  • Prior to 1.9.2, Break Dash's buster shots dealt two points of damage to enemies and bosses.

Gallery


Navigation

Weapons
Default Weapons Mega BusterProto BusterBass BusterRoll Swing
Mega Man Rolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Mega Man Powered Up Time SlowOil Slider
Mega Man 2 Bubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic Fire
Mega Man 3 Spark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard Knuckle
Mega Man 4 Ring BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh Shot
Mega Man 5 Power StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge Kick
Mega Man 6 Blizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur Flash
Mega Man 7 Wild CoilNoise CrushDanger WrapFreeze CrackerSlash ClawScorch Wheel
Mega Man 8 Mega BallTornado HoldFlash BombThunder ClawFlame SwordIce Wave
Mega Man 9 Concrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado BlowPlug Ball
Mega Man 10 Triple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterRebound StrikerMirror BusterScrew CrusherBallade Cracker
Mega Man 11 Block DropperBounce BallPile DriverScramble ThunderAcid Barrier
Mega Man & Bass Ice WallWave BurnerCopy VisionSpread DrillTengu BladeMagic Card
Game Boy Grab BusterSalt WaterElectric ShockBreak DashSpark ChaserTango
Mega Man Maker NothingShineNadoCommand SelectionÜber Chain
Utility Rush CoilRush JetProto CoilProto JetTreble BoostTango JumpFlappy BeatMagnet BeamItem-1Item-2Item-3Super ArrowJet AdaptorPower AdaptorSuper Adaptor
Other 0Changes


Version 1.8
Bosses
Cold ManPirate ManBurner ManEnkerPunkPlutoYellow DevilBoobeam TrapKamegoro MakerCossack CatcherWily Machine 4Dark Man 3Dark Man 4Big PetsWily Machine 6
Enemies
Gori-ThreeDodonpa CannonPlasmaRomperSnolerBig TellyElectric GeneratorMokumokumoHogaleAmmonerOni RoboSydeckaHyoeyBiribareePiripareeDoncatchHeli Mettall DXFukuhornMetall SniperPress'NCutting WheelTampLa JabaFankurowShuhornChainsoar
Weapons
Ice WallWave BurnerSpread DrillCopy VisionTengu BladeMagic CardGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoUber Chain
Level Objects & Pickups
Low Grav SectionHorizontal Astro GateHorizontal Astro ButtonHorizontal Astro Reset ButtonGori-Three RockHotplateIce BlockExplosive CrateDynamo ConveyorMoving LightMoving Light RedirectorMoving Light TerminatorMoving Light DarknessFloating BalloonOni Cloud GeneratorOni Wind GeneratorPressurized Cracked BlockRotating Spike BoxBell RingerSuper CutterMelting Snow BlockIcicleShifting Falling StoneGuts HoverMove HoverNapalm FireAlternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockTargetsTarget RailHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarketWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsFuse Lazer TurretAnti YashishiDrop Suppressor
Major Patches
1.8.11.8.21.8.31.8.41.8.5

Mega Man V
Weapons
Mega BusterGrab BusterSalt WaterElectric ShockBreak DashSpark ChaserTangoRush CoilRush Jet
Enemies
HyoeyBiribareePiripareeDoncatchHell Metall DXFukuhornMetall SniperTampLa JabaFankurowShuhornChainsoarFeeber
Level Objects
Alternating Timing ConveyorWater Fall SpawnerUranus PlatformGirderPluto BlockMagnet WellGravity FieldGravity Indicator
Bosses
PlutoEnkerPunk
Other Pages
TilesetsBackgroundsMusic