Flappy Beat: Difference between revisions

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*It is also loosely based off of the Beat's Whistle/Beat Call item from [[Mega Man 7]] and beyond, though there is no limit to how long Beat will fly, and attacks can still be used while hanging on to him. Beat's tired expression when the weapon's energy is low is also derived from this item.
*It is also loosely based off of the Beat's Whistle/Beat Call item from [[Mega Man 7]] and beyond, though there is no limit to how long Beat will fly, and attacks can still be used while hanging on to him. Beat's tired expression when the weapon's energy is low is also derived from this item.


{{clr}}
{{Weapons}}
{{V1.7}}
{{MMM}}
[[Category:Weapons]] [[Category:Character-exclusive weapons]] [[Category:Utility weapons]]
[[Category:Weapons]] [[Category:Character-exclusive weapons]] [[Category:Utility weapons]]

Latest revision as of 22:17, 21 June 2024

Flappy Beat
Artwork of Beat from Mega Man 7
Information
Level Builder
Description: Fly around the air while flapping. All that's missing is some green pipes.
Game information
Damage: 1(broom swing)
Added in version: 1.7.0
Series information
Game of origin: Mega Man Maker
Development
Programmer(s): Luigi
Spriter(s): E-Clare
{{{sprite}}}

Flappy Beat is a Special Weapon featuring Beat from Mega Man 5. It is featured in Mega Man Maker as of version 1.7.0. This weapon is exclusive to Roll.

When used, Beat is summoned three tiles above where the user pressed the attack key. While he's present, uncharged broom swings can be performed. Touching him will let the user grab on to him, and he will flap his wings up to reach two tiles upward. By pressing the jump key, the user can keep flying, and up to thirty-five flaps can be done with a full energy gauge. While hanging on, a unique broom swing can be done that covers the area directly in front and below her. Touching a wall while attached to Beat will cause him to let go immediately, and if the weapon's energy runs out while still attached, both he and the user will sink down. If Beat is left idle for four seconds without grabbing on to him, he will fly away automatically.

Tutorial

Flappy Beat

Trivia

  • Flappy Beat's name, function, and description are all a reference to the mobile game Flappy Bird.
  • It is also loosely based off of the Beat's Whistle/Beat Call item from Mega Man 7 and beyond, though there is no limit to how long Beat will fly, and attacks can still be used while hanging on to him. Beat's tired expression when the weapon's energy is low is also derived from this item.


Weapons
Default Weapons Mega BusterProto BusterBass BusterRoll Swing
Mega Man Rolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Mega Man Powered Up Time SlowOil Slider
Mega Man 2 Bubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic Fire
Mega Man 3 Spark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard Knuckle
Mega Man 4 Ring BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh Shot
Mega Man 5 Power StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge Kick
Mega Man 6 Blizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur Flash
Mega Man 7 Wild CoilNoise CrushDanger WrapFreeze CrackerSlash ClawScorch Wheel
Mega Man 8 Mega BallTornado HoldFlash BombThunder ClawFlame SwordIce Wave
Mega Man 9 Concrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado BlowPlug Ball
Mega Man 10 Triple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterRebound StrikerMirror BusterScrew CrusherBallade Cracker
Mega Man 11 Block DropperBounce BallPile DriverScramble ThunderAcid Barrier
Mega Man & Bass Ice WallWave BurnerCopy VisionSpread DrillTengu BladeMagic Card
Game Boy Grab BusterSalt WaterElectric ShockBreak DashSpark ChaserTango
Mega Man Maker NothingShineNadoCommand SelectionÜber Chain
Utility Rush CoilRush JetProto CoilProto JetTreble BoostTango JumpFlappy BeatMagnet BeamItem-1Item-2Item-3Super ArrowJet AdaptorPower AdaptorSuper Adaptor
Other 0Changes


Version 1.7
Characters
Roll
Bosses
Fire ManQuick ManYamato ManFreeze ManSplash WomanStrike Man
Enemies
PipiAtomic ChickenLadder PressBattanCoccoHologranSumatranSkull WalkerReturning Machine Gun JoeNeo Heli MetallMoleScwormSniper ArmorLantern FishElectric GabyoallElec'nBomb FlierNitronGiant SpringerVHotchkiss'nMolmoleMolierBrownBunby CatcherHeliponRing RingSubmarine FlierPropeller EyeSea MineBombierJet BombRatton
Weapons
Roll SwingTango JumpFlappy BeatSuper ArmTime StopperBubble LeadSpark ShockDust CrusherGyro AttackNapalm BombYamato SpearCentaur FlashFreeze CrackerTriple BladeSolar BlazeCommand Selection
Level Objects & Pickups
Music ChangerSuper Arm BlockFire WaveOn/Off SwitchOn/Off Switch TimerOn Switch BlockOn/Off Switch BlockOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderTop LiftSplash PlatformBouncy BallFuse CrosserJumpthrough PlatformHornet RollAcid DropNeedle PressFork BlockSteamPlantformIce BarrierSpike PlatformSoccer Ball JetConcrete LiftFuse RailFuse CrawlerFuse Xtender?-Tank
Major Patches
1.7.11.7.21.7.31.7.41.7.5

Mega Man Maker
Characters
Roll
Weapons
Nothing0ShineNadoCommand SelectionPerfect FreezeÜber Chain
Level Objects
On/Off Switch TimerOn Switch SpikeOff Switch SpikeOn Switch LadderOff Switch LadderMusic ChangerKeyKey DoorMagnetic CeilingTargetHealth ModifierWeapon Energy ModifierLighter Push BlockHeavier Push BlockMobile Push BlockMagnetic CoilSection Wide WaterWater Height MarkerWater Height CrystalHealth Block CheckerWeapon Energy Block CheckerArrowsWater HoverLava HoverLava Hover Saver
Pickups
Weapon CapsuleCharacter CapsuleHealth SpawnerWeapon Energy SpawnerWeapon RemoverAnti YashichiDrop Suppressor
Other Pages
Music (Original)Music (Covers)