1.5.0: Difference between revisions
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* Bosses can now perform different actions when defeated. These options are: | * Bosses can now perform different actions when defeated. These options are: | ||
** End the stage, like in version [[1.4.0]] and prior. | ** End the stage, like in version [[1.4.0]] and prior. | ||
** Drop an item: large [[health]], large [[weapon energy]], [[1-up]], [[Yashichi]], [[E-Tank]], [[M-Tank]] or [[key]]. | ** Drop an item: large [[health]], large [[weapon energy]], [[Life|1-up]], [[Yashichi]], [[Tank#E-Tank|E-Tank]], [[Tank#M-Tank|M-Tank]] or [[key]]. | ||
** [[Weapon Capsule|Add]] or [[Weapon | ** [[Weapon Capsule|Add]] or [[Weapon Remover|remove]] a weapon to/from the player's arsenal. | ||
** [[Character Capsule|Change the playable character]]. | ** [[Character Capsule|Change the playable character]]. | ||
* Added a [[Boss Suppressor]] object. Placing this in a section requires all bosses in this section to be defeated in order to clear the stage. | * Added a [[Boss Suppressor]] object. Placing this in a section requires all bosses in this section to be defeated in order to clear the stage. | ||
* [[Water]] has been moved and given its own tab in the Tiles category, and many new water tiles from Mega Man 1 to 9 have been added. | * [[Water]] has been moved and given its own tab in the Tiles category, and many new water tiles from Mega Man 1 to 9 have been added. | ||
* [[Rotating Platform]] has been given two additional color skins, green and yellow. | * [[Rotating Platform]] has been given two additional color skins, green and yellow. | ||
* Regular [[Yoku | * Regular [[Yoku Block]]s now have multiple sprite options. The new sprite options automatically place shadows under them as well. | ||
* Added new [[Cracked Block]] variations. | * Added new [[Cracked Block]] variations. | ||
* [[ | * [[Teleporter]]s now have 9 different colors to choose from. | ||
* Added previously missing colour variants for: [[Blocky]], [[Wanaan Base]], MM4 [[Shield Attacker]], [[Dust Block]], [[Giree]], Giree [[Spawner]], [[Tondeall]], [[B Bitter]], [[Pukapelly]], [[Subeil]], [[Lyric]], Rotating Platform, [[Teckyun]], MM6 [[Shield Attacker]], [[Cyber Gabyoall]] and [[Fan]]. | * Added previously missing colour variants for: [[Blocky]], [[Wanaan Base]], MM4 [[Shield Attacker]], [[Dust Block]], [[Giree]], Giree [[Spawner]], [[Tondeall]], [[B Bitter]], [[Pukapelly]], [[Subeil]], [[Lyric]], Rotating Platform, [[Teckyun]], MM6 [[Shield Attacker]], [[Cyber Gabyoall]] and [[Fan]]. | ||
* Added many new music tracks from Mega Man 8 and 9. | * Added many new music tracks from Mega Man 8 and 9. | ||
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* Added a new disclaimer screen to warn people about flashing images. | * Added a new disclaimer screen to warn people about flashing images. | ||
* [[Wily Challenge]]: | * [[Wily Challenge]]: | ||
** [[1-ups]] now refill your health on top of giving you an extra life. This should no longer make certain levels unbeatable in this mode. | ** [[Life|1-ups]] now refill your health on top of giving you an extra life. This should no longer make certain levels unbeatable in this mode. | ||
** You can now skip levels without losing a life, unless you are airborne or low on health. | ** You can now skip levels without losing a life, unless you are airborne or low on health. | ||
* [[Pookers]] can now be knocked over by a fully charged [[Power Adaptor]] shot. | * [[Pookers]] can now be knocked over by a fully charged [[Power Adaptor]] shot. | ||
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* New example levels: [[Obligatory Boss Rush Level]] by [[SnoruntPyro]], [[Whirlpool Ocean]] by [[Schmiddi]] and [[Double Trouble]], [[Desert Base]], [[By Sword and Shield]] and [[Infiltration]] by [[Aze]]. | * New example levels: [[Obligatory Boss Rush Level]] by [[SnoruntPyro]], [[Whirlpool Ocean]] by [[Schmiddi]] and [[Double Trouble]], [[Desert Base]], [[By Sword and Shield]] and [[Infiltration]] by [[Aze]]. | ||
* Several assets have been renamed: | * Several assets have been renamed: | ||
* MM1 Wily 1 Tile > MM1 Wily 1 Tile 2 | ** MM1 Wily 1 Tile > MM1 Wily 1 Tile 2 | ||
* MM2 Wily 1 Tile > MM2 Wily 1 Tile 2 | ** MM2 Wily 1 Tile > MM2 Wily 1 Tile 2 | ||
* MM3 Wily 1 Tile > MM3 Wily 1 Tile 3 | ** MM3 Wily 1 Tile > MM3 Wily 1 Tile 3 | ||
* MM3 Wily 4 Tile > MM3 Wily 4 Tile 2 | ** MM3 Wily 4 Tile > MM3 Wily 4 Tile 2 | ||
* Toad Tile > Toad Tile 2 | ** Toad Tile > Toad Tile 2 | ||
* Cossack 1 Tile > Cossack 1 Tile 2 | ** Cossack 1 Tile > Cossack 1 Tile 2 | ||
* Stone Tile > Stone Tile 2 | ** Stone Tile > Stone Tile 2 | ||
* Slash Tile > Shade Tile 2 | ** Slash Tile > Shade Tile 2 | ||
* Slash Tile 2 > Slash Tile | ** Slash Tile 2 > Slash Tile | ||
* MM5 Wily 2 BG > MM5 Wily 2 BG (Alt) | ** MM5 Wily 2 BG > MM5 Wily 2 BG (Alt) | ||
* Wily Ladder 6 > Wily Ladder 8 | ** Wily Ladder 6 > Wily Ladder 8 | ||
* Cossack Ladder 2 > Cossack Ladder 4 | ** Cossack Ladder 2 > Cossack Ladder 4 | ||
* Wily Ladder 7 > Wily Ladder 9 | ** Wily Ladder 7 > Wily Ladder 9 | ||
* Mr. X Ladder 2 > Mr. X Ladder 3 | ** Mr. X Ladder 2 > Mr. X Ladder 3 | ||
* Wily Ladder 8 > Wily Ladder 13 | ** Wily Ladder 8 > Wily Ladder 13 | ||
* Top Spike > Gemini Spike 2 | ** Top Spike > Gemini Spike 2 | ||
* Wily Spike 3 > Wily Spike 8 | ** Wily Spike 3 > Wily Spike 8 | ||
* Wily Spike 4 > Wily Spike 9 | ** Wily Spike 4 > Wily Spike 9 | ||
* Wily Spike 5 > Wily Spike 10 | ** Wily Spike 5 > Wily Spike 10 | ||
* Wily Spike 6 > Wily Spike 11 | ** Wily Spike 6 > Wily Spike 11 | ||
* Wily Spike 7 > Wily Spike 12 | ** Wily Spike 7 > Wily Spike 12 | ||
* Napalm Spike > Napalm Spike (Alt) | ** Napalm Spike > Napalm Spike (Alt) | ||
* Dark Spike 3 > Dark Spike 4 | ** Dark Spike 3 > Dark Spike 4 | ||
* Dark Spike 4 > Dark Spike 5 | ** Dark Spike 4 > Dark Spike 5 | ||
* Wily Spike 8 > Wily Spike 15 | ** Wily Spike 8 > Wily Spike 15 | ||
* Wily Spike 9 > Wily Spike 16 | ** Wily Spike 9 > Wily Spike 16 | ||
* Wind Spike > Wind Spike (Alt) | ** Wind Spike > Wind Spike (Alt) | ||
* Wily Spike 10 > Wily Spike 19 | ** Wily Spike 10 > Wily Spike 19 | ||
* Wily Spike 11 > Wily Spike 22 | ** Wily Spike 11 > Wily Spike 22 | ||
* Wily Spike 12 > Wily Spike 25 | ** Wily Spike 12 > Wily Spike 25 | ||
* Water > Yamato Water | ** Water > Yamato Water | ||
== Fixed Bugs == | == Fixed Bugs == | ||
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* Jumping while in the air stream of downwards facing fans left you in the jumping animation. | * Jumping while in the air stream of downwards facing fans left you in the jumping animation. | ||
* [[Dive Missile]] can home in on [[Teckyuns]]. | * [[Dive Missile]] can home in on [[Teckyuns]]. | ||
* [[Quick Laser]]'s description shows the wrong damage number. | * [[Force Beam|Quick Laser]]'s description shows the wrong damage number. | ||
* Placing solid moving platforms above [[Shade Man]] as he spawns can softlock the game. | * Placing solid moving platforms above [[Shade Man]] as he spawns can softlock the game. | ||
* Shade Man can get stuck under [[Pooker]] platforms after diving. | * Shade Man can get stuck under [[Pooker]] platforms after diving. | ||
* [[ | * [[Fan]]s can very occasionally clip you through ceilings. | ||
* [[Charge Kick|Charge Kicking]] in the air right under a ceiling makes you slide infinitely. | * [[Charge Kick|Charge Kicking]] in the air right under a ceiling makes you slide infinitely. | ||
* Spawning Treble on the edge of a screen, then switching weapons while undergoing a screen transition, allows you to use [[Treble Boost]] under a different weapon. | * Spawning Treble on the edge of a screen, then switching weapons while undergoing a screen transition, allows you to use [[Treble Boost]] under a different weapon. | ||
* [[Water Wave]] cannot kill [[Rolling | * [[Water Wave]] cannot kill [[Rolling Drill]]s from behind. | ||
* [[ | * [[Force Beam|Quick Lasers]] are not active in the section if they are off-screen. | ||
* Quick Lasers can fail to spawn when attempted to spawn them from above. | * Quick Lasers can fail to spawn when attempted to spawn them from above. | ||
* Enemy projectiles with gravity act weirdly when reflected during [[Time Slow]]. | * Enemy projectiles with gravity act weirdly when reflected during [[Time Slow]]. | ||
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* [[Subeil]]'s description contains a grammar mistake. | * [[Subeil]]'s description contains a grammar mistake. | ||
* [[Atomic Fire]]'s second and third charges have incorrect damage values when set as boss weaknesses. | * [[Atomic Fire]]'s second and third charges have incorrect damage values when set as boss weaknesses. | ||
* Collecting a second [[weapon capsule]] for [[Power Adaptor]] while you have the first collected will overfill the weapon energy bar. | * Collecting a second [[Weapon Capsule|weapon capsule]] for [[Power Adaptor]] while you have the first collected will overfill the weapon energy bar. | ||
* [[Bubukan]] can pole vault over certain high walls it should not be able to if you are a specific distance away from it. | * [[Bubukan]] can pole vault over certain high walls it should not be able to if you are a specific distance away from it. | ||
* When the game is paused, [[Killer Bullet]]'s explosion stays longer. | * When the game is paused, [[Killer Bullet]]'s explosion stays longer. | ||
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* [[Bass]] cannot activate horizontal [[Count Bomb]]s during Treble Boost. | * [[Bass]] cannot activate horizontal [[Count Bomb]]s during Treble Boost. | ||
* Destroying enemy projectiles with an attached Atomic Fire does not consume ammo. | * Destroying enemy projectiles with an attached Atomic Fire does not consume ammo. | ||
* Screen transitioning into a [[boss door]] with a [[weapon]] or [[character capsule]] placed after the door can crash the game. | * Screen transitioning into a [[boss door]] with a [[weapon]] or [[Character Capsule|character capsule]] placed after the door can crash the game. | ||
* One-way [[ | * One-way [[teleporter]]s are now less likely to get you stuck in a wall. | ||
* Charged [[Noise Crush]] rings get destroyed when hitting an enemy projectile, even if the projectile is killed. | * Charged [[Noise Crush]] rings get destroyed when hitting an enemy projectile, even if the projectile is killed. | ||
* If a player projectile ricochets off an enemy shield, it is not destroyed upon a screen transition. | * If a player projectile ricochets off an enemy shield, it is not destroyed upon a screen transition. | ||
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* When undergoing a screen transition and picking up an energy pickup at the same time, sometimes the transition will mess up. | * When undergoing a screen transition and picking up an energy pickup at the same time, sometimes the transition will mess up. | ||
* If Shade Man grabs you while Time Slow is activated, he may not let go of you after. | * If Shade Man grabs you while Time Slow is activated, he may not let go of you after. | ||
* While holding a [[ladder]] during a boss introduction, you can still charge your buster. | * While holding a [[Ladders|ladder]] during a boss introduction, you can still charge your buster. | ||
* If you transition upwards through a boss door at the peak of your [[Jet Adaptor]] flight, you can clip. | * If you transition upwards through a boss door at the peak of your [[Jet Adaptor]] flight, you can clip. | ||
* Sometimes you cannot slide on an [[Icicle Teck]]'s ice shard. | * Sometimes you cannot slide on an [[Icicle Teck]]'s ice shard. | ||
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* Oil Slider's blob can remain in falling state when shot at the very edge of a platform. | * Oil Slider's blob can remain in falling state when shot at the very edge of a platform. | ||
{{clr}} | |||
{{Versions}} | |||
[[Category:Version history]] | [[Category:Version history]] |
Latest revision as of 01:16, 1 September 2024
Version 1.5.0 is a major update for Mega Man Maker that was released on March 26, 2019. The update focused on adding content from Mega Man 8 and Mega Man 9, alternate tilesets, and the ability to add more than one Robot Master in a single level.
Changelog
New Features
Bosses
Enemies
- Shell'n
- Bunby Tank DX
- Joe Classic
- Surumaker
- Hannya Attacker
- Crunchran
- Fire Met
- Fire Met Spawner
- Wall Teck
- Rabbiton
- Penpen EV
- Big Telly
- Bombomboy
- Flower Presenter
- Fire Totem
- Okosutobon
- Diarn
- Hoohoo
- Hoohoo Spawner
- Kakinbatank
- Adamski
- Nombrellan
- Nombrellan Spawner
- Sakrets
Level Objects
- Reflecting Yoku Block
- Thunder Claw Pole
- TNT
- Astro Gate
- Astro Button
- Astro Reset Button
- Magma Beam Generator
- Rain
- Bokazurah
- Bokazurah Block
- Illusian
- Illusian Block
Yoku Blocks
- Elec Man Yoku Block
- Ice Man Yoku Block
- Heat Man Yoku Block
- Magnet Man Yoku Block
- MM4 Wily 1 Yoku Block
- Dark Man 1 Yoku Block
- MM6 Wily 2 Yoku Block
- Plug Man Yoku Block
- Endless Mode Yoku Block
Weapons
- Mega Ball
- Tornado Hold
- Flash Bomb
- Thunder Claw
- Flame Sword
- Concrete Shot
- Jewel Satellite
- Hornet Chaser
- Laser Trident
- Magma Bazooka
- Black Hole Bomb
- Tornado Blow
Backgrounds
An † indicates another background previously had this name, but was renamed following the update.
- Cut BG
- Fire BG 2
- Elec BG 2
- Elec BG 3
- MM1 Wily 3 BG (Alt)
- Bubble BG 2
- Wood BG 2
- Flash BG 2
- Metal BG 2
- MM2 Wily 1 BG 3
- MM2 Wily 3 BG 2
- MM2 Wily 5 BG
- MM2 Wily 5 BG (Alt)
- Needle BG 3
- Needle BG 3 (Alt)
- Needle BG 4
- Top BG 2
- Shadow BG 2
- Gemini BG 2
- Gemini BG 2 (Alt)
- MM3 Wily 1 BG (Alt)
- MM3 Wily 1 BG 2
- Dive BG
- Ring BG
- Skull BG 2
- Skull BG 3
- Bright BG 2
- Dust BG 2
- Drill BG 2
- Cossack 1 BG 2
- Cossack 1 BG 3
- Cossack 1 BG 4
- Cossack 4 BG 2
- Cossack 4 BG 2 (Alt)
- MM4 Wily 1 BG 2
- MM4 Wily 3 BG 2
- MM4 Wily 3 BG 2 (Alt)
- MM4 Wily 4 BG
- Stone BG 2
- Stone BG 3
- Stone BG 4
- Stone BG 5
- Stone BG 6
- Gravity BG 2
- Crystal BG 2
- Napalm BG 2
- Napalm BG 3
- Star BG 2
- Wave BG 2
- Charge BG 3
- Charge BG 4
- Charge BG 5
- Charge BG 6
- Charge BG 7
- Charge BG 8
- Dark Man 1 BG 2
- Dark Man 1 BG 3
- Dark Man 1 BG 4
- Dark Man 2 BG 2
- Dark Man 2 BG 3
- Dark Man 2 BG 4
- Dark Man 3 BG 2
- MM5 Wily 2 BG†
- MM5 Wily 2 BG 2
- MM5 Wily 2 BG 3
- Wind BG 3
- Flame BG 3
- Flame BG 4
- Flame BG 5
- Tomahawk BG (Alt)
- Tomahawk BG 2 (Alt)
- Tomahawk BG 3
- Tomahawk BG 3 (Alt)
- Tomahawk BG 4
- Tomahawk BG 4 (Alt)
- Tomahawk BG 5
- Tomahawk BG 5 (Alt)
- Centaur BG 3
- Centaur BG 3 (Alt)
- Centaur BG 3 (Alt 2)
- Centaur BG 4
- Centaur BG 4 (Alt)
- Knight BG (Alt)
- Knight BG 2 (Alt)
- Knight BG 3
- Knight BG 3 (Alt)
- Knight BG 4
- Knight BG 4 (Alt)
- Knight BG 5
- Knight BG 6
- Knight BG 6 (Alt)
- Knight BG 7
- Knight BG 7 (Alt)
- Yamato BG (Alt)
- Yamato BG 2 (Alt)
- Yamato BG 3 (Alt)
- Yamato BG 4
- Yamato BG 4 (Alt)
- Yamato BG 5
- Yamato BG 5 (Alt)
- Yamato BG 6
- Yamato BG 6 (Alt)
- Plant BG 3
- Plant BG 4
- Mr. X 1 BG 2
- Mr. X 1 BG 3
- Mr. X 1 BG 4
- Mr. X 3 BG 2
- MM6 Wily 1 BG 3
- MM6 Wily 2 BG 2
- MM6 Wily 2 BG 3
- MM6 Wily 3 BG
- MM6 Wily 3 BG 2
- MM6 Wily 3 BG 3
- MM6 Wily 3 BG 4
- MM6 Wily 3 BG 5
- MM6 Wily 3 BG 6
- MM6 Wily 4 BG 2
- Tengu BG
- Grenade BG
- Frost BG
- Frost BG (Alt)
- Clown BG
- Astro BG
- Astro BG (Alt)
- Sword BG
- Aqua BG
- Aqua BG 2
- Search BG
- Search BG 2
- Search BG 3
- MM8 Wily 1 BG
- MM8 Wily 2 BG
- Concrete BG
- Concrete BG 2
- Concrete BG 3
- Concrete BG 3 (Alt)
- Jewel BG
- Jewel BG 2
- Hornet BG
- Hornet BG (Alt)
- Hornet BG 2
- Hornet BG 3
- Plug BG
- Plug BG 2
- Plug BG 3
- Plug BG 4
- Splash BG
- Splash BG 2
- Splash BG 2 (Alt)
- Splash BG 2 (Alt 2)
- Magma BG
- Magma BG 2
- Magma BG 3
- Magma BG 4
- Galaxy BG
- Galaxy BG 2
- Tornado BG
- Tornado BG 2
- Fake BG
- Fake BG 2
- MM9 Wily 1 BG
- MM9 Wily 1 BG (Alt)
- MM9 Wily 1 BG 2
- MM9 Wily 1 BG 3
- MM9 Wily 1 BG 4
- MM9 Wily 2 BG
- MM9 Wily 2 BG (Alt)
- MM9 Wily 2 BG 2
- MM9 Wily 3 BG
- MM9 Wily 3 BG (Alt)
- MM9 Wily 3 BG (Alt 2)
- MM9 Wily 4 BG
- MM9 Wily 4 BG 2
- MM9 Wily 4 BG 2 (Alt)
- MM9 Endless BG
- MM9 Endless BG 2
- MM9 Endless BG 2 (Alt)
- MM9 Endless BG 3
- MM9 Endless BG 3 (Alt)
- MM9 Endless BG 3 (Alt 2)
- MM9 Endless BG 3 (Alt 3)
- MM9 Endless BG 4
- MM9 Endless BG 5
- MM9 Endless BG 5 (Alt)
- MM9 Endless BG 5 (Alt 2)
- MM9 Endless BG 5 (Alt 3)
Tilesets
An † indicates another tileset previously had this name, but was renamed following the update.
- MM1 Wily 1 Tile†
- Bubble Tile 2
- Quick Tile (Alt)
- Flash Tile 1
- Flash Tile 2
- Flash Tile 1 (Animated)
- Flash Tile 2 (Animated)
- Flash Tile 3 (Animated)
- MM2 Wily 1 Tile†
- MM2 Wily 1 Tile 2 (Alt)
- MM2 Wily 3 Tile (Alt)
- MM2 Wily 5 Tile
- Snake Tile 2†
- Needle Tile 2
- Top Tile 2
- Shadow Tile
- Gemini Tile 2
- Gemini Tile 3
- Gemini Tile 4
- Gemini Tile 2 (Animated)
- Gemini Tile 3 (Animated)
- Gemini Tile 4 (Animated)
- MM3 Wily 1 Tile†
- MM3 Wily 1 Tile 2
- MM3 Wily 1 Tile 3 (Alt)
- MM3 Wily 4 Tile†
- Dive Tile (Alt)
- Dust Tile 2
- Drill Tile 2
- Toad Tile†
- Pharaoh Tile 2
- Cossack 1 Tile†
- Cossack 2 Tile
- Cossack 4 Tile
- MM4 Wily 3 Tile
- MM4 Wily 4 Tile
- Stone Tile†
- Crystal Tile
- Napalm Tile 2
- Star Tile 2
- Star Tile 2 (Alt)
- Wave Tile
- Charge Tile 2
- Dark Man 2 Tile 2
- Dark Man 3 Tile 2
- MM5 Wily 2 Tile
- MM5 Wily 2 Tile (Alt)
- MM5 Wily 3 Tile
- MM5 Wily 4 Tile
- Blizzard Tile 2
- Wind Tile 2
- Flame Tile
- Flame Tile 2
- Flame Tile 3
- Tomahawk Tile (Alt)
- Tomahawk Tile 2
- Tomahawk Tile 2 (Alt)
- Tomahawk Tile 3
- Tomahawk Tile 3 (Alt)
- Centaur Tile (Alt)
- Centaur Tile 2
- Centaur Tile 2 (Alt)
- Knight Tile (Alt)
- Knight Tile 2
- Knight Tile 2 (Alt)
- Yamato Tile (Alt)
- Yamato Tile 2
- Yamato Tile 2 (Alt)
- Yamato Tile 3
- Yamato Tile 3 (Alt)
- Yamato Tile 4
- Yamato Tile 4 (Alt)
- Yamato Tile 5
- Yamato Tile 5 (Alt)
- Plant Tile
- Mr. X 1 Tile
- Mr. X 1 Tile 2
- Mr. X 2 Tile 2
- Mr. X 3 Tile
- Mr. X 4 Tile
- MM6 Wily 1 Tile (Alt)
- MM6 Wily 4 Tile
- Spring Tile 2
- Tengu Tile
- Frost Tile
- Frost Tile (Alt)
- Grenade Tile
- Clown Tile
- Astro Tile
- Astro Tile 2
- Astro Tile 2 (Alt)
- Sword Tile
- Aqua Tile
- Search Tile
- MM8 Wily 1 Tile
- MM8 Wily 2 Tile
- MM8 Wily 2 Tile (Alt)
- Concrete Tile
- Concrete Tile 2
- Jewel Tile
- Hornet Tile
- Plug Tile
- Magma Tile
- Magma Tile 2
- Splash Tile
- Galaxy Tile
- Tornado Tile
- Tornado Tile 2
- MM9 Wily 1 Tile
- MM9 Wily 1 Tile 2
- MM9 Wily 1 Tile 2 (Alt)
- MM9 Wily 2 Tile
- MM9 Wily 2 Tile (Alt)
- MM9 Wily 3 Tile
- MM9 Wily 4 Tile
- MM9 Wily 4 Tile (Alt)
- Fake Tile
- MM9 Endless Tile 1
- MM9 Endless Tile 2
- MM9 Endless Tile 2 (Alt)
- MM9 Endless Tile 2 (Alt 2)
- MM9 Endless Tile 3
- MM9 Endless Tile 3 (Alt)
- MM9 Endless Tile 4
- MM9 Endless Tile 4 (Alt)
- MM9 Endless Tile 5
- MM9 Endless Tile 6
- MM9 Endless Tile 7
- MM9 Endless Tile 8
- MM9 Endless Tile 8 (Alt)
- MM9 Endless Tile 9
- MM9 Endless Tile 9 (Alt)
- MM9 Endless Tile 10
Plates
- Dr. Light Plate
- Dr. Right Plate
Ladders
An † indicates another ladder previously had this name, but was renamed following the update.
- Heat Ladder
- Snake Ladder
- Needle Ladder 2
- Shadow Ladder
- Wily Ladder 6†
- Wily Ladder 7†
- Ring Ladder
- Dive Ladder
- Dive Ladder (Alt)
- Drill Ladder
- Cossack Ladder 2†
- Cossack Ladder 3
- Wily Ladder 10
- Gravity Ladder
- Wily Ladder 11
- Wily Ladder 12
- Wind Ladder 2
- Tomahawk Ladder (Alt)
- Centaur Ladder (Alt)
- Centaur Ladder (Alt 2)
- Knight Ladder (Alt)
- Yamato Ladder
- Mr. X Ladder 2†
- Wily Ladder 14
- Spring Ladder
- Freeze Ladder
- Slash Ladder
- Junk Ladder
- Junk Ladder 2
- Shade Ladder
- Burst Ladder
- Turbo Ladder
- Cloud Ladder
- Cloud Ladder 2
- Wily Ladder 15
- Wily Ladder 16
- Wily Ladder 17
- Astro Ladder
- Frost Ladder
- Sword Ladder
- Sword Ladder (Alt)
- Grenade Ladder
- Aqua Ladder
- Search Ladder
- Search Ladder 2
- Clown Ladder
- Duo Ladder
- Wily Ladder 18
- Wily Ladder 19
- Concrete Ladder
- Hornet Ladder
- Plug Ladder
- Splash Ladder
- Galaxy Ladder
- Tornado Ladder
- Wily Ladder 20
- Wily Ladder 21
- Wily Ladder 22
- Wily Ladder 23
- Wily Ladder 24
- Fake Ladder
- MM9 Endless Ladder
- MM9 Endless Ladder 2
- MM9 Endless Ladder 3
Spikes
An † indicates another ladder previously had this name, but was renamed following the update.
- Wily Spike 3†
- Wily Spike 4†
- Wily Spike 5†
- Spark Spike (Alt)
- Needle Spike
- Top Spike†
- Shadow Spike
- Shadow Spike 2
- Gemini Spike
- Gemini Spike 3
- Gemini Spike 3 (Alt)
- Gemini Spike 3 (Alt 2)
- Wily Spike 6†
- Wily Spike 7†
- Dive Spike
- Dive Spike (Alt)
- Dust Spike
- Stone Spike
- Napalm Spike†
- Dark Spike 3†
- Wily Spike 13
- Wily Spike 14
- Wily Spike 17
- Wily Spike 18
- Blizzard Spike 2
- Wind Spike†
- Flame Spike
- Tomahawk Spike (Alt)
- Centaur Spike 2
- Centaur Spike 2 (Alt)
- Knight Spike (Alt)
- Knight Spike 2
- Knight Spike 2 (Alt)
- Yamato Spike (Alt)
- Yamato Spike 2
- Yamato Spike 2 (Alt)
- Wily Spike 20
- Wily Spike 21
- Spring Spike
- Slash Spike
- Burst Spike
- Burst Spike (Alt)
- Burst Spike 2
- Burst Spike 2 (Alt)
- Turbo Spike
- Wily Spike 23
- Wily Spike 24
- Wily Spike 26
- Wily Spike 27
- Frost Spike
- Sword Spike
- Search Spike
- Clown Spike
- Aqua Spike
- Aqua Spike 2
- Grenade Spike
- Duo Spike
- Wily Spike 28
- Concrete Spike
- Jewel Spike
- Hornet Spike
- Plug Spike
- Plug Spike 2
- Splash Spike
- Splash Spike (Alt)
- Splash Spike (Alt 2)
- Splash Spike 2
- Galaxy Spike
- Tornado Spike
- Wily Spike 29
- Wily Spike 30
- Wily Spike 31
- Wily Spike 32
- Wily Spike 33
- Fake Spike
- MM9 Endless Spike
- MM9 Endless Spike 2
- MM9 Endless Spike 3
Water
- Ice Water
- Bubble Water
- Wily Water 1 (MM2 Wily 3)
- Gemini Water
- Wily Water 2 (MM3 Wily 1)
- Dive Water
- Toad Water
- Wily Water 3 (MM4 Wily 1)
- Wave Water
- Wily Water 4 (MM5 Wily 2)
- Blizzard Water
- Centaur Water
- Yamato Water (Alt)
- Plant Water
- Wily Water 5 (MM6 Wily 3)
- Splash Water
- Wily Water 6 (MM9 Wily 2)
- Endless Water
Special
- Drop Shadow
- Pit Shadow
Music
- MM8 Intro Stage
- MM8 Intro Stage (Water)
- Tengu Man (SS)
- Tengu Man (PSX)
- Frost Man
- Grenade Man
- Clown Man
- Astro Man
- Sword Man
- Aqua Man
- Search Man
- MM8 Wily Stage 1
- MM8 Wily Stage 2
- MM8 Wily Stage 3
- MM8 Wily Stage 4
- MM8 Robot Master
- MM8 Robot Master Intro
- MM8 Midboss
- MM8 Wily Boss (Machine)
- MM8 Wily Boss (Capsule)
- Concrete Man
- Jewel Man
- Hornet Man
- Plug Man
- Splash Woman
- Magma Man
- Galaxy Man
- Tornado Man
- MM9 Wily Stage 1
- MM9 Wily Stage 2
- MM9 Wily Stage 3
- MM9 Wily Stage 4
- Fake Man
- MM9 Endless Attack
- MM9 Robot Master
- MM9 Wily Boss
Changes
- The previously unused enemies, Caricarry and Petit Devil, originally added in Version 1.0.0, have been officially implemented.
- You can now place multiple bosses in your level!
- Bosses can now perform different actions when defeated. These options are:
- Added a Boss Suppressor object. Placing this in a section requires all bosses in this section to be defeated in order to clear the stage.
- Water has been moved and given its own tab in the Tiles category, and many new water tiles from Mega Man 1 to 9 have been added.
- Rotating Platform has been given two additional color skins, green and yellow.
- Regular Yoku Blocks now have multiple sprite options. The new sprite options automatically place shadows under them as well.
- Added new Cracked Block variations.
- Teleporters now have 9 different colors to choose from.
- Added previously missing colour variants for: Blocky, Wanaan Base, MM4 Shield Attacker, Dust Block, Giree, Giree Spawner, Tondeall, B Bitter, Pukapelly, Subeil, Lyric, Rotating Platform, Teckyun, MM6 Shield Attacker, Cyber Gabyoall and Fan.
- Added many new music tracks from Mega Man 8 and 9.
- Added profile icons for the robot masters of Mega Man 8 and 9, alongside helmetless Mega Man, Auto and Duo.
- Added an option to turn on a level timer which will allow you to know how long a level has been going on for.
- Added a Favorites Selection Wheel. Hold the Tab key in the editor to spawn a wheel, then move your mouse to quickly select an asset from your favorites.
- You can now use the right mouse button to go back in angle selection and Cracked Block item selection.
- Added a new disclaimer screen to warn people about flashing images.
- Wily Challenge:
- 1-ups now refill your health on top of giving you an extra life. This should no longer make certain levels unbeatable in this mode.
- You can now skip levels without losing a life, unless you are airborne or low on health.
- Pookers can now be knocked over by a fully charged Power Adaptor shot.
- Sniper Joe is now only protected on their shield, meaning you can shoot through their shield when close, or hit them in their head or feet.
- Moved the Teleporter to the Mega Man 9 section, as that was its game of origin.
- Made some modifications to the key sprite.
- Danger Wrap now deals twice as much damage if an enemy is trapped inside of it.
- Water Wave can now dose burning oil underwater.
- Updated the weapon icon for Block Dropper.
- Slightly updated mugshots for Cut Man, Guts Man and Fire Man.
- The credits no longer use colored text, significantly decreasing lag. Additionally, the credits are more compact.
- Expanded the shortcuts menu in the editor.
- New example levels: Obligatory Boss Rush Level by SnoruntPyro, Whirlpool Ocean by Schmiddi and Double Trouble, Desert Base, By Sword and Shield and Infiltration by Aze.
- Several assets have been renamed:
- MM1 Wily 1 Tile > MM1 Wily 1 Tile 2
- MM2 Wily 1 Tile > MM2 Wily 1 Tile 2
- MM3 Wily 1 Tile > MM3 Wily 1 Tile 3
- MM3 Wily 4 Tile > MM3 Wily 4 Tile 2
- Toad Tile > Toad Tile 2
- Cossack 1 Tile > Cossack 1 Tile 2
- Stone Tile > Stone Tile 2
- Slash Tile > Shade Tile 2
- Slash Tile 2 > Slash Tile
- MM5 Wily 2 BG > MM5 Wily 2 BG (Alt)
- Wily Ladder 6 > Wily Ladder 8
- Cossack Ladder 2 > Cossack Ladder 4
- Wily Ladder 7 > Wily Ladder 9
- Mr. X Ladder 2 > Mr. X Ladder 3
- Wily Ladder 8 > Wily Ladder 13
- Top Spike > Gemini Spike 2
- Wily Spike 3 > Wily Spike 8
- Wily Spike 4 > Wily Spike 9
- Wily Spike 5 > Wily Spike 10
- Wily Spike 6 > Wily Spike 11
- Wily Spike 7 > Wily Spike 12
- Napalm Spike > Napalm Spike (Alt)
- Dark Spike 3 > Dark Spike 4
- Dark Spike 4 > Dark Spike 5
- Wily Spike 8 > Wily Spike 15
- Wily Spike 9 > Wily Spike 16
- Wind Spike > Wind Spike (Alt)
- Wily Spike 10 > Wily Spike 19
- Wily Spike 11 > Wily Spike 22
- Wily Spike 12 > Wily Spike 25
- Water > Yamato Water
Fixed Bugs
- Placing a Dust Block over a health or weapon energy spawner, then destroying the Dust Block, prevents any items from spawning.
- When completing a victory animation while in oil, the camera centers in on the player, ignoring screen boundaries.
- Deflecting the shot of a Cyorown with Proto Man makes it taunt.
- Water Wave removes Spring Man's hands leaving his arm links behind until he shoots again.
- Jumping while in the air stream of downwards facing fans left you in the jumping animation.
- Dive Missile can home in on Teckyuns.
- Quick Laser's description shows the wrong damage number.
- Placing solid moving platforms above Shade Man as he spawns can softlock the game.
- Shade Man can get stuck under Pooker platforms after diving.
- Fans can very occasionally clip you through ceilings.
- Charge Kicking in the air right under a ceiling makes you slide infinitely.
- Spawning Treble on the edge of a screen, then switching weapons while undergoing a screen transition, allows you to use Treble Boost under a different weapon.
- Water Wave cannot kill Rolling Drills from behind.
- Quick Lasers are not active in the section if they are off-screen.
- Quick Lasers can fail to spawn when attempted to spawn them from above.
- Enemy projectiles with gravity act weirdly when reflected during Time Slow.
- Magnet Missile can home in on off-screen Watchers and Big Fish.
- Kaminari Kogoro can be targeted by homing projectiles before spawning.
- Certain enemies get crushed when jumping into non-moving solid moving platforms.
- Subeil's description contains a grammar mistake.
- Atomic Fire's second and third charges have incorrect damage values when set as boss weaknesses.
- Collecting a second weapon capsule for Power Adaptor while you have the first collected will overfill the weapon energy bar.
- Bubukan can pole vault over certain high walls it should not be able to if you are a specific distance away from it.
- When the game is paused, Killer Bullet's explosion stays longer.
- When Metall Cannon is frozen during its turning animation, the animation keeps playing.
- Metall Cannon's projectile keeps moving when it's frozen.
- Bass cannot activate horizontal Count Bombs during Treble Boost.
- Destroying enemy projectiles with an attached Atomic Fire does not consume ammo.
- Screen transitioning into a boss door with a weapon or character capsule placed after the door can crash the game.
- One-way teleporters are now less likely to get you stuck in a wall.
- Charged Noise Crush rings get destroyed when hitting an enemy projectile, even if the projectile is killed.
- If a player projectile ricochets off an enemy shield, it is not destroyed upon a screen transition.
- Push Blocks get sent much higher when punched upwards under the effect of Time Slow.
- If Time Slow ends right before Big Eye jumps, it can become frozen.
- Icicle Teck's icicle can land on despawned jumpthrough moving platforms.
- The disappearing sprite of Perfect Freeze is misaligned.
- Super Ball Machine Jr.'s balls can move through terrain when colliding with a solid and a moving platform on the same frame.
- Spring Man's mini springs get caught on walls if too close to one when bouncing.
- Spring Man's mini springs do not despawn after he dies.
- Charge Kick and Top Spin cannot destroy enemy projectiles.
- If upwards-blowing fans move you through a vertical boss door, the sound effect will keep playing.
- After defeating a boss, sometimes the player is moved by a conveyor belt while not standing on one.
- Plates and character capsules do not update their graphics properly when loading a level through the editor, until the level is played.
- Shine can disappear when touching an energy pickup.
- Pierobot's gear can clip under specific circumstances.
- Proto Man and Bass cannot shoot when their ammo is depleted with Flash Stopper and Proto Coil/Treble Boost, with the latter being an adaptor slot for Mega Man.
- If you use a teleporter to enter a boss arena, then use Treble Boost quickly, Bass uses the wrong animation after the boss battle starts.
- Spark Man's animation for firing a big spark plays improperly during Time Slow.
- Flame Pillars can light oil below them on fire.
- Pukapucker sometimes does not turn around when touching a wall on the right.
- The ice cube variant of the Cracked Block has some incorrectly transparent pixels.
- Sliding when a jumpthrough moving platform is about to hit a ceiling can cause you to clip.
- When Push Blocks are pushed while inside Yoku Blocks, they clip.
- Proto Man's visor on a 1-up does not change colors when charging your buster.
- Robbit can clip when close to a right wall.
- When undergoing a screen transition and picking up an energy pickup at the same time, sometimes the transition will mess up.
- If Shade Man grabs you while Time Slow is activated, he may not let go of you after.
- While holding a ladder during a boss introduction, you can still charge your buster.
- If you transition upwards through a boss door at the peak of your Jet Adaptor flight, you can clip.
- Sometimes you cannot slide on an Icicle Teck's ice shard.
- If you pause the game shortly after one of Crystal Joe's crystals spawns, the crystal does not play its animation correctly.
- The beginning part of Crystal Joe's crystal's spawning animation is unaffected by Time Slow.
- If you climb up to a boss room, then hold down during the screen transition, you will move down when the boss spawns, instead of you being unable to move.
- Bosses placed on screen transition borders often cannot spawn.
- If Pierobot's gear spawns on a conveyor, moves and is killed, it will move as soon as it is respawned.
- With very precise movement, Minoan can despawn while its mount is still active.
- When restarting Wily Challenge, you keep your E- and M-Tanks.
- If you pause the game right after destroying a Cracked Block, then unpause, the explosion will last longer than usual.
- Screw Bomber and Brain Break freeze when Mega Man dies.
- It is now significantly less likely to fall through multiple jumpthrough moving platforms next to each other (e.g. Foot Holder elevators).
- If you touch a stationary Icicle Teck icicle while on a conveyor belt, you sometimes still take damage.
- If Item-3 is thrown at the top part of a wall, it bounces and does not attach to it.
- Item-3 has weird interaction with solid moving platforms.
- When Blocky is pushed into a ceiling by a spring, it can clip.
- Oil Slider's board can be destroyed by destructible enemy projectiles.
- Oil Slider's blob can remain in falling state when shot at the very edge of a platform.
Versions | |
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1.0.0 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 • 1.0.5 • 1.0.9 1.1.0 1.1.1 • 1.1.2 • 1.1.3 1.2.0 1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 1.3.0 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 1.4.0 1.4.1 • 1.4.2 1.5.0 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 1.6.0 1.6.1 • 1.6.2 • 1.6.3 1.7.0 1.7.1 • 1.7.2 • 1.7.3 • 1.7.4 • 1.7.5
1.9.1 • 1.9.2 • 1.9.3 |