Pooker: Difference between revisions

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{{ImageNeeded|In-game images and sprites, option icons for Pooker since [[1.8.4]]}}
{{Asset
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|name=[[File:PookerIcon.png|left]]Pooker[[File:PookerIcon.png|right]]
|name=[[File:PookerIcon.png|left]]Pooker[[File:PookerIcon.png|right]]

Latest revision as of 09:13, 31 October 2024

Pooker
Official artwork of a Pooker from Mega Man 6
Information
Level Builder
Description: Sits until hit with a charge shot. Becomes a platform when knocked into oil.
Category: Enemies
Builder space: 2x1
Layer: 5 - Main elements
Builder options:
Game information
Damage: 3 (contact & shot)
Added in version: 1.4.0
Series information
Game of origin: Mega Man 6
Development
Programmer(s): WreckingPrograms

Pooker is an enemy originating from Mega Man 6 and was present in Flame Man's stage and Centaur Man's stage. Pooker was added to Mega Man Maker in version 1.4.0.

Pooker sits stationary facing the player and will periodically fire a single arcing projectile in the player's direction. It will deflect most weapon projectiles from the player but can be crushed by falling blocks or destroyed by certain weapons such as Black Hole Bomb. If hit with a charged shot by the player's Mega Buster, Proto Buster, Roll Swing, or (since version 1.5.0) Power Adaptor, Pooker will flip over: depending on what the Pooker lands on, it will either explode upon reaching solid terrain or if flipped over into Oil, Napalm Fire or lava, it will become an invulnerable platform that can be used by the player to travel in the direction it flipped in. In its platform state Pooker will have a button on its surface that, when jumped on by the player, will cause the Pooker platform to move two tiles horizontally with each button press in the direction that the player is facing. Unlike Astro Buttons, the Pooker's button is not affected by falling blocks.

Since version 1.8.4, Pooker can be set to spawn directly as a cloud platform in the Level Builder. If there are any tiles placed directly in the same position as the cloud of the Pooker in the Level Builder, it will automatically revert to its default non-cloud option: this does not occur with spikes, ladders, level objects, bosses, enemies, playable characters or the like. Additionally, a Pooker in its default state placed directly above any tiles in the Level Builder will have a grayed out option indicating it cannot be changed into its cloud state.


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Mega Man 6 ColtonShield AttackerFire TellyAu AuBen KCannopellerTwin RoaderBrain BreakKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuHotchkiss'nMolierSubmarine FlierPropeller EyeSkull WalkerBrownSquidon
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Other Changes


Version 1.4
Major Features
Wily Challenge
Bosses
Wind ManFlame ManSpring ManShade Man
Enemies
BubukanKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuSquidonTripropellanIcicle TeckTrio the WheelBacconeTom DaddyFrisk CannonGockroach STurbo RoaderKaminari KogoroCyorownGobotsTsuaranattori
Weapons
Shadow BladeBlizzard AttackFlame BlastKnight CrusherWild CoilNoise CrushDanger WrapJet AdaptorPower AdaptorSuper Adaptor
Level Objects & Pickups
Cracked BlockPush BlockOilFanFloor LightJet PlatformPunch BlockWeapon RemoverYashichi
Major Patches
1.4.11.4.2

Mega Man 6
Weapons
Mega BusterBlizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur FlashJet AdaptorPower Adaptor
Enemies
ColtonShield AttackerFire TellyAu AuBen KCannopellerTwin RoaderBrain BreakKatonbyonCurlingerSRU-21/PGabgyoPookerCyber GabyoallYaffuHotchkiss'nMolierSubmarine FlierPropeller EyeSkull WalkerBrownSquidon
Level Objects
SpringFlip PlatformCracked BlockPush BlockOilFanPlantformSpike PlatformIce Barrier
Bosses
Wind ManFlame ManKnight ManYamato ManPlant ManWily Machine 6
Other Pages
TilesetsBackgroundsMusic