Tornado Hold: Difference between revisions
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|name=[[File:TornadoHoldIcon.png|left]] Tornado Hold [[File:TornadoHoldIcon.png|right]] | |name=[[File:TornadoHoldIcon.png|left]] Tornado Hold [[File:TornadoHoldIcon.png|right]] | ||
|image=[[File:TornadoHold.png|250px]] | |image=[[File:TornadoHold.png|250px]] | ||
|caption= | |caption=Mega Man using Tornado Hold in MM8 | ||
|description=Launches a small silver propeller that creates upwards wind currents. | |description=Launches a small silver propeller that creates upwards wind currents. | ||
|damage=1(propeller and wind) | |damage=1(propeller and wind) | ||
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|spriter=[[Zedicon]] | |spriter=[[Zedicon]] | ||
}} | }} | ||
'''Tornado Hold''' is Tengu Man's signature weapon, originating from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]]. | '''Tornado Hold''' is [[Tengu Man]]'s signature weapon, originating from ''[[Mega Man 8]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.5.0]]. | ||
When fired, a propeller is sent in a downward arc three tiles out that generates a whirlwind above it for two seconds upon hitting the ground. This whirlwind can hit enemies multiple times, block most non-[[boss]] projectiles, and even lift the player up while they are inside it. Up to 11 units of damage can be dealt throughout Tornado Hold's duration if the target was hit by the propeller first, and it can be used sixteen times with a full energy gauge. If the propeller hits a wall or enemy, it will fall straight down. Wind will stop being generated prematurely if the propeller is moved offscreen, and it will remain in place even if the ground below it were to disappear. | When fired, a propeller is sent in a downward arc three tiles out that generates a whirlwind above it for two seconds upon hitting the ground. This whirlwind can hit enemies multiple times, block most non-[[boss]] projectiles, and even lift the player up while they are inside it. Up to 11 units of damage can be dealt throughout Tornado Hold's duration if the target was hit by the propeller first, and it can be used sixteen times with a full energy gauge. If the propeller hits a wall or enemy, it will fall straight down. Wind will stop being generated prematurely if the propeller is moved offscreen, and it will remain in place even if the ground below it were to disappear. |
Latest revision as of 04:55, 20 September 2024
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Mega Man using Tornado Hold in MM8 | ||||||||||||||||||||||||||||||
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Tornado Hold is Tengu Man's signature weapon, originating from Mega Man 8. It is featured in Mega Man Maker as of version 1.5.0.
When fired, a propeller is sent in a downward arc three tiles out that generates a whirlwind above it for two seconds upon hitting the ground. This whirlwind can hit enemies multiple times, block most non-boss projectiles, and even lift the player up while they are inside it. Up to 11 units of damage can be dealt throughout Tornado Hold's duration if the target was hit by the propeller first, and it can be used sixteen times with a full energy gauge. If the propeller hits a wall or enemy, it will fall straight down. Wind will stop being generated prematurely if the propeller is moved offscreen, and it will remain in place even if the ground below it were to disappear.
Tutorial
Gallery
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Sprite from the Weapon Get screen from Mega Man 8
Weapons |
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Version 1.5 |
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Mega Man 8 |
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