Uber Chain: Difference between revisions
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{{Asset | {{Asset | ||
||name=[[File:UberChainIcon.png|left]] Uber Chain [[File:UberChainSpecialIcon.png|right]] | ||name=[[File:UberChainIcon.png|left]] Uber Chain [[File:UberChainSpecialIcon.png|right]] | ||
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* The critical hit mechanic is based on the infamy of random critical hits and autobalancing in ''Team Fortress 2'''s official servers. | * The critical hit mechanic is based on the infamy of random critical hits and autobalancing in ''Team Fortress 2'''s official servers. | ||
* The delay between uses is a reference to the Über Saw having a swing speed penalty in ''Team Fortress 2''. | * The delay between uses is a reference to the Über Saw having a swing speed penalty in ''Team Fortress 2''. | ||
==Gallery== | |||
<gallery> | |||
File:Uber Chain Mega Man Maker.png|[[Mega Man]] using Über Chain's melee attack | |||
File:UberChainUberRED.gif|Mega Man under invincibility while on RED | |||
File:UberChainUberBLU.gif|Mega Man under invincibility while on BLU | |||
File:UberChainAutobalance.png|The icon that appears over the player's head while "switching teams" | |||
File:UberChainCrit.gif|Text that appears when scoring a critical hit | |||
</gallery> | |||
{{clr}} | {{clr}} |
Latest revision as of 22:59, 8 August 2024
This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: Ladder and midair sprites for all characters |
Uber Chain | ||||||||||||||||||||||||||||||||
Artwork of Uber Chain by SagiriHimoto | ||||||||||||||||||||||||||||||||
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Uber Chain (stylized as Über Chain in game) is a special weapon in Mega Man Maker based on the Medic's abilities from Team Fortress 2. It grants the user a short ranged melee attack that grants invincibility when weapon energy is full.
Unlike other weapons, Über Chain begins with empty weapon energy, but every attack landed fills up your energy. In addition, it can be used even when the player's weapon energy is empty.
Upon reaching full energy, using the weapon again will make the user fully invincible while the weapon energy drains when Über Chain is equipped. Upon being emptied, the weapon's color scheme will change from red to blue or vice versa and must be filled again to activate invincibility again.
If Über Chain is set as a primary weapon, the base melee attack cannot be used; when the shoot button is pressed, invincibility is activated immediately and will last until the player's death so long as Über Chain continues being selected.
At random when hitting an enemy, the weapon may display a critical hit message and deal extra damage to enemies.
Tutorial
Trivia
- The functionality for Über Chain is based on both the Übercharge and Über Saw from Team Fortress 2.
- In Team Fortress 2, Überchaining refers to a strategy where two Medics run around with the Über Saw and stock Medigun to melee people while invincible, trading Übers to extend the invincibility for as long as possible.
- The weapon's color scheme changing each time invincibility is activated is based on the rivalry between the RED and BLU teams in Team Fortress
- The critical hit mechanic is based on the infamy of random critical hits and autobalancing in Team Fortress 2's official servers.
- The delay between uses is a reference to the Über Saw having a swing speed penalty in Team Fortress 2.
Gallery
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Mega Man using Über Chain's melee attack
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Mega Man under invincibility while on RED
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Mega Man under invincibility while on BLU
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The icon that appears over the player's head while "switching teams"
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Text that appears when scoring a critical hit