Super Arrow: Difference between revisions

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When fired, an arrow appears in front of the user which will fly forward after a half-second delay. The user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for two seconds, allowing for the user to climb up it. Up to three Super Arrows can be onscreen at a time. Enemies and objects cannot be supported by it, instead falling through while taking damage if possible.
When fired, an arrow appears in front of the user which will fly forward after a half-second delay. The user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for two seconds, allowing for the user to climb up it. Up to three Super Arrows can be onscreen at a time. Enemies and objects cannot be supported by it, instead falling through while taking damage if possible.


It cannot destroy [[Weapon Block]]s set to it, although reflecting bullets with [[Proto Shield]] and having [[Proto Man]] equipped with this weapon can be used to destroy them.
It cannot destroy [[Weapon Block]]s set to it, although reflecting bullets with [[Proto Man|Proto Man's Shield]] can be used to destroy them.


==Tutorial==
==Tutorial==
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*Super Arrow is unique in that it is a Special Weapon obtained from a Robot Master that does not fit into the weakness order of any of the other main bosses.
*Super Arrow is unique in that it is a Special Weapon obtained from a Robot Master that does not fit into the weakness order of any of the other main bosses.
*When Super Arrow is equipped, all characters gain the same color palette as [[Mega Man]]'s default colors. This also happens with [[Magnet Beam]].
*When Super Arrow is equipped, all characters gain the same color palette as [[Mega Man]]'s default colors. This also happens with [[Magnet Beam]].
*The announcement showcasing is based on wily stage 4 from Make a Good Mega Man Level 2, a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow.
*The announcement showcasing Super Arrow<ref name = "twitter">[https://x.com/MegaManMaker/status/952617802355048448 "Tired of using Rush or the items? Fear not, we added Super Arrow as a new utility weapon. It allows you to move through the air rapidly, and it can even damage enemies. You can make all kinds of interesting level design with this weapon... or you can do this."] - Mega Man Maker on X (formerly Twitter)</ref><ref>[https://discord.com/channels/328222878489247744/328229181504618496/402176102669484042 WreckingPrograms announces the addition of Super Arrow in the #game_announcements channel in the ''Mega Man Maker'' Official Server]</ref> is based on the fourth Wily stage from ''Make a Good Mega Man Level 2'', Inner Sanctum: a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow.
**The announcement post on X (formerly Twitter)<ref name = "twitter"/> potentially hinted at this fact by stating: "You can make all kinds of interesting level design with [Super Arrow]... or you can do this."


==References==
<references/>


==Navigation==
{{Weapons}}
{{Weapons}}
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[[Category:Weapons]] [[Category:Utility weapons]] [[Category:Mega Man 5 Assets]]
[[Category:Weapons]] [[Category:Utility weapons]] [[Category:Mega Man 5 Assets]]

Latest revision as of 21:45, 8 September 2024

Super Arrow
Artwork of the Super Arrow from Mega Man 5
Information
Level Builder
Description: Arrow that also functions as a platform. Very versatile. Sticks to walls.
Category: Weapons
Game information
Damage: 2
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Super Arrow is a Special Weapon originating from Mega Man 5. It is featured in Mega Man Maker as of version 1.3.0.

When fired, an arrow appears in front of the user which will fly forward after a half-second delay. The user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for two seconds, allowing for the user to climb up it. Up to three Super Arrows can be onscreen at a time. Enemies and objects cannot be supported by it, instead falling through while taking damage if possible.

It cannot destroy Weapon Blocks set to it, although reflecting bullets with Proto Man's Shield can be used to destroy them.

Tutorial

Super Arrow

Trivia

  • Super Arrow is unique in that it is a Special Weapon obtained from a Robot Master that does not fit into the weakness order of any of the other main bosses.
  • When Super Arrow is equipped, all characters gain the same color palette as Mega Man's default colors. This also happens with Magnet Beam.
  • The announcement showcasing Super Arrow[1][2] is based on the fourth Wily stage from Make a Good Mega Man Level 2, Inner Sanctum: a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow.
    • The announcement post on X (formerly Twitter)[1] potentially hinted at this fact by stating: "You can make all kinds of interesting level design with [Super Arrow]... or you can do this."

References

Navigation

Weapons
Default Weapons Mega BusterProto BusterBass BusterRoll Swing
Mega Man Rolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Mega Man Powered Up Time SlowOil Slider
Mega Man 2 Bubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic Fire
Mega Man 3 Spark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard Knuckle
Mega Man 4 Ring BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh Shot
Mega Man 5 Power StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge Kick
Mega Man 6 Blizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur Flash
Mega Man 7 Wild CoilNoise CrushDanger WrapFreeze CrackerSlash ClawScorch Wheel
Mega Man 8 Mega BallTornado HoldFlash BombThunder ClawFlame SwordIce Wave
Mega Man 9 Concrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado BlowPlug Ball
Mega Man 10 Triple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterRebound StrikerMirror BusterScrew CrusherBallade Cracker
Mega Man 11 Block DropperBounce BallPile DriverScramble ThunderAcid Barrier
Mega Man & Bass Ice WallWave BurnerCopy VisionSpread DrillTengu BladeMagic Card
Game Boy Grab BusterSalt WaterElectric ShockBreak DashSpark ChaserTango
Mega Man Maker NothingShineNadoCommand SelectionÜber Chain
Utility Rush CoilRush JetProto CoilProto JetTreble BoostTango JumpFlappy BeatMagnet BeamItem-1Item-2Item-3Super ArrowJet AdaptorPower AdaptorSuper Adaptor
Other 0Changes


Version 1.3
Characters
Proto ManBass
Bosses
Ring ManSkull ManCrystal ManCharge Man
Enemies
MinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyWhopperBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounder
Weapons
Proto BusterBass BusterProto CoilProto JetTreble BoostDrill BombPower StoneWater WaveCrystal EyeSuper Arrow
Level Objects & Pickups
Ring PlatformCoil PlatformQuicksandRolling DrillTeckyunCharacter CapsuleHealth SpawnerWeapon Energy Spawner
Major Patches
1.3.11.3.21.3.31.3.41.3.51.3.6

Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic