Uber Chain

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Uber Chain
Artwork of Uber Chain by SagiriHimoto
Information
Level Builder
Description: A melee weapon you charge up by hitting foes, use when full to gain invincibility.
Category: Weapons
Game information
Damage: 2 (normal hit)
6 (critical hit)
Weapon energy per use: 0.04666666666666667 (approximately 14/300)
Series information
Game of origin: Team Fortress 2
Development
Programmer(s): Luigi
Spriter(s): E-Clare (poses for Mega Man and Roll)
BushBacon (poses for Proto Man and Bass)
Sound effect creator(s): Saphy

Uber Chain (stylized as Über Chain in game) is a special weapon in Mega Man Maker based on the Medic's abilities from Team Fortress 2. It grants the user a short ranged melee attack that grants invincibility when weapon energy is full.

Unlike other weapons, Über Chain begins with empty weapon energy, but every attack landed fills up your energy. In addition, it can be used even when the player's weapon energy is empty.

Upon reaching full energy, using the weapon again will make the user fully invincible while the weapon energy drains when Über Chain is equipped. Upon being emptied, the weapon's color scheme will change from red to blue or vice versa and must be filled again to activate invincibility again.

If Über Chain is set as a primary weapon, the base melee attack cannot be used; when the shoot button is pressed, invincibility is activated immediately and will last until the player's death so long as Über Chain continues being selected.

At random when hitting an enemy, the weapon may display a critical hit message and deal extra damage to enemies.

Tutorial

Uber Chain

Trivia

  • The functionality for Über Chain is based on both the Übercharge and Über Saw from Team Fortress 2.
  • In Team Fortress 2, Überchaining refers to a strategy where two Medics run around with the Über Saw and stock Medigun to melee people while invincible, trading Übers to extend the invincibility for as long as possible.
  • The weapon's color scheme changing each time invincibility is activated is based on the rivalry between the RED and BLU teams in Team Fortress
  • The critical hit mechanic is based on the infamy of random critical hits and autobalancing in Team Fortress 2's official servers.
  • The delay between uses is a reference to the Über Saw having a swing speed penalty in Team Fortress 2.
  • The sound effect made when color scheme changes is based on Team Fortress 2's Nemesis sound which plays when a player on the opposite team "dominates" you, meaning they scored four kills on you without being killed by you.


Weapons
Default Weapons Mega Buster • Proto Buster • Bass Buster • Roll Swing
Mega Man Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam
Mega Man Powered Up Time Slow • Oil Slider
Mega Man 2 Bubble Lead • Air Shooter • Quick Boomerang • Leaf Shield • Crash Bomber • Time Stopper • Metal Blade • Atomic Fire
Mega Man 3 Spark Shock • Search Snake • Needle Cannon • Top Spin • Shadow Blade • Magnet Missile • Gemini Laser • Hard Knuckle
Mega Man 4 Ring Boomerang • Dive Missile • Skull Barrier • Flash Stopper • Dust Crusher • Drill Bomb • Rain Flush • Pharaoh Shot
Mega Man 5 Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick
Mega Man 6 Blizzard Attack • Wind Storm • Flame Blast • Silver Tomahawk • Knight Crusher • Yamato Spear • Plant Barrier • Centaur Flash
Mega Man 7 Wild Coil • Noise Crush • Danger Wrap • Freeze Cracker • Slash Claw • Scorch Wheel
Mega Man 8 Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Ice Wave • Astro Crush
Mega Man 9 Concrete Shot • Jewel Satellite • Hornet Chaser • Laser Trident • Magma Bazooka • Black Hole Bomb • Tornado Blow • Plug Ball
Mega Man 10 Triple Blade • Solar Blaze • Thunder Wool • Commando Bomb • Water Shield • Wheel Cutter • Rebound Striker • Mirror Buster • Screw Crusher • Ballade Cracker
Mega Man 11 Block Dropper • Bounce Ball • Pile Driver • Scramble Thunder • Acid Barrier • Tundra Storm
Mega Man & Bass Ice Wall • Wave Burner • Copy Vision • Spread Drill • Tengu Blade • Magic Card • Remote Mine
Game Boy Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango
Mega Man Maker Shine • Nado • Command Selection • Perfect Freeze • Über Chain
Utility Rush Coil • Rush Jet • Rush Marine • Rush Bike • Jet Adaptor • Power Adaptor • Super Adaptor • Proto Coil • Proto Jet • Proto Marine • Proto Bike • Treble Boost • Treble Marine • Treble Cycle • Tango Jump • Flappy Beat • Tango Marine • Beat Cycle • Magnet Beam • Item-1 • Item-2 • Item-3 • Super Arrow • Wire
Other Nothing • 0 • Changes


Version 1.8
Bosses
Cold Man • Pirate Man • Burner Man • Enker • Punk • Pluto • Yellow Devil • Boobeam Trap • Kamegoro Maker • Cossack Catcher • Wily Machine 4 • Dark Man 3 • Dark Man 4 • Big Pets • Wily Machine 6
Enemies
Gori-Three • Dodonpa Cannon • Plasma • Romper • Snoler • Big Telly • Electric Generator • Mokumokumo • Hogale • Ammoner • Oni Robo • Sydecka • Hyoey • Biribaree • Piriparee • Doncatch • Heli Mettall DX • Fukuhorn • Metall Sniper • Press'N • Cutting Wheel • Tamp • La Jaba • Fankurow • Shuhorn • Chainsoar
Weapons
Ice Wall • Wave Burner • Spread Drill • Copy Vision • Tengu Blade • Magic Card • Grab Buster • Salt Water • Electric Shock • Break Dash • Spark Chaser • Tango • Uber Chain
Level Objects & Pickups
Low Grav Section • Horizontal Astro Gate • Horizontal Astro Button • Horizontal Astro Reset Button • Gori-Three Rock • Hotplate • Ice Block • Explosive Crate • Dynamo Conveyor • Moving Light • Moving Light Redirector • Moving Light Terminator • Moving Light Darkness • Floating Balloon • Oni Cloud Generator • Oni Wind Generator • Pressurized Cracked Block • Rotating Spike Box • Bell Ringer • Super Cutter • Melting Snow Block • Icicle • Shifting Falling Stone • Guts Hover • Move Hover • Napalm Fire • Alternating Timing Conveyor • Water Fall Spawner • Uranus Platform • Girder • Pluto Block • Targets • Target Rail • Health Modifier • Weapon Energy Modifier • Lighter Push Block • Heavier Push Block • Mobile Push Block • Magnetic Coil • Section Wide Water • Water Height Market • Water Height Crystal • Health Block Checker • Weapon Energy Block Checker • Arrows • Fuse Laser Turret • Anti Yashishi • Drop Suppressor
Major Patches
1.8.1 • 1.8.2 • 1.8.3 • 1.8.4 • 1.8.5

‎

Mega Man Maker
Characters
Roll
Weapons
Nothing • 0 • Shine • Nado • Command Selection • Perfect Freeze • Über Chain • Machine Gun
Level Objects (General)
Checkpoint • Yoku Block • Reflecting Yoku Block • Conveyor Belt • Breakable Block • Falling Platform • Time Bomb • Weapon Block • Weapon Barrier • Dropper • Beat Rescue Spot • Teleporter
Level Objects (Mega Man Maker)
Music Changer • Key • Key Door • Magnetic Ceiling • Target • Health Modifier • Weapon Energy Modifier • Lighter Push Block • Heavier Push Block • Mobile Push Block • Magnetic Coil • Section Wide Water • Water Height Marker • Water Height Crystal • Health Block Checker • Weapon Energy Block Checker • Arrows • Water Hover • Lava Hover • Lava Hover Saver • Time Block
Pickups
Weapon Capsule • Character Capsule • Health Spawner • Weapon Energy Spawner • Weapon Remover • Anti Yashichi • Drop Suppressor
Other Pages
Music (Original) • Music (Covers)