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*Super Arrow is unique in that it is a Special Weapon obtained from a Robot Master that does not fit into the weakness order of any of the other main bosses. | *Super Arrow is unique in that it is a Special Weapon obtained from a Robot Master that does not fit into the weakness order of any of the other main bosses. | ||
*When Super Arrow is equipped, all characters gain the same color palette as [[Mega Man]]'s default colors. This also happens with [[Magnet Beam]]. | *When Super Arrow is equipped, all characters gain the same color palette as [[Mega Man]]'s default colors. This also happens with [[Magnet Beam]]. | ||
*The announcement showcasing is based on | *The announcement showcasing Super Arrow<ref name = "twitter">[https://x.com/MegaManMaker/status/952617802355048448 "Tired of using Rush or the items? Fear not, we added Super Arrow as a new utility weapon. It allows you to move through the air rapidly, and it can even damage enemies. You can make all kinds of interesting level design with this weapon... or you can do this."] - Mega Man Maker on X (formerly Twitter)</ref><ref>[https://discord.com/channels/328222878489247744/328229181504618496/402176102669484042 WreckingPrograms announces the addition of Super Arrow in the #game_announcements channel in the ''Mega Man Maker'' Official Server]</ref> is based on the fourth Wily stage from ''Make a Good Mega Man Level 2'', Inner Sanctum: a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow. | ||
**The announcement post on X (formerly Twitter)<ref name = "twitter"/> potentially hinted at this fact by stating: "You can make all kinds of interesting level design with [Super Arrow]... or you can do this." | |||
==References== | |||
<references/> | |||
==Navigation== | |||
{{Weapons}} | {{Weapons}} | ||
{{V1.3}} | {{V1.3}} | ||
{{MM5}} | {{MM5}} | ||
[[Category:Weapons]] [[Category:Utility weapons]] [[Category:Mega Man 5 Assets]] | [[Category:Weapons]] [[Category:Utility weapons]] [[Category:Mega Man 5 Assets]] |
Latest revision as of 21:45, 8 September 2024
Super Arrow | ||||||||||||||||||||||||||||||
Artwork of the Super Arrow from Mega Man 5 | ||||||||||||||||||||||||||||||
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Super Arrow is a Special Weapon originating from Mega Man 5. It is featured in Mega Man Maker as of version 1.3.0.
When fired, an arrow appears in front of the user which will fly forward after a half-second delay. The user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for two seconds, allowing for the user to climb up it. Up to three Super Arrows can be onscreen at a time. Enemies and objects cannot be supported by it, instead falling through while taking damage if possible.
It cannot destroy Weapon Blocks set to it, although reflecting bullets with Proto Man's Shield can be used to destroy them.
Tutorial
Trivia
- Super Arrow is unique in that it is a Special Weapon obtained from a Robot Master that does not fit into the weakness order of any of the other main bosses.
- When Super Arrow is equipped, all characters gain the same color palette as Mega Man's default colors. This also happens with Magnet Beam.
- The announcement showcasing Super Arrow[1][2] is based on the fourth Wily stage from Make a Good Mega Man Level 2, Inner Sanctum: a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow.
- The announcement post on X (formerly Twitter)[1] potentially hinted at this fact by stating: "You can make all kinds of interesting level design with [Super Arrow]... or you can do this."
References
- ↑ 1.0 1.1 "Tired of using Rush or the items? Fear not, we added Super Arrow as a new utility weapon. It allows you to move through the air rapidly, and it can even damage enemies. You can make all kinds of interesting level design with this weapon... or you can do this." - Mega Man Maker on X (formerly Twitter)
- ↑ WreckingPrograms announces the addition of Super Arrow in the #game_announcements channel in the Mega Man Maker Official Server
Version 1.3 | |
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Characters | |
Proto Man • Bass | |
Bosses | |
Ring Man • Skull Man • Crystal Man • Charge Man | |
Enemies | |
Minoan • Wall Blaster • Totem Polen • Pakatto 24 • Docron • Mummira • Garyoby • Whopper • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder | |
Weapons | |
Proto Buster • Bass Buster • Proto Coil • Proto Jet • Treble Boost • Drill Bomb • Power Stone • Water Wave • Crystal Eye • Super Arrow | |
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Ring Platform • Coil Platform • Quicksand • Rolling Drill • Teckyun • Character Capsule • Health Spawner • Weapon Energy Spawner | |
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1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 |
Mega Man 5 | |
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Weapons | |
Mega Buster • Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick • Rush Coil • Rush Jet • Super Arrow | |
Enemies | |
Train Met • Crystal Joe • Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Power Muscler • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder • Sumatran • Bombier • Cocco • Jet Bomb • V | |
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Falling Platform • Rotating Platform • Rolling Drill • Teckyun • Steam • Low Grav Section | |
Bosses | |
Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets | |
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