Super Arrow: Difference between revisions
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When fired, an arrow appears in front of the user which will fly forward after a half-second delay. The user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for two seconds, allowing for the user to climb up it. Up to three Super Arrows can be onscreen at a time. Enemies and objects cannot be supported by it, instead falling through while taking damage if possible. | When fired, an arrow appears in front of the user which will fly forward after a half-second delay. The user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for two seconds, allowing for the user to climb up it. Up to three Super Arrows can be onscreen at a time. Enemies and objects cannot be supported by it, instead falling through while taking damage if possible. | ||
It cannot destroy [[Weapon Block]]s set to it, although reflecting bullets with [[Proto | It cannot destroy [[Weapon Block]]s set to it, although reflecting bullets with [[Proto Man|Proto Man's Shield]] can be used to destroy them. | ||
==Tutorial== | ==Tutorial== | ||
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*The announcement showcasing is based on wily stage 4 from Make a Good Mega Man Level 2, a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow. | *The announcement showcasing is based on wily stage 4 from Make a Good Mega Man Level 2, a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow. | ||
{{clr}} | |||
{{Weapons}} | {{Weapons}} | ||
{{V1.3}} | {{V1.3}} | ||
{{MM5}} | {{MM5}} | ||
[[Category:Weapons]] [[Category:Utility weapons]] [[Category:Mega Man 5 Assets]] | [[Category:Weapons]] [[Category:Utility weapons]] [[Category:Mega Man 5 Assets]] |
Revision as of 22:22, 21 June 2024
Super Arrow | ||||||||||||||||||||||||||||||
Artwork of the Super Arrow from Mega Man 5 | ||||||||||||||||||||||||||||||
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Super Arrow is a Special Weapon originating from Mega Man 5. It is featured in Mega Man Maker as of version 1.3.0.
When fired, an arrow appears in front of the user which will fly forward after a half-second delay. The user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for two seconds, allowing for the user to climb up it. Up to three Super Arrows can be onscreen at a time. Enemies and objects cannot be supported by it, instead falling through while taking damage if possible.
It cannot destroy Weapon Blocks set to it, although reflecting bullets with Proto Man's Shield can be used to destroy them.
Tutorial
Trivia
- Super Arrow is unique in that it is a Special Weapon obtained from a Robot Master that does not fit into the weakness order of any of the other main bosses.
- When Super Arrow is equipped, all characters gain the same color palette as Mega Man's default colors. This also happens with Magnet Beam.
- The announcement showcasing is based on wily stage 4 from Make a Good Mega Man Level 2, a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow.
Version 1.3 | |
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Characters | |
Proto Man • Bass | |
Bosses | |
Ring Man • Skull Man • Crystal Man • Charge Man | |
Enemies | |
Minoan • Wall Blaster • Totem Polen • Pakatto 24 • Docron • Mummira • Garyoby • Whopper • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder | |
Weapons | |
Proto Buster • Bass Buster • Proto Coil • Proto Jet • Treble Boost • Drill Bomb • Power Stone • Water Wave • Crystal Eye • Super Arrow | |
Level Objects & Pickups | |
Ring Platform • Coil Platform • Quicksand • Rolling Drill • Teckyun • Character Capsule • Health Spawner • Weapon Energy Spawner | |
Major Patches | |
1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 |
Mega Man 5 | |
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Weapons | |
Mega Buster • Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick • Rush Coil • Rush Jet • Super Arrow | |
Enemies | |
Train Met • Crystal Joe • Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Power Muscler • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder • Sumatran • Bombier • Cocco • Jet Bomb • V | |
Level Objects | |
Falling Platform • Rotating Platform • Rolling Drill • Teckyun • Steam • Low Grav Section | |
Bosses | |
Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets | |
Other Pages | |
Tilesets • Backgrounds • Music |