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''[[Mega Man IV]]''
''[[Mega Man IV]]''
|version=[[1.0.0]]
|version=[[1.0.0]]
|programmer=WreckingPrograms
|programmer=[[WreckingPrograms]]
}}
}}
'''DWN-035 Stone Man''' is one of the 8 Robot Masters from [[Mega Man 5]] that is featured in [[Mega Man Maker]] as of version [[1.0.0]]. Through the forces of gravity and mastery over stones, Stone Man utilizes his signature weapon, the [[Power Stone]], to smack down those who dare challenge him.
'''DWN-035 Stone Man''' is one of the 8 Robot Masters from [[Mega Man 5]] that is featured in [[Mega Man Maker]] as of version [[1.0.0]]. Through the forces of gravity and mastery over stones, Stone Man utilizes his signature weapon, the [[Power Stone]], to smack down those who dare challenge him.


Built by [[Dr. Wily]] to assist Dark Man with Wily's evil scheme, he was used to assist in gaining control of hanging gardens by securing a nearby mountain. This eventually resulted in him fighting [[Mega Man]]. He later came back to help Wily once again during Mega Man IV events, where he was once again beaten by Mega Man.
Built by [[Dr. Wily]] to assist Dark Man with Wily's evil scheme, he was used to assist in gaining control of hanging gardens by securing a nearby mountain. This eventually resulted in him fighting [[Mega Man]]. He later came back to help Wily once again during [[Mega Man IV]]'s events, where he was once again beaten by Mega Man.


==Behavior==
==Behavior==
If Stone Man is less than five tiles away from the player horizontally, Stone Man will react with one of two behaviors at random:
If Stone Man is less than five tiles away from the player horizontally, Stone Man will react with one of two behaviors at random:


*'''Near Behavior A:''' Slow medium jump in the player's direction.
*'''Near Behavior A:''' Slow medium jump in the player's direction.
*'''Near Behavior B:''' Fast high jump in the player's direction, attempting to land on the player. Upon landing from the high jump, Stone Man will enter a "broken state".
*'''Near Behavior B:''' Fast high jump in the player's direction, attempting to land on the player. Upon landing from the high jump, Stone Man will enter a "broken state".
If Stone Man is five tiles or more away from the player horizontally, Stone Man will react with this behavior:
If Stone Man is five tiles or more away from the player horizontally, Stone Man will react with this behavior:


*'''Far Behavior:''' Stone Man will perform a brief shake animation, before activating his Power Stone, which will leave 2 large stones orbiting out in a spiral path from where he originally was. Once he does this, he will also do a fast high jump in the player's direction, attempting to land on the player. Upon landing from the high jump, Stone Man will enter a "broken state".
*'''Far Behavior:''' Stone Man will perform a brief shake animation, before activating his Power Stone, which will leave 2 large stones orbiting out in a spiral path from where he originally was. Once he does this, he will also do a fast high jump in the player's direction, attempting to land on the player. Upon landing from the high jump, Stone Man will enter a "broken state".


While Stone Man is in his "broken state", he can't be harmed, but will still damage the player if touched. He will soon after re-assemble himself and start his pattern over again.
While Stone Man is in his "broken state", he can't be harmed, but will still damage the player if touched. He will soon after re-assemble himself and start his pattern over again.


Originally, in Mega Man 5, If he collided with a wall while airborne, he would rebound off it and move in the opposite direction with no loss in momentum. This behaviour does not occur in Mega Man Maker.
Originally, in Mega Man 5, If he collided with a wall while airborne, he would rebound off it and move in the opposite direction with no loss in momentum. This behaviour does not occur in Mega Man Maker.
==Video Tutorial==
[https://www.youtube.com/shorts/WyYWgkSUEvc Stone Man]


==Glitches==
==Glitches==
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</gallery>
</gallery>


[[Category:Bosses]]
{{clr}}
{{Bosses}}
{{v1.0}}
{{MM5}}
{{MMIV}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 5 Assets]]

Latest revision as of 12:32, 4 August 2024

Stone Man
Artwork of Stone Man from Rockman Complete Works
Information
Level Builder
Description: Jumps and stomps near you, sometimes sending out two orbiting stones.
Category: Boss
Game information
HP: 28
Damage: 6 (contact)

4 (Power Stone)

Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

DWN-035 Stone Man is one of the 8 Robot Masters from Mega Man 5 that is featured in Mega Man Maker as of version 1.0.0. Through the forces of gravity and mastery over stones, Stone Man utilizes his signature weapon, the Power Stone, to smack down those who dare challenge him.

Built by Dr. Wily to assist Dark Man with Wily's evil scheme, he was used to assist in gaining control of hanging gardens by securing a nearby mountain. This eventually resulted in him fighting Mega Man. He later came back to help Wily once again during Mega Man IV's events, where he was once again beaten by Mega Man.

Behavior

If Stone Man is less than five tiles away from the player horizontally, Stone Man will react with one of two behaviors at random:

  • Near Behavior A: Slow medium jump in the player's direction.
  • Near Behavior B: Fast high jump in the player's direction, attempting to land on the player. Upon landing from the high jump, Stone Man will enter a "broken state".

If Stone Man is five tiles or more away from the player horizontally, Stone Man will react with this behavior:

  • Far Behavior: Stone Man will perform a brief shake animation, before activating his Power Stone, which will leave 2 large stones orbiting out in a spiral path from where he originally was. Once he does this, he will also do a fast high jump in the player's direction, attempting to land on the player. Upon landing from the high jump, Stone Man will enter a "broken state".

While Stone Man is in his "broken state", he can't be harmed, but will still damage the player if touched. He will soon after re-assemble himself and start his pattern over again.

Originally, in Mega Man 5, If he collided with a wall while airborne, he would rebound off it and move in the opposite direction with no loss in momentum. This behaviour does not occur in Mega Man Maker.

Video Tutorial

Stone Man

Glitches

  • Due to Stone Man's excessive jumping, it's not uncommon for him to clip on walls causing him to either act as though he's landed while still in mid-air or on rare occasion completely enter the wall. It can happen in any Boss room conventional or otherwise, but is more common if the ground includes or mostly consists of a moving entity such as the Footholder enemies or Crash Lifts.

Trivia

  • Despite Stone Man's official art and other official appearances showing him with a green power core in his chest, his in-game Mega Man 5 sprite shows him having a red one. It's unknown if this was due to a miscommunication or technical limitation forcing them to differ. The gem being green appears to be the official coloration as all of Stone Man's other official art and later game appearances also show it as being green.
  • He is supposedly good friends with Guts Man due to them having similar appearances.
  • Due to how their AI functions, Stone Man, Bomb Man and Toad Man can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.

Gallery


Bosses
Mega Man Cut ManBomb ManIce ManFire ManYellow Devil
Mega Man Powered Up Time Man
Mega Man 2 Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Mega Man 3 Spark ManTop ManMagnet ManHard ManKamegoro Maker
Mega Man 4 Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Mega Man 5 Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Mega Man 6 Wind ManFlame ManKnight ManYamato ManPlant ManWily Machine 6
Mega Man 7 Spring ManFreeze ManShade ManBurst Man
Mega Man 8 Grenade ManAstro ManTengu Man
Mega Man 9 Concrete ManSplash WomanTornado ManGalaxy ManJewel Man
Mega Man 10 Sheep ManPump ManStrike ManNitro Man
Mega Man 11 Blast ManBounce ManFuse Man
Mega Man & Bass Cold ManBurner ManPirate Man
Game Boy EnkerPunkPluto
Unused Gemini Man
Other Boss DoorEnergy ElementParty BallAI Changes


Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Unused
Gemini Man
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9

Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic


Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic