Napalm Man: Difference between revisions

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{{SourceNeeded|Need source for info that "the developers decided to keep the change as it likely made Napalm Man's AI less exploitable and predictable"}}
{{Asset
{{Asset
|image=[[File:NapalmManCW.png|250px]]
|image=[[File:NapalmManCW.png|250px]]
|caption=Artwork of Napalm Man from ''Rockman Complete Works''
|caption=Artwork of Napalm Man from ''Rockman Complete Works''
|hp=28
|hp=28
|damage=5 (contact)
|damage=5 (contact)<br>
4 (Napalm Bomb)
4 (Napalm Bomb)<br>
5 (missile)
5 (missile)
|description=Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.
|description=Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.
|category=[[Boss]]
|category=[[Boss]]
|game=''[[Mega Man 5]]''
|game=''[[Mega Man 5]]''
|space=2x2
|appears=
|appears=
''[[Mega Man IV]]''
''[[Mega Man IV]]''
|version=[[1.0.0]]
|version=[[1.0.0]]
|programmer=WreckingPrograms
|programmer=[[WreckingPrograms]]
}}
}}
'''DWN-039 Napalm Man''' is one of the 8 Robot Masters from [[Mega Man 5]] that is featured in [[Mega Man Maker]] as of version [[1.0.0]]. Napalm Man uses his signature weapon, The [[Napalm Bomb]] in combat.
'''DWN-039 Napalm Man''' is one of the eight Robot Masters from ''[[Mega Man 5]]'' that is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]]. Napalm Man uses his signature weapon, the [[Napalm Bomb]], in combat.


He was built by [[Dr. Wily]] to protect weapon factory during Mega Man 5 events. He later came back during the events of [[Mega Man IV]], but was once again beaten.
He was built by [[Dr. Wily]] to protect weapon factory during the events ''Mega Man 5''. He later came back during the events of ''[[Mega Man IV]]'', but was once again beaten.


==Behavior==
==Behavior==
Napalm Man can choose one of two attacks at random, either firing two Napalm Bombs in the air which arc towards the player's position when they were fired, or firing three missiles horizontally. After each attack Napalm Man does a large jump towards the player, and will then repeat the pattern.
Napalm Man can choose one of two attacks at random, either firing two Napalm Bombs in the air which arc towards the player's position when they were fired, or firing three missiles horizontally. After each attack Napalm Man does a large jump towards the player, and will then repeat the pattern.


Unlike in Mega Man 5, Napalm Man can no longer have his AI manipulated to use a specific attack. For example, if you were close to Napalm Man, he would only fire his two Napalm Bombs, if you were far away from Napalm Man, he would only fire the three missiles. In Mega Man Maker, this was unintentionally changed, causing Napalm Man to choose either the Napalm Bombs or missiles attack randomly, but the developers decided to keep the change, as it likely made Napalm Man's AI less exploitable and predictable.
Unlike in ''Mega Man 5'', Napalm Man can no longer have his AI manipulated to use a specific attack. For example, if you were close to Napalm Man, he would only fire his two Napalm Bombs, if you were far away from Napalm Man, he would only fire the three missiles. In ''Mega Man Maker'', this was unintentionally changed, causing Napalm Man to choose either the Napalm Bombs or missiles attack randomly, but the developers decided to keep the change as it likely made Napalm Man's AI less exploitable and predictable.<sup>[source needed]</sup>
 
==Video Tutorial==
[https://www.youtube.com/shorts/TNApiAK5PlA Napalm Man]


==Glitches==
==Glitches==
*If Napalm Man lands on [[Mega Man 6]] [[Spring|Springs]] while in his "jump state", he will remain stuck in his "jump state", unable to move or fight back, until he lands on something resembling solid ground again.
*If Napalm Man lands on ''[[Mega Man 6]]'' [[Spring]]s while in his "jump state", he will remain stuck in his "jump state", unable to move or fight back, until he lands on something resembling solid ground again.
 
==Trivia==
*Napalm Man is part of a rumor that Mega Man 5 was never released in Vietnam, due to a war involving Napalm Bombs and his stage being based on Vietnam jungles.


==Gallery==
==Gallery==
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</gallery>
</gallery>


 
{{clr}}
==Navigation==
{{Bosses}}
{{v1.0}}
{{MM5}}
{{MM5}}
{{MMIV}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 5 Assets]]
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 5 Assets]]

Latest revision as of 17:57, 1 September 2024

This article contains information from an unknown source.
While this information may be true, its validity needs to be confirmed. You can help by locating the origin of this info and linking the source next to the relevant text as a reference.
Reason: Need source for info that "the developers decided to keep the change as it likely made Napalm Man's AI less exploitable and predictable"
Napalm Man
Artwork of Napalm Man from Rockman Complete Works
Information
Level Builder
Description: Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.
Category: Boss
Builder space: 2x2
Game information
HP: 28
Damage: 5 (contact)

4 (Napalm Bomb)
5 (missile)

Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

DWN-039 Napalm Man is one of the eight Robot Masters from Mega Man 5 that is featured in Mega Man Maker as of version 1.0.0. Napalm Man uses his signature weapon, the Napalm Bomb, in combat.

He was built by Dr. Wily to protect weapon factory during the events Mega Man 5. He later came back during the events of Mega Man IV, but was once again beaten.

Behavior

Napalm Man can choose one of two attacks at random, either firing two Napalm Bombs in the air which arc towards the player's position when they were fired, or firing three missiles horizontally. After each attack Napalm Man does a large jump towards the player, and will then repeat the pattern.

Unlike in Mega Man 5, Napalm Man can no longer have his AI manipulated to use a specific attack. For example, if you were close to Napalm Man, he would only fire his two Napalm Bombs, if you were far away from Napalm Man, he would only fire the three missiles. In Mega Man Maker, this was unintentionally changed, causing Napalm Man to choose either the Napalm Bombs or missiles attack randomly, but the developers decided to keep the change as it likely made Napalm Man's AI less exploitable and predictable.[source needed]

Video Tutorial

Napalm Man

Glitches

  • If Napalm Man lands on Mega Man 6 Springs while in his "jump state", he will remain stuck in his "jump state", unable to move or fight back, until he lands on something resembling solid ground again.

Gallery


Navigation

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Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Unused
Gemini Man
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9

Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic


Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic