Hard Knuckle: Difference between revisions
TheThinker (talk | contribs) No edit summary |
mNo edit summary |
||
(8 intermediate revisions by 3 users not shown) | |||
Line 11: | Line 11: | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
}} | }} | ||
Hard Knuckle is [[Hard Man]]'s signature weapon, originating from ''[[Mega Man 3]]'' and reappearing in ''[[Mega Man | Hard Knuckle is [[Hard Man]]'s signature weapon, originating from ''[[Mega Man 3]]'' and reappearing in ''[[Mega Man II]]'' and ''[[Mega Man: The Wily Wars]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.1.0]]. | ||
The user transforms their arm into a fist which will be launched forward after a short delay, and it can be slightly manuevered up or down by pressing the responding keys. Users are briefly held in place upon pressing the attack key, and if the fist hits an enemy, it will recoil backwards, allowing it to hit again. It will not recoil off of destructible objects such as [[Weapon | The user transforms their arm into a fist which will be launched forward after a short delay, and it can be slightly manuevered up or down by pressing the responding keys. Users are briefly held in place upon pressing the attack key, and if the fist hits an enemy, it will recoil backwards, allowing it to hit again. It will not recoil off of destructible objects such as [[Weapon Block]]s, and only one Hard Knuckle can be onscreen at a time. Should the wrist side of the fist projectile contact an enemy, it will zip through it and continue to hit it normally. | ||
[[Category:Weapons]] | Because some enemies such as [[spine]]s are invulnerable to Hard Knuckle, the shots will bounce on them indefinitely. This makes Hard Knuckle an excellent choice for [[escort]] type levels. | ||
==Tutorial== | |||
[https://www.youtube.com/shorts/Ojf2VAwXjV8 Hard Knuckle] | |||
{{clr}} | |||
{{Weapons}} | |||
{{V1.1}} | |||
{{MM3}} | |||
{{MMII}} | |||
[[Category:Weapons]] [[Category:Mega Man 3 Assets]] |
Latest revision as of 21:51, 13 June 2024
![]() ![]() | ||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||
Official artwork for the Hard Knuckle from Mega Man 3 | ||||||||||||||||||||||||||||||
|
Hard Knuckle is Hard Man's signature weapon, originating from Mega Man 3 and reappearing in Mega Man II and Mega Man: The Wily Wars. It is featured in Mega Man Maker as of version 1.1.0.
The user transforms their arm into a fist which will be launched forward after a short delay, and it can be slightly manuevered up or down by pressing the responding keys. Users are briefly held in place upon pressing the attack key, and if the fist hits an enemy, it will recoil backwards, allowing it to hit again. It will not recoil off of destructible objects such as Weapon Blocks, and only one Hard Knuckle can be onscreen at a time. Should the wrist side of the fist projectile contact an enemy, it will zip through it and continue to hit it normally.
Because some enemies such as spines are invulnerable to Hard Knuckle, the shots will bounce on them indefinitely. This makes Hard Knuckle an excellent choice for escort type levels.
Tutorial
Weapons |
---|
Version 1.1 |
---|
Mega Man 3 |
---|
Mega Man II |
---|