Met

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Metalls (or Mets being their nickname, and Helmet being their name in Mega Man for Game Gear) are one of the most common types of enemies represented in Mega Man Maker. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.

As of version 1.7.5, seven Met variants are included in Mega Man Maker to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, and the Neo Heli Metall.

Variants

Met

Met
Official artwork of a Met from Mega Man 1
Information
Level Builder
Description: Hides under a reflective helmet. Get too close and it will shoot at you.
Category: Enemies
Game information
Damage: 1 (contact damage)
2 (projectiles)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms

The Met is the first version of the Met in the Mega Man series, appearing in Guts Man's stage in Mega Man 1. It was originally created as an industrial robot for nondescript purposes.

This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.

In Mega Man Powered Up, Mets could be flipped with a Proto Strike, a second level Charge Shot, detonating a Hyper Bomb next to them, or a surfed Oil Slider. However, this behavior does not exist in Mega Man Maker.

Neo Met

Neo Met
Official artwork of a Neo Met from Mega Man 2
Information
Level Builder
Description: Hides under a reflective helmet. Runs after attacking the player.
Category: Enemies
Game information
Damage: 2
Added in version: 1.0.0
Series information
Game of origin: Mega Man 2
Development
Programmer(s): WreckingPrograms

The Neo Met is an upgraded version of the standard Met, now featuring feet and the ability to walk. This enemy was introduced in Mega Man 2 and appeared in Crash Man's stage and the third Wily Stage.

It shoots in the same way as the Met, but with larger bullets that deal more damage. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it turns around to face the player.

Train Met

Train Met
Artwork of the Train Met from Mega Man 5
Information
Level Builder
Description: Chugs along until you get close, at which point it shoots and becomes vulnerable.
Category: Enemies
Game information
Damage: 4 (contact)
2 (projectile)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

The Train Met is a Met variant that originates from Mega Man 5. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.

Metall Cannon

Metall Cannon
Official artwork of a Metall Cannon from Mega Man 5
Information
Level Builder
Category: Enemies
Game information
Damage: 4 (contact damage and projectile)
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

The Metall Cannon is a variant of the Met from Mega Man 5 that appears in Napalm Man's stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into Concrete blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.

Its initial direction can be set in the Level Builder.

Fire Met

Fire Met
Fire Met's artwork by Foseker
Information
Level Builder
Category: Enemies
Game information
Damage: 2
Added in version: 1.5.0
Series information
Game of origin: Mega Man 8
Development
Programmer(s): WreckingPrograms
Spriter(s): Schmiddi

The Fire Met is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy Escort. Its initial direction can be set in the Level Builder.

Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.

Fire Met can interact with:


Numetall

Numetall
Information
Level Builder
Description: Annoying slug that hides as long as you attack, then counters with slick goo.
Category: Enemies
Game information
Damage: 2
Added in version: 1.6.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms


Numetall is a slug metall that looks like the original immobile variant of the Met. It appears in Pump Man's stage in Mega Man 10.

This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under it's helmet.

Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles. The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met's bullets. However, unlike Mega Man 10, firing player shots cannot remove the Numetall's sticky projectiles from the player. The projectiles self-dissolve from the player within a short period.

In Mega Man Maker Numetall's slimy slippery chemical projectiles can increase the acidity of Mega Man 11 Chemical Solution.


Neo Heli Metall

Neo Heli Metall
A Neo Heli Metall in Mega Man Maker.
Information
Level Builder
Description: A fan favorite. Flies back and forth, firing three bullets as it stops.
Category: Enemies
Game information
Damage: 2 (contact and projectiles)
Added in version: 1.7.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms

Neo Heli Metall is a flying Met variant from Mega Man 10. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.

The direction they move in can be set in the Level Builder.

This enemy was added in 1.7.0 due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the Returning Machine Gun Joe and the latter being already programmed.


Mega Man 1
Characters
Mega Man
Weapons
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam
Enemies
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder
Level Objects
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner
Bosses
Energy Element • Cut Man • Ice Man • Bomb Man • Fire Man • Guts Man • Yellow Devil
Other Pages
Tilesets • Backgrounds • Music

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Mega Man Powered Up
Weapons (PU)
Proto Buster • Roll Swing • Time Slow • Oil Slider
Weapons (MM1)
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam
Enemies
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder • Hothead • Shield Attacker • Sabotall
Level Objects
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner • On/Off Switch • On Switch Block • On/Off Switch Block • Oil Canister
Bosses
Cut Man • Ice Man • Bomb Man • Fire Man • Guts Man • Time Man • Yellow Devil
Other Pages
Tilesets • Backgrounds • Music

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Mega Man 2
Weapons Mega Buster • Bubble Lead • Air Shooter • Quick Boomerang • Leaf Shield • Crash Bomber • Time Stopper • Metal Blade • Atomic Fire • Item-1 • Item-2 • Item-3
Enemies Neo Met • Returning Sniper Joe • Telly • Crazy Cannon • Batton • Robbit • Hothead • Blocky • Pierobot • Croaker • Crabbot • Claw • Fly Boy • Fan Fiend • Shrink • Pipi • Mole • Scworm • Atomic Chicken • Big Fish • Sniper Armor • Hot Dog • Lantern Fish • Sniper Armor
Level Objects Conveyor Belt • Force Beam • Press • Crash Lift • Acid Drop • Drop Brick
Bosses Air Man • Bubble Man • Quick Man • Wood Man • Crash Man • Metal Man • Boobeam Trap
Other Pages Tilesets • Backgrounds • Music


Mega Man 5
Weapons
Mega Buster • Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick • Rush Coil • Rush Jet • Super Arrow
Enemies
Train Met • Crystal Joe • Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Power Muscler • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Pukapucker Head • Bounder • Sumatran • Bombier • Cocco • Corocoro • Jet Bomb • V
Level Objects
Falling Platform • Rotating Platform • Rolling Drill • Teckyun • Steam • Low Grav Section
Bosses
Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets
Other Pages
Tilesets • Backgrounds • Music


Mega Man 8
Weapons
Mega Buster • Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Ice Wave • Water Balloon
Enemies
Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Fire Met Spawner • Wall Teck • Rabbiton • Penpen EV • Big Telly • Succubatton • Shururun
Level Objects
Thunder Claw Pole • TNT • Astro Gate • Astro Button • Astro Reset Button • Gori Three Rock • Count Bomb CD • Lift Elevator • Shupponpon Door • Floating Spike • Floating Bubble Generator • Flipping Doors
Assets Listed Under Mega Man & Bass
Gori Three • Dodonpa Cannon • Romper • Hogale • Hogale Spawner • Ammoner • Sydecka • Ice Block • Ice Block Spawner • Explosive Crates • Bell Ringer
Bosses
Grenade Man • Astro Man • Tengu Man
Other Pages
Tilesets • Backgrounds • Music


Mega Man 10
Weapons
Mega Buster • Proto Buster • Bass Buster • Triple Blade • Solar Blaze • Thunder Wool • Commando Bomb • Water Shield • Wheel Cutter • Rebound Striker • Mirror Buster • Screw Crusher • Ballade Cracker • Rush Coil • Rush Jet • Proto Coil • Proto Jet • Treble Boost
Enemies
Cargou Q • Kaona Geeno • Pointan • Sola 0 • Oshitsu Osarettsu • Numetall • Merserker • Bari III (Head) • Bari III (Body) • Mecha Pitchan • Searchy • Searchy Spawner • Returning Machine Gun Joe • Neo Heli Metall • Molmole • Momole Spawner • Momole Spawner (Random) • Darspider • Suzak and Fenix • Yonbain
Level Objects
Jumpthrough Platform • Sheep Block • Sheep Spike • Chill Block • Moving Elevator • Moving Elevator Vertical Stop • Soccer Ball Jet • Sheep Treadmill • Sheep Platform
Bosses
Sheep Man • Pump Man • Strike Man • Nitro Man
Other Pages
Tilesets • Backgrounds • Music


Mega Man: Dr. Wily's Revenge
Weapons
Mega Buster • Rolling Cutter • Ice Slasher • Fire Storm • Thunder Beam • Bubble Lead • Quick Boomerang • Time Stopper • Atomic Fire • Mirror Buster
Enemies
Met • Octopus Battery • Screw Bomber • Big Eye • Tackle Fire • Hothead • Pipi • Mole • Scworm • Cutting Wheel
Level Objects
Super Cutter • Melting Snow Block • Icicle
Bosses
Cut Man • Ice Man • Fire Man • Bubble Man • Quick Man • Enker
Other Pages
Tilesets • Backgrounds • Music

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