Cocco: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 21: | Line 21: | ||
Corocoros will walk forward and jump if they collide with a wall. If they fail to get above a wall, they instead go to the opposite direction. Corocoros can be easily defeated with most attacks. | Corocoros will walk forward and jump if they collide with a wall. If they fail to get above a wall, they instead go to the opposite direction. Corocoros can be easily defeated with most attacks. | ||
{{clr}} | |||
==Navigation== | ==Navigation== | ||
{{Enemies}} | {{Enemies}} |
Revision as of 13:18, 18 March 2025
![]() |
This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: In-game images |
Cocco | ||||||||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||||||
Artwork of a Cocco from Mega Man 5 | ||||||||||||||||||||||||||||||||||||||
|
Cocco is a hen-like robot enemy added in version 1.7.0 of Mega Man Maker. It originates from Mega Man 5 and reappears in Mega Man IV.
Cocco is a stationary enemy that spawns egg robots named Corocoros from a hole in its chest. Cocco's weak point is its head, as the rest of its body cannot normally be attacked. Cocco can turn around to adjust to the player's position if the latter attempts to go behind it which changes the direction in which the Corocoros are initially spawned.
Corocoros will walk forward and jump if they collide with a wall. If they fail to get above a wall, they instead go to the opposite direction. Corocoros can be easily defeated with most attacks.
Enemies |
---|
Version 1.7 |
---|
Mega Man 5 |
---|
Mega Man IV |
---|