Yoku Block: Difference between revisions
mNo edit summary |
Blue Bummer (talk | contribs) m Moved indention location to be between the two Yoku Block articles |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ImageNeeded|Image of Reflecting Yoku Block}} | |||
{{Asset | {{Asset | ||
|name=[[File:YokuBlockIcon.png|left]] Yoku Block [[File:YokuBlockIcon.png|right]] | |name=[[File:YokuBlockIcon.png|left]] Yoku Block [[File:YokuBlockIcon.png|right]] | ||
Line 9: | Line 10: | ||
|spriter=? | |spriter=? | ||
}} | }} | ||
'''Yoku Blocks''' (also known as '''Appearing Blocks''') are a [[Level Objects|Level Object]] based on the recurring element from the ''Mega Man'' series. Yoku Blocks were present in the initial 1.0.0 release of ''[[Mega Man Maker]]''. | |||
==Behavior== | ==Behavior== | ||
Yoku Blocks are 1x1 tiles that appear and disappear in a looping sequence. In ''Mega Man Maker'', this sequence consists of 5 "ticks" (each roughly one second). When the sequence reaches a Yoku Block's assigned tick, the Yoku Block will appear and remain on-screen for 2 ticks. | Yoku Blocks are 1x1 tiles that appear and disappear in a looping sequence. In ''Mega Man Maker'', this sequence consists of 5 "ticks" (each roughly one second). When the sequence reaches a Yoku Block's assigned tick, the Yoku Block will appear and remain on-screen for 2 ticks. | ||
==Settings== | |||
When placed, a Yoku Block has two settings, represented by an icon of the Yoku Block and a number: | When placed, a Yoku Block has two settings, represented by an icon of the Yoku Block and a number: | ||
* '''Appearance''': Represented by an icon of the Yoku Block. Clicking this option will cycle the appearance of the currently selected Yoku Block through one of 16 different styles. | * '''Appearance''': Represented by an icon of the Yoku Block. Clicking this option will cycle the appearance of the currently selected Yoku Block through one of 16 different styles. | ||
* '''Sequence''': Represented by a number from 1 to 5. Clicking this will change which tick the Yoku Block will appear on. | * '''Sequence''': Represented by a number from 1 to 5. Clicking this will change which tick the Yoku Block will appear on. | ||
{{clr}} | |||
== Reflecting Yoku Block == | |||
{{Asset | |||
|name=[[File:ReflectingYokuBlockIcon.png|left]] Reflecting Yoku Block [[File:ReflectingYokuBlockIcon.png|right]] | |||
|image=[[File:ReflectingYokuBlock.png]] | |||
|caption= | |||
|description=A block which appears and disappears, and reflects shots. | |||
|category=[[Level Objects]] | |||
|game=''[[Mega Man & Bass]]'' | |||
|programmer=? | |||
|spriter=? | |||
|sfx=? | |||
}} | |||
'''Reflecting Yoku Block''' is the very first addition to ''Mega Man Maker'' from the game ''[[Mega Man and Bass]]'' and was added in version [[1.5.0]]. | |||
Reflecting Yoku Block is a navy blue variant of the standard Yoku Block object behaving exactly like it with the special exception of being able to reflect player projectiles. | |||
{{clr}} | |||
== Trivia == | |||
* Despite debuting in ''Mega Man & Bass'', Reflecting Yoku Block is listed under the general tab in the [[Level Builder|editor]] alongside standard Yoku Blocks. | |||
{{clr}} | {{clr}} | ||
{{LevelObjects}} | {{LevelObjects}} | ||
{{V1.0}} | {{V1.0}} | ||
{{V1.5}} | |||
{{MMB}} | |||
[[Category:Level objects]] [[Category:Mega Man & Bass Assets]] |
Latest revision as of 02:23, 30 June 2024
This article needs an image or multiple images. Once suitable images are added to the appropriate section(s), remove this notice. Image(s) needed: Image of Reflecting Yoku Block |
Yoku Block | ||||||||||||||||||||||||||||
Every appearance of Yoku Blocks. | ||||||||||||||||||||||||||||
|
Yoku Blocks (also known as Appearing Blocks) are a Level Object based on the recurring element from the Mega Man series. Yoku Blocks were present in the initial 1.0.0 release of Mega Man Maker.
Behavior
Yoku Blocks are 1x1 tiles that appear and disappear in a looping sequence. In Mega Man Maker, this sequence consists of 5 "ticks" (each roughly one second). When the sequence reaches a Yoku Block's assigned tick, the Yoku Block will appear and remain on-screen for 2 ticks.
Settings
When placed, a Yoku Block has two settings, represented by an icon of the Yoku Block and a number:
- Appearance: Represented by an icon of the Yoku Block. Clicking this option will cycle the appearance of the currently selected Yoku Block through one of 16 different styles.
- Sequence: Represented by a number from 1 to 5. Clicking this will change which tick the Yoku Block will appear on.
Reflecting Yoku Block
Reflecting Yoku Block | ||||||||||||||||||||||||||||||
File:ReflectingYokuBlock.png | ||||||||||||||||||||||||||||||
|
Reflecting Yoku Block is the very first addition to Mega Man Maker from the game Mega Man and Bass and was added in version 1.5.0.
Reflecting Yoku Block is a navy blue variant of the standard Yoku Block object behaving exactly like it with the special exception of being able to reflect player projectiles.
Trivia
- Despite debuting in Mega Man & Bass, Reflecting Yoku Block is listed under the general tab in the editor alongside standard Yoku Blocks.
Version 1.5 | |
---|---|
Bosses | |
Grenade Man • Astro Man • Concrete Man • Tornado Man | |
Enemies | |
Shell'n • Bunby Tank DX • Joe Classic • Surumaker • Hannya Attacker • Crunchran • Fire Met • Wall Teck • Rabbiton • Penpen EV • Big Telly • Bombomboy • Flower Presenter • Fire Totem • Okosutobon • Diarn • Hoohoo • Kakinbatank • Adamski • Nombrellan • Sakrets • Caricarry • Petit Devil | |
Weapons | |
Mega Ball • Tornado Hold • Flash Bomb • Thunder Claw • Flame Sword • Concrete Shot • Jewel Satellite • Hornet Chaser • Laser Trident • Magma Bazooka • Black Hole Bomb • Tornado Blow | |
Level Objects | |
Reflecting Yoku Block • Thunder Claw Pole • TNT • Astro Gate • Astro Button• Astro Reset Button • Magma Beam Generator • Rain • Bokazurah • Illusian | |
Major Patches | |
1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 |