Bomb Man: Difference between revisions
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|description=Takes long and short jumps while chucking bombs. | |description=Takes long and short jumps while chucking bombs. | ||
|category=[[Boss]] | |category=[[Boss]] | ||
| | |game=''[[Mega Man 1|Mega Man]]'' | ||
| | |appears=''[[Mega Man: The Wily Wars]]'' | ||
''[[Mega Man Powered Up]]'' | ''[[Mega Man Powered Up]]'' | ||
|version=[[1.0.0]] | |version=[[1.0.0]] | ||
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*Due to how their AI functions, Bomb Man, [[Toad Man]], and [[Stone Man]] can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur. | *Due to how their AI functions, Bomb Man, [[Toad Man]], and [[Stone Man]] can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur. | ||
**Bomb Man's case being demonstrated here: https://www.youtube.com/watch?v=KMxY8Fz09Oc&t=275s | **Bomb Man's case being demonstrated here: https://www.youtube.com/watch?v=KMxY8Fz09Oc&t=275s | ||
*Bomb Man, [[Metal Man]], [[Crystal Man]], [[Spring Man]], and [[Blast Man]] are the only ''Mega Man Maker'' bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them). | |||
==Video Tutorial== | |||
[https://www.youtube.com/shorts/HLM3VTTqLiQ Bomb Man] | |||
==Gallery== | ==Gallery== | ||
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File:BombMan.png|thumb|Official artwork from Mega Man 1 | File:BombMan.png|thumb|Official artwork from Mega Man 1 | ||
</gallery> | </gallery> | ||
{{clr}} | |||
{{Bosses}} | |||
{{v1.0}} | |||
{{MM1}} | |||
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]] |
Latest revision as of 19:30, 16 July 2024
Bomb Man | ||||||||||||||||||||||||||||||||||
Artwork of Bomb Man from Rockman Complete Works | ||||||||||||||||||||||||||||||||||
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DLN-006/DRN-006 Bomb Man is one of the six Robot Master bosses from Mega Man featured in Mega Man Maker since version 1.0.0. His signature weapon is the Hyper Bomb, a powerful sphere-shaped bomb.
Bomb Man was created by Dr. Light and is one of the Robot Masters that Dr. Wily stole and reprogrammed during the events of Mega Man/Mega Man Powered Up.
Behavior
When Bomb Man lands on something resembling solid ground and is far enough away from the player (greater than one tile gap between the player and Bomb Man), he will throw a Hyper Bomb in the player's direction. After that, he will do one of the following behaviors:
- Far Behavior A: One medium jump towards the player.
- Far Behavior B: One medium jump away from the player.
- Far Behavior C: One large jump towards the player.
When Bomb Man lands on something resembling solid ground and is close to the player (one tile gap or smaller between the player and Bomb Man), Bomb Man will do one of the following behaviors:
- Close Behavior A: One small jump towards the player.
- Close Behavior B: One large jump away from the player.
Bomb Man will cancel his Hyper Bomb throwing animation early if the player gets too close, and will respond with either "Close Behavior A or B" as listed above. If cancelled fast enough, Bomb Man will not throw a Hyper Bomb.
Bomb Man will occasionally use "Far Behavior A or B" to better position himself, so that "Far Behavior C" will make Bomb Man more accurately land on top of the player.
Unlike the player's version of the Hyper Bomb, this version has the bomb explodes just after falling and hitting something resembling a floor, wall or ceiling.
Trivia
- Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
- Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
- Due to how their AI functions, Bomb Man, Toad Man, and Stone Man can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.
- Bomb Man's case being demonstrated here: https://www.youtube.com/watch?v=KMxY8Fz09Oc&t=275s
- Bomb Man, Metal Man, Crystal Man, Spring Man, and Blast Man are the only Mega Man Maker bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them).
Video Tutorial
Gallery
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Official artwork from Mega Man 1
Mega Man 1 | |
---|---|
Characters | |
Mega Man | |
Weapons | |
Mega Buster • Rolling Cutter • Super Arm • Ice Slasher • Hyper Bomb • Fire Storm • Thunder Beam • Magnet Beam | |
Enemies | |
Met • Octopus Battery • Beak • Picket Man • Screw Bomber • Big Eye • Spine • Crazy Razy • Watcher • Killer Bullet • Tackle Fire • Flying Shell • Footholder | |
Level Objects | |
Fire Beam • Elec Beam • Flame Pillar • Super Arm Block • Fire Wave Spawner | |
Bosses | |
Cut Man • Ice Man • Bomb Man • Fire Man • Yellow Devil | |
Other Pages | |
Tilesets • Backgrounds • Music |