Napalm Man: Difference between revisions
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{{SourceNeeded|Need source for info that "the developers decided to keep the change as it likely made Napalm Man's AI less exploitable and predictable"}} | |||
{{Asset | {{Asset | ||
|image=[[File:NapalmManCW.png|250px]] | |image=[[File:NapalmManCW.png|250px]] | ||
|caption=Artwork of Napalm Man from ''Rockman Complete Works'' | |caption=Artwork of Napalm Man from ''Rockman Complete Works'' | ||
|hp=28 | |hp=28 | ||
|damage=5 (contact) | |damage=5 (contact)<br> | ||
4 (Napalm Bomb) | 4 (Napalm Bomb)<br> | ||
5 (missile) | 5 (missile) | ||
|description=Jumps, then either shoots 3 missiles forward, or lobs explosives upwards. | |description=Jumps, then either shoots 3 missiles forward, or lobs explosives upwards. | ||
|category=[[Boss]] | |category=[[Boss]] | ||
|game=''[[Mega Man 5]]'' | |game=''[[Mega Man 5]]'' | ||
|space=2x2 | |||
|appears= | |appears= | ||
''[[Mega Man IV]]'' | ''[[Mega Man IV]]'' | ||
|version=[[1.0.0]] | |version=[[1.0.0]] | ||
|programmer=WreckingPrograms | |programmer=[[WreckingPrograms]] | ||
}} | }} | ||
'''DWN-039 Napalm Man''' is one of the | '''DWN-039 Napalm Man''' is one of the eight Robot Masters from ''[[Mega Man 5]]'' that is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]]. Napalm Man uses his signature weapon, the [[Napalm Bomb]], in combat. | ||
He was built by [[Dr. Wily]] to protect weapon factory during Mega Man 5 | He was built by [[Dr. Wily]] to protect weapon factory during the events ''Mega Man 5''. He later came back during the events of ''[[Mega Man IV]]'', but was once again beaten. | ||
==Behavior== | ==Behavior== | ||
Napalm Man can choose one of two attacks at random, either firing two Napalm Bombs in the air which arc towards the player's position when they were fired, or firing three missiles horizontally. After each attack Napalm Man does a large jump towards the player, and will then repeat the pattern. | Napalm Man can choose one of two attacks at random, either firing two Napalm Bombs in the air which arc towards the player's position when they were fired, or firing three missiles horizontally. After each attack Napalm Man does a large jump towards the player, and will then repeat the pattern. | ||
Unlike in Mega Man 5, Napalm Man can no longer have his AI manipulated to use a specific attack. For example, if you were close to Napalm Man, he would only fire his two Napalm Bombs, if you were far away from Napalm Man, he would only fire the three missiles. In Mega Man Maker, this was unintentionally changed, causing Napalm Man to choose either the Napalm Bombs or missiles attack randomly, but the developers decided to keep the change | Unlike in ''Mega Man 5'', Napalm Man can no longer have his AI manipulated to use a specific attack. For example, if you were close to Napalm Man, he would only fire his two Napalm Bombs, if you were far away from Napalm Man, he would only fire the three missiles. In ''Mega Man Maker'', this was unintentionally changed, causing Napalm Man to choose either the Napalm Bombs or missiles attack randomly, but the developers decided to keep the change as it likely made Napalm Man's AI less exploitable and predictable.<sup>[source needed]</sup> | ||
==Video Tutorial== | |||
[https://www.youtube.com/shorts/TNApiAK5PlA Napalm Man] | |||
==Glitches== | ==Glitches== | ||
*If Napalm Man lands on [[Mega Man 6]] [[Spring | *If Napalm Man lands on ''[[Mega Man 6]]'' [[Spring]]s while in his "jump state", he will remain stuck in his "jump state", unable to move or fight back, until he lands on something resembling solid ground again. | ||
==Gallery== | ==Gallery== | ||
Line 34: | Line 36: | ||
</gallery> | </gallery> | ||
[[Category:Bosses]] [[Category:Robot Masters]] | {{clr}} | ||
==Navigation== | |||
{{Bosses}} | |||
{{v1.0}} | |||
{{MM5}} | |||
{{MMIV}} | |||
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 5 Assets]] |
Latest revision as of 17:57, 1 September 2024
This article contains information from an unknown source. While this information may be true, its validity needs to be confirmed. You can help by locating the origin of this info and linking the source next to the relevant text as a reference. Reason: Need source for info that "the developers decided to keep the change as it likely made Napalm Man's AI less exploitable and predictable" |
Napalm Man | ||||||||||||||||||||||||||||||||||||
Artwork of Napalm Man from Rockman Complete Works | ||||||||||||||||||||||||||||||||||||
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DWN-039 Napalm Man is one of the eight Robot Masters from Mega Man 5 that is featured in Mega Man Maker as of version 1.0.0. Napalm Man uses his signature weapon, the Napalm Bomb, in combat.
He was built by Dr. Wily to protect weapon factory during the events Mega Man 5. He later came back during the events of Mega Man IV, but was once again beaten.
Behavior
Napalm Man can choose one of two attacks at random, either firing two Napalm Bombs in the air which arc towards the player's position when they were fired, or firing three missiles horizontally. After each attack Napalm Man does a large jump towards the player, and will then repeat the pattern.
Unlike in Mega Man 5, Napalm Man can no longer have his AI manipulated to use a specific attack. For example, if you were close to Napalm Man, he would only fire his two Napalm Bombs, if you were far away from Napalm Man, he would only fire the three missiles. In Mega Man Maker, this was unintentionally changed, causing Napalm Man to choose either the Napalm Bombs or missiles attack randomly, but the developers decided to keep the change as it likely made Napalm Man's AI less exploitable and predictable.[source needed]
Video Tutorial
Glitches
- If Napalm Man lands on Mega Man 6 Springs while in his "jump state", he will remain stuck in his "jump state", unable to move or fight back, until he lands on something resembling solid ground again.
Gallery
-
Official artwork from Mega Man 5
Mega Man 5 | |
---|---|
Weapons | |
Mega Buster • Power Stone • Gravity Hold • Napalm Bomb • Gyro Attack • Crystal Eye • Star Crash • Water Wave • Charge Kick • Rush Coil • Rush Jet • Super Arrow | |
Enemies | |
Train Met • Crystal Joe • Shield Attacker • Pukapelly • Lyric • Kouker • Bitter • Power Muscler • Bomb/Rock Thrown • Metall Cannon • Subeil • Giree • Tondeall • Pukapucker • Bounder • Sumatran • Bombier • Cocco • Jet Bomb • V | |
Level Objects | |
Falling Platform • Rotating Platform • Rolling Drill • Teckyun • Steam • Low Grav Section | |
Bosses | |
Stone Man • Crystal Man • Napalm Man • Charge Man • Dark Man 3 • Dark Man 4 • Big Pets | |
Other Pages | |
Tilesets • Backgrounds • Music |
Mega Man IV | |
---|---|
Weapons | |
Mega Buster • Ring Boomerang • Flash Stopper • Rain Flush • Pharaoh Shot • Power Stone • Napalm Bomb • Crystal Eye • Charge Kick • Ballade Cracker • Rush Coil • Rush Jet | |
Enemies | |
Press'n • Taketento • Minoan • Garyoby • Ring Ring • Ratton • Bomb/Rock Thrown • Subeil • Sumatran • Bombier • Cocco • Jet Bomb | |
Level Objects | |
Shifting Falling Stone • Guts Hover • Move Hover • Napalm Fire | |
Bosses | |
Ring Man • Toad Man • Pharaoh Man • Stone Man • Charge Man • Napalm Man • Crystal Man | |
Other Pages | |
Tilesets • Backgrounds • Music |