Bomb Man: Difference between revisions

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|image=[[File:BombManCW.png|250px]]
|image=[[File:BombManCW.png|250px]]
|caption=Artwork of Bomb Man from ''Rockman Complete Works''
|caption=Artwork of Bomb Man from ''Rockman Complete Works''
|hp=28
|damage=4 (contact)
4 (Hyper Bomb/Hyper Bomb explosion)
|description=Takes long and short jumps while chucking bombs.
|description=Takes long and short jumps while chucking bombs.
|HP=28
|Damage=4 (Contact)
        4 (Hyper Bomb)
|category=[[Boss]]
|category=[[Boss]]
|game=''[[Mega Man 1|Mega Man]]''
|game=''[[Mega Man 1|Mega Man]]''
|appears=''[[Mega Man: The Wily Wars]]''
''[[Mega Man Powered Up]]''
|version=[[1.0.0]]
|version=[[1.0.0]]
|Programmer=[[WreckingPrograms]]
|programmer=WreckingPrograms
}}
}}
'''DLN-006/DRN-006 ''Bomb Man''''' is one of the six Robot Master bosses from [[Mega Man]] featured in ''Mega Man Maker'' since version [[1.0.0]]. His signature weapon is the [[Hyper Bomb]], a powerful sphere-shaped bomb.
'''DLN-006/DRN-006 ''Bomb Man''''' is one of the six Robot Master bosses from [[Mega Man]] featured in ''Mega Man Maker'' since version [[1.0.0]]. His signature weapon is the [[Hyper Bomb]], a powerful sphere-shaped bomb.
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*Due to how their AI functions, Bomb Man, [[Toad Man]], and [[Stone Man]] can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.
*Due to how their AI functions, Bomb Man, [[Toad Man]], and [[Stone Man]] can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.
**Bomb Man's case being demonstrated here: https://www.youtube.com/watch?v=KMxY8Fz09Oc&t=275s
**Bomb Man's case being demonstrated here: https://www.youtube.com/watch?v=KMxY8Fz09Oc&t=275s
*Bomb Man, [[Metal Man]], [[Crystal Man]], [[Spring Man]], and [[Blast Man]] are the only ''Mega Man Maker'' bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them).


==Video Tutorial==
[https://www.youtube.com/shorts/HLM3VTTqLiQ Bomb Man]


==Gallery==
==Gallery==
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File:BombMan.png|thumb|Official artwork from Mega Man 1
File:BombMan.png|thumb|Official artwork from Mega Man 1
</gallery>
</gallery>
{{clr}}
{{Bosses}}
{{v1.0}}
{{MM1}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]

Latest revision as of 19:30, 16 July 2024

Bomb Man
Artwork of Bomb Man from Rockman Complete Works
Information
Level Builder
Description: Takes long and short jumps while chucking bombs.
Category: Boss
Game information
HP: 28
Damage: 4 (contact)

4 (Hyper Bomb/Hyper Bomb explosion)

Added in version: 1.0.0
Series information
Game of origin: Mega Man
Other appearances: Mega Man: The Wily Wars

Mega Man Powered Up

Development
Programmer(s): WreckingPrograms
{{{sprite}}}

DLN-006/DRN-006 Bomb Man is one of the six Robot Master bosses from Mega Man featured in Mega Man Maker since version 1.0.0. His signature weapon is the Hyper Bomb, a powerful sphere-shaped bomb.

Bomb Man was created by Dr. Light and is one of the Robot Masters that Dr. Wily stole and reprogrammed during the events of Mega Man/Mega Man Powered Up.

Behavior

When Bomb Man lands on something resembling solid ground and is far enough away from the player (greater than one tile gap between the player and Bomb Man), he will throw a Hyper Bomb in the player's direction. After that, he will do one of the following behaviors:

  • Far Behavior A: One medium jump towards the player.
  • Far Behavior B: One medium jump away from the player.
  • Far Behavior C: One large jump towards the player.

When Bomb Man lands on something resembling solid ground and is close to the player (one tile gap or smaller between the player and Bomb Man), Bomb Man will do one of the following behaviors:

  • Close Behavior A: One small jump towards the player.
  • Close Behavior B: One large jump away from the player.

Bomb Man will cancel his Hyper Bomb throwing animation early if the player gets too close, and will respond with either "Close Behavior A or B" as listed above. If cancelled fast enough, Bomb Man will not throw a Hyper Bomb.

Bomb Man will occasionally use "Far Behavior A or B" to better position himself, so that "Far Behavior C" will make Bomb Man more accurately land on top of the player.

Unlike the player's version of the Hyper Bomb, this version has the bomb explodes just after falling and hitting something resembling a floor, wall or ceiling.

Trivia

  • Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
    • Bomb Man's throwing range for Hyper Bombs is infinite. This means it is possible for Bomb Man to throw a Hyper Bomb so far, that it can hit a player 49 screens away horizontally from the screen Bomb Man is currently on, assuming smooth scrolling is used and nothing is blocking the path of the thrown Hyper Bombs.
  • Due to how their AI functions, Bomb Man, Toad Man, and Stone Man can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.
  • Bomb Man, Metal Man, Crystal Man, Spring Man, and Blast Man are the only Mega Man Maker bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them).

Video Tutorial

Bomb Man

Gallery


Bosses
Mega Man Cut ManBomb ManIce ManFire ManYellow Devil
Mega Man Powered Up Time Man
Mega Man 2 Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Mega Man 3 Spark ManTop ManMagnet ManHard ManKamegoro Maker
Mega Man 4 Ring ManSkull ManToad ManPharaoh ManCossack CatcherWily Machine 4
Mega Man 5 Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Mega Man 6 Wind ManFlame ManKnight ManYamato ManPlant ManWily Machine 6
Mega Man 7 Spring ManFreeze ManShade ManBurst Man
Mega Man 8 Grenade ManAstro ManTengu Man
Mega Man 9 Concrete ManSplash WomanTornado ManGalaxy ManJewel Man
Mega Man 10 Sheep ManPump ManStrike ManNitro Man
Mega Man 11 Blast ManBounce ManFuse Man
Mega Man & Bass Cold ManBurner ManPirate Man
Game Boy EnkerPunkPluto
Unused Gemini Man
Other Boss DoorEnergy ElementParty BallAI Changes


Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Unused
Gemini Man
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9

Mega Man 1
Characters
Mega Man
Weapons
Mega BusterRolling CutterSuper ArmIce SlasherHyper BombFire StormThunder BeamMagnet Beam
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeSpineCrazy RazyWatcherKiller BulletTackle FireFlying ShellFootholder
Level Objects
Fire BeamElec BeamFlame PillarSuper Arm BlockFire Wave Spawner
Bosses
Cut ManIce ManBomb ManFire ManYellow Devil
Other Pages
TilesetsBackgroundsMusic