Difference between revisions of "Charge Kick"

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Charge Kick is [[Charge Man]]'s signature weapon, originating from ''[[Mega Man 5]]'' and reappearing in [[Mega Man IV]]. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
Charge Kick is [[Charge Man]]'s signature weapon, originating from ''[[Mega Man 5]]'' and reappearing in [[Mega Man IV]]. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].


When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the [[Fire Wall]]. If the user attempts to slide into [[spikes]], they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt [[Bari III]] Heads or [[Gockroach S Nests]] (unless the latter is struck from above).
When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the [[Fire Wall]]. If the user attempts to slide into [[Spikes|spikes]], they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt [[Bari III]] Heads or [[Gockroach S]] Nests (unless the latter is struck from above).


==Tutorial==
==Tutorial==
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*The ability to slide and jump in midair with this weapon could be a reference to the romhacks ''Rockman 5: Air Sliding'' and ''Rockman 5: Double Jumper'', which made use of those abilities.
*The ability to slide and jump in midair with this weapon could be a reference to the romhacks ''Rockman 5: Air Sliding'' and ''Rockman 5: Double Jumper'', which made use of those abilities.


 
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{{Weapons}}
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{{v1.0}}
{{MM5}}
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[[Category:Weapons]] [[Category:Mega Man 5 Assets]]
[[Category:Weapons]] [[Category:Mega Man 5 Assets]]

Latest revision as of 18:20, 18 June 2024

ChargeKickIcon.png
Charge Kick
ChargeKickIcon.png
ChargeKick.png
Artwork for the Charge Kick in Mega Man 5
Information
Game information
Description: An invincible slide that hurts enemies. Slide in the air or double jump!
Damage: 2
Added in version: 1.0.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

Charge Kick is Charge Man's signature weapon, originating from Mega Man 5 and reappearing in Mega Man IV. It is featured in Mega Man Maker as of version 1.0.0.

When either the attack key or slide key is pressed, the user will perform a damaging slide that can let them pass through all enemies, projectiles, and hazardous objects harmlessly with the exception of the Fire Wall. If the user attempts to slide into spikes, they will stop just short of making contact with them. Sliding in midair is possible too, and there is a brief window at the end of the attack where the player can cancel it out into a jump (indicated by flashing and a sound effect). Normally, Charge Kick only lasts for half a second, but it can be extended by sliding into narrow passageways. Due to the nature of this weapon, it cannot interact with most solid objects, and it cannot hurt Bari III Heads or Gockroach S Nests (unless the latter is struck from above).

Tutorial

Charge Kick

Trivia

  • Charge Kick allowing for jumping in midair was originally a bug, which later became a feature in subsequent updates.
  • The ability to slide and jump in midair with this weapon could be a reference to the romhacks Rockman 5: Air Sliding and Rockman 5: Double Jumper, which made use of those abilities.


Weapons
Default Weapons Mega BusterProto BusterBass BusterRoll Swing
Mega Man Rolling CutterSuper ArmIce SlasherHyper BombFire StormThunder Beam
Mega Man Powered Up Time SlowOil Slider
Mega Man 2 Bubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic Fire
Mega Man 3 Spark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard Knuckle
Mega Man 4 Ring BoomerangDive MissileSkull BarrierFlash StopperDust CrusherDrill BombRain FlushPharaoh Shot
Mega Man 5 Power StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge Kick
Mega Man 6 Blizzard AttackWind StormFlame BlastSilver TomahawkKnight CrusherYamato SpearPlant BarrierCentaur Flash
Mega Man 7 Wild CoilNoise CrushDanger WrapFreeze CrackerSlash Claw
Mega Man 8 Mega BallTornado HoldFlash BombThunder ClawFlame Sword
Mega Man 9 Concrete ShotJewel SatelliteHornet ChaserLaser TridentMagma BazookaBlack Hole BombTornado BlowPlug Ball
Mega Man 10 Triple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterMirror BusterScrew CrusherBallade Cracker
Mega Man 11 Block DropperBounce BallPile DriverScramble Thunder
Mega Man & Bass Ice WallWave BurnerCopy VisionSpread DrillTengu BladeMagic Card
Game Boy Grab BusterSalt WaterElectric ShockBreak DashSpark ChaserTango
Mega Man Maker NothingShineNadoCommand SelectionÜber Chain
Utility Rush CoilRush JetProto CoilProto JetTreble BoostTango JumpFlappy BeatMagnet BeamItem-1Item-2Item-3Super ArrowJet AdaptorPower AdaptorSuper Adaptor
Other Changes


Version 1.0
Characters
Mega Man
Bosses
Cut ManBomb ManCrash ManMetal ManSpark ManTop ManToad ManPharaoh ManStone ManNapalm ManKnight ManPlant ManEnergy ElementParty Ball
Unused
Gemini Man
Enemies
MetOctopus BatteryBeakPicket ManScrew BomberBig EyeFootholderNeo MetSniper JoeTellyCrazy CannonBattonRobbitHotheadPeterchyPottonHammer JoeMechakkeroPoleNew ShotmanSkeleton JoeTogeheroShield Attacker (MM4)Super Ball Machine Jr.SkullmetTaketentoGachapponTrain MetCrystal JoeNew Shield AttackerPukapellyLyricKoukerBitterColtonShield Attacker GTRFire TellyAu-AuBen KCannopellerTwin Roader
Unused
CaricarryPetit Devil
1.0.9
Croaker
Weapons
Mega BusterRolling CutterFire StormThunder BeamQuick BoomerangCrash BomberMetal BladeSearch SnakeTop SpinMagnet MissileSkull BarrierFlash StopperPharaoh ShotGravity HoldStar CrashCharge KickWind StormSilver TomahawkPlant BarrierRush CoilRush JetMagnet BeamShineNado0Nothing
1.0.9
Perfect Freeze
Level Objects & Pickups
CheckpointWaterYoku BlockCount BombTeleporterWeapon BlockWeapon BarrierFire BeamElec BeamConveyor BeltForce BeamLift PlatformDrop PlatformDust BlockCossack PlatformFalling PlatformRotating PlatformSpringFlip PlatformLarge HealthSmall HealthLarge Weapon EnergySmall Weapon EnergyLifeE-TankM-Tank
Major Patches
1.0.01.0.11.0.21.0.31.0.41.0.9

Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic


Mega Man IV
Weapons
Mega BusterRing BoomerangFlash StopperRain FlushPharaoh ShotPower StoneNapalm BombCrystal EyeCharge KickBallade CrackerRush CoilRush Jet
Enemies
Press'nTaketentoMinoanGaryobyRing RingRattonBomb/Rock ThrownSubeilSumatranBombierCoccoJet Bomb
Level Objects
Shifting Falling StoneGuts HoverMove HoverNapalm Fire
Bosses
Ring ManToad ManPharaoh ManStone ManCharge ManNapalm ManCrystal Man
Other Pages
TilesetsBackgroundsMusic