Mega Buster: Difference between revisions
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{{Template:Asset | {{Template:Asset | ||
|name=[[File:MegaBusterIcon.png|left]] Mega Buster [[File:MegaBusterIcon.png|right]] | |name=[[File:MegaBusterIcon.png|left]] Mega Buster [[File:MegaBusterIcon.png|right]] | ||
|image=[[File:SuperMegaBuster. | |image=[[File:SuperMegaBuster.png|250px]] | ||
|caption=Artwork of the Mega Buster in use. | |caption=Artwork of the Mega Buster in use. | ||
|description=Mega Man's classic weapon, fires compressed energy bullets. | |description=Mega Man's classic weapon, fires compressed energy bullets. | ||
|damage=1(uncharged) | |damage=1 (uncharged)<br>3 (fully-charged) | ||
|game=''[[Mega Man 1]]'' | |game=''[[Mega Man 1]]'' | ||
|version=[[1.0.0]] | |version=[[1.0.0]] | ||
|programmer=[[WreckingPrograms]]}} | |programmer=[[WreckingPrograms]]}} | ||
The Mega Buster is [[Mega Man]]'s signature weapon, appearing in every game since ''[[Mega Man 1]]''. It is featured in ''[[Mega Man Maker]]'' as of [[1.0.0]]. | The '''Mega Buster''' is [[Mega Man]]'s signature weapon, appearing in every game since ''[[Mega Man 1]]''. It is featured in ''[[Mega Man Maker]]'' as of [[1.0.0]]. | ||
When pressing the attack key, a small shot of solar energy is released forward from the buster, which can pass through solid tiles and objects. Up to three shots can be onscreen at a time, and they will disappear upon damaging an enemy regardless of whether or not the shot defeated them. By holding the attack key, the weapon can be charged up to two levels. A half-charged shot is slightly larger than a uncharged one, but deals the same amount of damage. A fully-charged shot deals more damage, and will continue on | When pressing the attack key, a small shot of solar energy is released forward from the buster, which can pass through solid tiles and some [[Level Objects|level objects]]. Up to three uncharged shots can be onscreen at a time, and they will disappear upon damaging an enemy regardless of whether or not the shot defeated them. By holding the attack key, the weapon can be charged up to two levels. A half-charged shot is slightly larger than a uncharged one, but deals the same amount of damage. A fully-charged shot deals more damage, and will continue on if it destroys an object or enemy. Only one fully-charged shot can be on screen at a time. | ||
Charge shots can be enabled or disabled in the Level Settings menu in the [[Level Builder]]. There are three possible charge shot types: MM4, MM5, and MM6. The MM4 charge shot has a short delay before being released, and the MM5 charge shot is larger than both the MM4 and MM6 ones. All three types deal the same amount of damage. | Charge shots can be enabled or disabled in the Level Settings menu in the [[Level Builder]]. There are three possible charge shot types: MM4, MM5, and MM6 from ''[[Mega Man 4]]'', ''[[Mega Man 5]]'', and ''[[Mega Man 6]]'' respectively. The MM4 charge shot has a short delay before being released, and the MM5 charge shot is larger than both the MM4 and MM6 ones. All three types deal the same amount of damage. | ||
[https://www.youtube.com/shorts/2ZQp8RR50zA A video tutorial for the Mega Buster is available here] | [https://www.youtube.com/shorts/2ZQp8RR50zA A video tutorial for the Mega Buster is available here] | ||
{{clr}} | |||
{{Weapons}} | |||
{{v1.0}} | |||
[[Category:Weapons]] [[Category:Character-exclusive weapons]] [[Category:Buster weapons]] | |||
[[Category:Weapons]] [[Category:Character-exclusive weapons]] |
Latest revision as of 22:09, 6 August 2024
Mega Buster | ||||||||||||||||||||||||||||
Artwork of the Mega Buster in use. | ||||||||||||||||||||||||||||
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The Mega Buster is Mega Man's signature weapon, appearing in every game since Mega Man 1. It is featured in Mega Man Maker as of 1.0.0.
When pressing the attack key, a small shot of solar energy is released forward from the buster, which can pass through solid tiles and some level objects. Up to three uncharged shots can be onscreen at a time, and they will disappear upon damaging an enemy regardless of whether or not the shot defeated them. By holding the attack key, the weapon can be charged up to two levels. A half-charged shot is slightly larger than a uncharged one, but deals the same amount of damage. A fully-charged shot deals more damage, and will continue on if it destroys an object or enemy. Only one fully-charged shot can be on screen at a time.
Charge shots can be enabled or disabled in the Level Settings menu in the Level Builder. There are three possible charge shot types: MM4, MM5, and MM6 from Mega Man 4, Mega Man 5, and Mega Man 6 respectively. The MM4 charge shot has a short delay before being released, and the MM5 charge shot is larger than both the MM4 and MM6 ones. All three types deal the same amount of damage.
A video tutorial for the Mega Buster is available here