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|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
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0 is an error handler "weapon" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update | '''0''' is an error handler "[[weapon]]" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. | ||
When equipped, it prevents the user from attacking at all. If a [[Weapon Capsule]] was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized. | |||
==Navigation== | |||
{{Weapons}} | {{Weapons}} | ||
{{v1.0}} | {{v1.0}} | ||
{{MMM}} | {{MMM}} | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Latest revision as of 20:58, 6 September 2024
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0 is an error handler "weapon" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update.
When equipped, it prevents the user from attacking at all. If a Weapon Capsule was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized.