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Formatting mainly |
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{{Template:Asset | {{Template:Asset | ||
|name=[[File:0Icon.png|left]] 0 [[File:0Icon.png|right]] | |name=[[File:0Icon.png|left]] 0 [[File:0Icon.png|right]] | ||
|image=[[File:0Artwork.png|250px]] | |||
|description=N/A | |description=N/A | ||
|damage=0 | |damage=0 | ||
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|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
}} | }} | ||
0 is an error handler "weapon" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. When equipped, it prevents the user from attacking at all. If a [[Weapon Capsule]] was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized. | '''0''' is an error handler "[[weapon]]" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. | ||
When equipped, it prevents the user from attacking at all. If a [[Weapon Capsule]] was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized. | |||
==Navigation== | |||
{{Weapons}} | |||
{{v1.0}} | |||
{{MMM}} | |||
[[Category:Weapons]] | [[Category:Weapons]] |
Latest revision as of 20:58, 6 September 2024
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0 is an error handler "weapon" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update.
When equipped, it prevents the user from attacking at all. If a Weapon Capsule was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized.