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{{Template:Asset | {{Template:Asset | ||
|name=[[File:0Icon.png|left]] 0 [[File:0Icon.png|right]] | |name=[[File:0Icon.png|left]] 0 [[File:0Icon.png|right]] | ||
|image=[[File:0Artwork.png|250px|link=]] | |||
|caption=<small>but nobody came...</small> | |||
|category=[[Weapons]] | |||
|description=N/A | |description=N/A | ||
|damage=0 | |damage=0 | ||
|energy=0 | |||
|game=''[[Mega Man Maker]]'' | |game=''[[Mega Man Maker]]'' | ||
|version=[[1.0.0]] | |version=[[1.0.0]] | ||
|programmer=[[WreckingPrograms]] | |programmer=[[WreckingPrograms]] | ||
|sprite= | |||
}} | }} | ||
0 is an error handler "weapon" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update | '''0''' is an error handler "[[weapon]]" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update. | ||
When equipped, it prevents the user from attacking at all. If a [[Weapon Capsule]] was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized. | |||
{{clr}} | |||
==Navigation== | |||
{{Weapons}} | |||
{{v1.0}} | {{v1.0}} | ||
[[Category:Weapons]] | {{MMM}} | ||
[[Category:Weapons]] [[Category:Original Assets]] | |||
Latest revision as of 17:54, 26 August 2025
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| but nobody came... | ||||||||||||||||||||||||||||||||
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0 is an error handler "weapon" that can only be accessed if the player edits another weapon's ID value to be a number that does not correspond with anything. It could also appear if the player loads a level with a weapon that does not exist within a certain update.
When equipped, it prevents the user from attacking at all. If a Weapon Capsule was obtained prior to switching to 0, it will assume the color palette of the previous weapon. The weapon's icon appears to be randomized.
Navigation
| Mega Man Maker | |
|---|---|
| Characters | |
| Roll | |
| Weapons | |
| Nothing • 0 • Shine • Nado • Command Selection • Perfect Freeze • Über Chain | |
| Level Objects (General) | |
| Checkpoint • Yoku Block • Reflecting Yoku Block • Conveyor Belt • Breakable Block • Falling Platform • Time Bomb • Weapon Block • Weapon Barrier • Dropper • Beat Rescue Spot • Teleporter | |
| Level Objects (Mega Man Maker) | |
| Music Changer • Key • Key Door • Magnetic Ceiling • Target • Health Modifier • Weapon Energy Modifier • Lighter Push Block • Heavier Push Block • Mobile Push Block • Magnetic Coil • Section Wide Water • Water Height Marker • Water Height Crystal • Health Block Checker • Weapon Energy Block Checker • Arrows • Water Hover • Lava Hover • Lava Hover Saver • Time Block | |
| Pickups | |
| Weapon Capsule • Character Capsule • Health Spawner • Weapon Energy Spawner • Weapon Remover • Anti Yashichi • Drop Suppressor | |
| Other Pages | |
| Music (Original) • Music (Covers) | |

